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Epic Games’ senior training content creator Ian Shadden and community manager Alexander Paschall did a stream on procedural mesh slicing in Unreal Engine 4. It is a new feature available in the 4.13 release of the game engine.
They have demonstrated how to use procedural mesh slicing to create many gameplay mechanics. Paschall and Shadden have created a raw mesh, made a copy of it and spliced it up. To do this, the devs recommended turning off the “Use Complex as Simple Collision” in the “Details” section. Ian and Alexander used a simple environment to show how mesh slicing works.
In this tutorial Shadden and Paschall came across some problems during their work which they have how to troubleshoot.
© Unreal Engine, 2016 YouTube Link