Unreal Engine 4: Deus Praetorium
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uh.. you happy with the crunch number ?

Why not just license it? Let it live and make done money at the same time.

Maybe hire more people instead of making employees work 100 hr weeks? Thats insane.

Unreal Engine 4: Deus Praetorium
11 May, 2015

Unreal Engine 4: Deus Praetorium

This project was created by the Drka-Drka team that consists of Kirill Kravchenko and Daniel Copytsko from Heyworks studio. It is and entry for the Throne Room Challenge from Allegorithmic and Polycount 3D. To create it they used 3ds Max, Marmoset Toolbag 2, Photoshop, Quixel Suite, Substance Designer, Substance Painter, Xnormal and Zbrush. The rendering was done in Unreal Engine 4.

© CensoredID, 2015 https://www.youtube.com/channel/UC2DZZYz14lYYCddh0frQQ8w

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