Unreal Engine 4: Flowstone Cave VR Project
Events
Subscribe:  iCal  |  Google Calendar
Milwaukee US   17, Jun — 22, Jun
St. Petersburg RU   19, Jun — 21, Jun
TBA BR   22, Jun — 24, Jun
Amsterdam NL   25, Jun — 28, Jun
Los Angeles US   25, Jun — 28, Jun
Latest comments
by Démoléon Jérémie
2 hours ago

Hello ! I am a video game student @ILOI & I am very thankful, your speech is very motivating .

Except the dude clearly doesn't know much of anything about the 3D game pipeline. Yeah, if you're very skilled, a high poly sculpt could, certainly. But then there's retopology, UV mapping, texture baking, rigging, animating, other means of optimization once imported into the engine. Granted it wouldn't take anywhere near the production time of a AAA character (Which the High-poly sculpt took maybe 10-15 hours altogether, but the finished character took ~94 hours). And granted pokemon models aren't nearly as complex as that, but I think at least a 1-3 hours from start to finish to be a fair average expectancy of artists who know the work flow well enough. I just hate how people are so critical of artists when they clearly don't understand what goes into it.

by Ku ê
3 hours ago

:0

Unreal Engine 4: Flowstone Cave VR Project
28 October, 2015
Presentations

Unreal Engine 4: Flowstone Cave VR Project



This is a virtual reality project created in Unreal Engine 4. It allows users to explore the depths of a dark cave using a flashlight and works best with the Rift DK2. The project was modeled by the game designer Jan Kaluza who runs a developer blog and a website called Broad Strokes. He previously created the Over 9000 Swords modular weapon system with Lee Devonald. It allows users to create thousands of sword variations for their projects.

Download here.

© Broad Strokes, 2015 YouTube Link 

Leave a Reply

avatar