Unreal Engine 4: The Dragon’s Nest
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Latest comments
by Charlotte Delannoy
5 hours ago

Thanks a lot ! Did you give some masterclass of something ?

How is the Clovers sit on top between tiles? for mine, blend modes doesnt seem to be working... they follow the height of the tiles which results in extreme distortion of clovers following the height changes of tiles

by Gary Sanchez
8 hours ago

I really liked Cris Tales, its a Colombian game, i really like it how it looks, its like a old JRPG with a unique graphic style: https://www.youtube.com/watch?v=EXAUWjhqeKg

Unreal Engine 4: The Dragon's Nest
13 September, 2015
Presentations

Unreal Engine 4: The Dragon's Nest



This project was inspired by a real location Palphug Monastery, also known as Tiger’s Nest. The developer originally created the project for UDK, but changed it to Unreal Engine 4 upon release. To create The Dragon’s Nest, the author used Zbrush, Maya and Photoshop software.

© Matt Battaglia, 2015 Vimeo Link

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