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Lovely work ! You mentioned "When lighting the scene, I used Light Functions to create the illusion of light passing through clouds, thus lighting the environment unevenly" do you think you could show what is the setup to get such a precise result ?(meaning highlight the area you want?)
Amazing art. I'm curious how the rocks manage to be such a natural part of the terrain! It really looks like they have been there for ages.
Unreal Engine 4: RedWoodForest WIP
A short demonstration of a project in development by Simon Barle. He uses the power of Unreal Engine 4 to create a luscious forest. The enthusiast scattered hundreds of plants around the scene, as well as tall trees. He also added realistic lighting to the scene.
© Simon Barle, 2015 YouTube Link