Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
Ted Price (Insomniac Games): Trust and Ballz (DICE 2014)
Founder of Insomniac Games Inc., Ted Price, talks about working in his company and his experience in developing the 2006 first-person shooter Resistance: Fall of Man, This talk touches upon the issues of trust and the barriers in game development.