That is really a great thing for us all. http://fewhacks.com/
I just based my landscape material on this. I just wish I could exactly figure out what is going on with normals, ao and displacement here.
That was extremely helpful! Thank you!
Unreal Engine 4: Trailed Student Project
A show case of the Trailed project that was created in 2014 by the students of NAD, School of Digital Arts, Animation and Design. Trailed is a video game set in a post-apocalyptic fully dynamic environment created in Unreal Engine 4.
© Marc Tardif, 2016 YouTube Link