Uncharted 4: A Thief’s End Diary: Pushing Technical Boundaries
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by Charlotte Delannoy
5 hours ago

Thanks a lot ! Did you give some masterclass of something ?

How is the Clovers sit on top between tiles? for mine, blend modes doesnt seem to be working... they follow the height of the tiles which results in extreme distortion of clovers following the height changes of tiles

by Gary Sanchez
9 hours ago

I really liked Cris Tales, its a Colombian game, i really like it how it looks, its like a old JRPG with a unique graphic style: https://www.youtube.com/watch?v=EXAUWjhqeKg

Uncharted 4: A Thief's End Diary: Pushing Technical Boundaries
25 March, 2016

Uncharted 4: A Thief's End Diary: Pushing Technical Boundaries

In this developer diary members of the Naught Dog team discussed the use of PS4’s power to create richer gameplay in the upcoming Uncharted 4: A Thief’s End action-adventure video game. The studio wants to push the boundaries of realistic gameplay in the newest Uncharted by dedicating a great deal of work on behavior of vehicles in the video game. They will react to different driving conditions, such as mud and dust. The team decided to give a bigger part for the rope system. Now it is an essential part of exploration and combat.

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