Unreal Engine 4: Peace in Green
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Amazing art. I'm curious how the rocks manage to be such a natural part of the terrain! It really looks like they have been there for ages.

Great job and very inspiring! Thanks for sharing.

Frankly I do not understand why we talk about the past of this CEO. As a player I do not care about what he did or not until his games are good. As an Environmental Artist instead I see a game with a shaky graphics. It is completely without personality, emotion and involvement. It can hardly be considered acceptable especially for the 2019 platforms (which I understand will be the target of this game). Well, this is probably an indie group, with no experience facing a first game in the real market. And that's fine. Do the best you can that even if you fail, you will learn and do better. From a technical point of view the method you are using is very old. It can work but not as you are doing it. I bet you're using Unity, it's easy to see that since I see assets from their asset store. Break your landscapes more, they are too monotonous and contact real 3D artists and level designers. One last thing, the last screenshot is worse than all the previous ones. The lights are wrong and everything screams disaster. Avoid similar disasters in the future.

Unreal Engine 4: Peace in Green
22 December, 2016



3D Environment Artist Sungwoo Lee created a small environment in Unreal Engine 4. He used Substance Designer for the normal map and textured the project in Quixel Suite.

The video featured what seems to be some sort of portal that is located near a mountain. The structure itself consists of a set of pillars built in a circle. In the center of it there is a strange glowing triangle floating in the air. The location has a bit of a sci-fi feel to it.

This video featured music from the LIneAge 2 MMORPG created by NCSOFT.

© Sungwoo Lee, 2016 Vimeo Link

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