Unreal Engine 4: Trailed Student Project
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your shader complexity is low because you used true polygon models instead of just a masked plane to prevent alpha overdraw?

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Unreal Engine 4: Trailed Student Project
8 February, 2016

Unreal Engine 4: Trailed Student Project

A show case of the Trailed project that was created in 2014 by the students of NAD, School of Digital Arts, Animation and Design. Trailed is a video game set in a post-apocalyptic fully dynamic environment created in Unreal Engine 4.

© Marc Tardif, 2016 YouTube Link

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