Unreal Engine 4: Deus Praetorium
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Latest comments

I am very impressed! It is easy to see you are on your way to a well-deserved wonderful future.

An absolutely great read, thank you for this. Really lays a foundation on how to go about the learning process.

Hi Matthew and Mr VFX, I’m currently researching this topic of decomposing images into shading and reflectance layers. I would love to learn about what you are trying to use this for to learn more about applications for this technology.

Unreal Engine 4: Deus Praetorium
11 May, 2015

Unreal Engine 4: Deus Praetorium

This project was created by the Drka-Drka team that consists of Kirill Kravchenko and Daniel Copytsko from Heyworks studio. It is and entry for the Throne Room Challenge from Allegorithmic and Polycount 3D. To create it they used 3ds Max, Marmoset Toolbag 2, Photoshop, Quixel Suite, Substance Designer, Substance Painter, Xnormal and Zbrush. The rendering was done in Unreal Engine 4.

© CensoredID, 2015 https://www.youtube.com/channel/UC2DZZYz14lYYCddh0frQQ8w

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