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Lovely work ! You mentioned "When lighting the scene, I used Light Functions to create the illusion of light passing through clouds, thus lighting the environment unevenly" do you think you could show what is the setup to get such a precise result ?(meaning highlight the area you want?)
Amazing art. I'm curious how the rocks manage to be such a natural part of the terrain! It really looks like they have been there for ages.
Unreal Engine 4: The Dragon's Nest
This project was inspired by a real location Palphug Monastery, also known as Tiger’s Nest. The developer originally created the project for UDK, but changed it to Unreal Engine 4 upon release. To create The Dragon’s Nest, the author used Zbrush, Maya and Photoshop software.
© Matt Battaglia, 2015 Vimeo Link