Unreal Engine 4: Azuma House
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It's not shown in the video, but there is an option in the Poly Reduce node to keep Quads and it does a marvelous job keeping intact the original shape decreasing geometry in the areas whereis not needed. Unfortunately the Poly Reduce node only keeps quads if the input mesh is already quad based. In order to get quads from non quad geometries you need to try the Voxel node.

can 80.lv stop posting this kind of low-quality 'showcase' articles? If I wanna find showcase/reel, I can find them easily on Viemo, cgsociety. Everyone know houdini can be used to do destruction, simulation, etc. there is no need to show another destruction unless posting a helpful 'tutorial'. However, this is not.

Can it produce quads, too?

Unreal Engine 4: Azuma House
2 February, 2016
Presentations

Unreal Engine 4: Azuma House



This Unreal Engine 4 project by Mateusz Klepadło shows an accurate replica of Azuma house designed by famed Japanese designer Tadao Ando.

© Mateusz Klepadło, 2016 Vimeo Link

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