your shader complexity is low because you used true polygon models instead of just a masked plane to prevent alpha overdraw?
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Unreal Engine 4: Trailed Student Project
A show case of the Trailed project that was created in 2014 by the students of NAD, School of Digital Arts, Animation and Design. Trailed is a video game set in a post-apocalyptic fully dynamic environment created in Unreal Engine 4.
© Marc Tardif, 2016 YouTube Link