Titanfall 2: Behind the Single Player
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Well, small/medium intuos pro is way cheaper that iPad Pro + pencil... just saying... And it works better with ZBrush...

by some guy
17 hours ago

It might ultimately be proof of concept now, but the point of showing a low-count bounce raytracing that still looks decent especially after denoising gives us a nice roadmap on the future. Maybe given time, we will move to this as the new standard or at least a probable alternate to baked lighting.

by Nathan Ayotte
18 hours ago

Fuck you I'm stuck in some bullshit game some dickhead thought would be exciting.

Titanfall 2: Behind the Single Player
12 October, 2016

Respawn Entertainment employees talked about their work on the single player campaign for Titanfall 2 FPS. The developers described how they wanted to set it apart from campaigns in other video games.

Game director Steven Fukuda thinks that the unique personality of Titanfall 2 single campaign comes for its variety. Senior game designer Chris Dionne claimed that the game offers a unique player experience. Single player designer lead Mackey McLandish promised that in the campaign gamers will get different titan loadouts and will be able to experience different aspects of the multiplayer mode.



The single player campaign will offer massive combat spaces long with low-key moments were players are going to explore the environment using their pilot mobility. According to lead game designer Jason McCord, the team brought in some puzzle mechanics into Titanfalls’ sequel. The FPS campaign will also have gamers fighting in boss battles.

Respawn Entertainment devs wanted the players to have a strong bond with the BTA titan featured in the campaign. In order to do so they’ve added a lot of moments in which the pilot and the robot split-up.
© Titanfall Official, 2016 YouTube Link

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