Hmmm, i'm assuming that you're talking about the base of the plant moving as much as the top? If so, not really unless you wanted to make your own custom shader to control only the top vertices in the mesh. Right now, inside of the foliage shader, it's a super basic grass wind node that comes with the base version of Unreal... Let me know if you find a solution for this :)
Hi Lincoln, Thanks for this. I found it incredibly informative. Could I ask you a question about your wind + plant movement? Is there any way to stop it looking like the plants are rooted in moving water. I find it horribly distracting and pulls me out of my suspension of disbelief. Cheers, Tudor
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Unreal Engine 4: Lake House Walkthrough
A look at a lake house created by UE4 Architecture. It shows a beautiful house with a kitchen, a bedroom, a living room and a bathroom. The project also demonstrates impressive lighting effects, as well as work on models and textures. The Lake House will be included in UE4 Architecture’s video course. It will be released around the second quarter of 2016.
© UE4 Architecture, 2016 YouTube Link