Unreal Engine 4: Aquanox Deep Descent Ship Creation
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by Assignment help
5 hours ago

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by Matthieu CHOLLET
15 hours ago

Lovely work ! You mentioned "When lighting the scene, I used Light Functions to create the illusion of light passing through clouds, thus lighting the environment unevenly" do you think you could show what is the setup to get such a precise result ?(meaning highlight the area you want?)

by Emanuel
24 hours ago

Amazing art. I'm curious how the rocks manage to be such a natural part of the terrain! It really looks like they have been there for ages.

Unreal Engine 4: Aquanox Deep Descent Ship Creation
1 September, 2015

Unreal Engine 4: Aquanox Deep Descent Ship Creation

Lead game designer at Digital Arrow, Norbert Varga, describes the transition process from Unreal Engine 3 to Unreal Engine 4 during the development of the Aquanox Deep Descent video game. The project will be set in the future where most of human population moved to live underwater. Countries are no more and the oceans have become an arena of struggle between powerful factions.

Read more about the game in this exclusive interview.

© Nordic Games, 2015 YouTube Link

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