Technical Art At Ubisoft
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Latest comments
by Hotmail sign up
49 min ago

Very helpful article, Thank you for sharing. I love you Hotmail sign up

by Axx
13 hours ago

That helmet tho I think that one is spot on with kinda like a classic feel to it.

by Axx
13 hours ago

If I'm not mistaken, in the canon Samus can form the suit around her with her mind. In that case it's not necessary to make the suit industrial-looking (or the arm cannon that big) or have the paint stripes mentioned above, since Samus doesn't have to go buy parts to weld in place to upgrade anything. Also those glow plugs (bolts?) look bad, I get the blizzard look but I would change those and make them not come out of the suit like that. Something that wouldn't be necessary for someone that can form the suit around them.

Technical Art At Ubisoft
21 April, 2016
Talks

Technical Art At Ubisoft



Technical artists at Ubisoft discussed the importance of their work. At the beginning they have to create workflow and tools the artists can work with. The technical art director at Ubisoft Paris Benoit Boucher has to make sure that the technology and the pipeline which the tech artists use are solid. They recall that working on the Assassin’s Creed Syndicate video game was particularly hard because they were working on the Thames River and had to make sure that all of the boats and dock pieces were optimized for the project.

© Ubisoft, 2016 YouTube Link

Uploaded by Tyler Chatham

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