Hi Elliott, This is a great breakdown and very generous in sharing your process and insights, you came a long way from the vending machine days!
Are you planning on releasing the UE4 project to the public? Or only builds? I'd love to play around with it in the editor if possible!
Unreal Engine 4: 2016 Features
A short video of key features present in the 2016 edition of Unreal Engine 4. These include advanced lighting and shadows, photoreal shaders, flexible post-processing, physically-based rendering, sequencer cinematic tool, high performance VR, replay system and many others.
© Unreal Engine, 2016 YouTube Link