That is really a great thing for us all. http://fewhacks.com/
I just based my landscape material on this. I just wish I could exactly figure out what is going on with normals, ao and displacement here.
That was extremely helpful! Thank you!
Unreal: Chill Map Preview
Producer Zack Estep, senior level designer Stu Fitzsimmons and technical lead Pete Knepley talk about the newest version of the death match map Chill.
© Unreal Tournament, 2016 YouTube Link