Really cool in VR, but I wish the camera would be locked to the cart, so that it felt like I was sitting in it. Now when the cart moves, the head does not follow so it feels like I'm just floating with no contact with the cart.
this is very inspirational. I love the look and feel of your environment
Nice ad Amazon but can we please at least have some cool behind the scene screenshot and informations instead of the regular Media tab of the official website ?
Epic Games’ senior training content creator Ian Shadden and community manager Alexander Paschall did a stream on procedural mesh slicing in Unreal Engine 4. It is a new feature available in the 4.13 release of the game engine.
They have demonstrated how to use procedural mesh slicing to create many gameplay mechanics. Paschall and Shadden have created a raw mesh, made a copy of it and spliced it up. To do this, the devs recommended turning off the “Use Complex as Simple Collision” in the “Details” section. Ian and Alexander used a simple environment to show how mesh slicing works.
In this tutorial Shadden and Paschall came across some problems during their work which they have how to troubleshoot.
© Unreal Engine, 2016 YouTube Link