Unreal Engine 4: Shadow Moses
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Latest comments
by Matthew Scenery.Melbourne
2 hours ago

Their website does say that you can pay per image at $1 per image. I am in the opposite boat though. I could see this having a very significant effect on photogrammetry but I would need to process a few thousand images at a time which would not be very feasible with their current pricing model

by Shaun
3 hours ago

OMFG....PLEEEEEEEEEEEEEEEASE!

To the developers. A very promising piece of software for a VFX supervisor like me. BUT, please reconsider your pricing tiers and introduce a per-image price. We are a pretty large facility, but I can only imagine needing about 1-10 images a month at the very most. It's like HDRI's - we buy them all the time, one at a time. They need to be individually billed so a producer can charge them against a particular job.

Unreal Engine 4: Shadow Moses
2 November, 2015
Presentations

Unreal Engine 4: Shadow Moses



This is a demonstration of the Shadow Moses base from the Metal Gear Solid’s video game recreated in Unreal Engine 4.

Download demo

© iRam Gamer, 2015 YouTube Link

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