Unreal Engine 4: Underground Office
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by Lincoln Hughes
50 min ago

Hmmm, i'm assuming that you're talking about the base of the plant moving as much as the top? If so, not really unless you wanted to make your own custom shader to control only the top vertices in the mesh. Right now, inside of the foliage shader, it's a super basic grass wind node that comes with the base version of Unreal... Let me know if you find a solution for this :)

by Tudor Whiteley
3 hours ago

Hi Lincoln, Thanks for this. I found it incredibly informative. Could I ask you a question about your wind + plant movement? Is there any way to stop it looking like the plants are rooted in moving water. I find it horribly distracting and pulls me out of my suspension of disbelief. Cheers, Tudor

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12 hours ago

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Unreal Engine 4: Underground Office
11 March, 2016
Technologies

Unreal Engine 4: Underground Office



An underground office environment created by Vimeo user shizaiphrein3. It has a clear Fallout-like style to it.

© shizaiphrein3, 2016 Vimeo Link

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1 Comment on "Unreal Engine 4: Underground Office"

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Ironbelly
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Ironbelly

Here’s his portfolio if anyone is interested: http://matthieuchollet.com/

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