Unity Tutorial – Importing Real World Terrain
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Donald Trump, insulation is a seamless wall with airpockets. Ceilings can be printed using a re-enforcing scaffold for support. Try googling info..

by Polygrinder
12 hours ago

Really awesome work and the tutorial is fantastic. Thanks for sharing.

by Dave
12 hours ago

Absolutely no information about the 4.2 release - was it ever released in September. There is about as much information on trueSKY as there is in any of the so called products that use it. For me this lack of transparency is killing there business and points to fundamental issues with the technology. Google trueSKY in YouTube and you'll hardly get any information at all. For such a ground breaking technology this is very suspicious. Do they not have a marketing team - do they even care? Sounds like a very small company which wishes to remain small and doesn't understand what they can become because with the technology they have they should be targeting a bigger profile, revenue streams and audiance than they have and the lack of foresight here with the Simul management is quite frankly very disapointing. Another 10 years could easily disapear for these guys and they will simply remain a small fish. Very sad.

Unity Tutorial – Importing Real World Terrain
16 September, 2016

Creating realistic terrain in Unity can be hard and time-consuming. Without a template it often takes environment artists days to create a unique terrain. Especially, if they are inexperienced with the software. Software developer Adam Goodrich demosntrated how easy it is to import real world terrain into Unity with his editor extension Gaia.



He explained how designers can use terrain.party to create beautiful terrain. Goodrich selected an area near Las Vegas to demonstrate his technique. He then downloaded it in a zip file and unpacked several photos. The pictures were in a PNG format which Unity doesn’t understand, so he converted one of them to RAW. Gaia’s creator then imported the file to Unity with the Scan tool. Next he started working with the 3D terrain in the Stamper section of Gaia. Adam added textures, vegetation and structures to his new environment.

Adam Goodrich is an Australian software developer and entrepreneur with 30 years of commercial experience. He is a married father of three who is fascinated with technology and behavior. Goodrich works on tools, technology and education. He started to learn Unity and discovered a passion for procedural generation. Gaia is the third iteration of the procedural systems he has created.

Gaia is a Unity extension that allows rapid and precise terrain creation. It gives user the flexibility to work completely manually or procedurally. The software offers the fastest and easiest tools for texturing, planting, terra-forming and scene creation. Gaia also comes with a set of high quality assets to get artists started on their first projects. The extension is available for $39.99 at the Unity Asset Store.

© Adam Goodrich, 2016 YouTube Link


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1 Comment on "Unity Tutorial – Importing Real World Terrain"

Adam Goodrich
Adam Goodrich

Great article 🙂
After you are done with creating your environments, you can then use Pegasus to show them off and Pegasus + Helios to create video. Youtube videos are a great way to drive traffic and awareness of your game. More here : https://www.assetstore.unity3d.com/en/#!/content/65397.