Unreal Engine 4 – Procedural Mesh Slicing
Subscribe:  iCal  |  Google Calendar
7, Mar — 1, Jun
York US   26, Mar — 29, Mar
Boston US   28, Mar — 1, Apr
Anaheim US   29, Mar — 1, Apr
RALEIGH US   30, Mar — 1, Apr
Latest comments

I found your blog to be very informative. I am very happy to read your blog it's very useful to me.https://www.lifetimeheritagefilms.com/

by Tomasz Wikliński
7 hours ago

Great stuff. And many thanks for those tuts by Jason! They helped me a lot.

Those animations look amazing!! Great job!

Unreal Engine 4 – Procedural Mesh Slicing
19 September, 2016

Epic Games’ senior training content creator Ian Shadden and community manager Alexander Paschall did a stream on procedural mesh slicing in Unreal Engine 4. It is a new feature available in the 4.13 release of the game engine.

They have demonstrated how to use procedural mesh slicing to create many gameplay mechanics.  Paschall  and Shadden have created a raw mesh, made a copy of it and spliced it up. To do this, the devs recommended turning off the “Use Complex as Simple Collision” in the “Details” section. Ian and Alexander used a simple environment to show how mesh slicing works.

In this tutorial Shadden and Paschall came across some problems during their work which they have how to troubleshoot.

© Unreal Engine, 2016 YouTube Link

Leave a Reply