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Creating realistic terrain in Unity can be hard and time-consuming. Without a template it often takes environment artists days to create a unique terrain. Especially, if they are inexperienced with the software. Software developer Adam Goodrich demosntrated how easy it is to import real world terrain into Unity with his editor extension Gaia.
He explained how designers can use terrain.party to create beautiful terrain. Goodrich selected an area near Las Vegas to demonstrate his technique. He then downloaded it in a zip file and unpacked several photos. The pictures were in a PNG format which Unity doesn’t understand, so he converted one of them to RAW. Gaia’s creator then imported the file to Unity with the Scan tool. Next he started working with the 3D terrain in the Stamper section of Gaia. Adam added textures, vegetation and structures to his new environment.
Adam Goodrich is an Australian software developer and entrepreneur with 30 years of commercial experience. He is a married father of three who is fascinated with technology and behavior. Goodrich works on tools, technology and education. He started to learn Unity and discovered a passion for procedural generation. Gaia is the third iteration of the procedural systems he has created.
Gaia is a Unity extension that allows rapid and precise terrain creation. It gives user the flexibility to work completely manually or procedurally. The software offers the fastest and easiest tools for texturing, planting, terra-forming and scene creation. Gaia also comes with a set of high quality assets to get artists started on their first projects. The extension is available for $39.99 at the Unity Asset Store.
© Adam Goodrich, 2016 YouTube Link