Long life to Embark studio and its fabulous procedural artists dream team !
truly excellent and inspiring to read. Would have loved to read some on the texturing since that is top-notch.
great environment with a lovely serene sense. Thanks for the write-up!
Unreal Engine 4: Using The Custom Material Node
In this video Ryan Brucks and Sam Deiter discussed the use of the Custom Material node in Unreal Engine 4. Brucks explained the use of Custom Material nodes to create liquid “metaball” from the beginning of the ProtoStar demo.
©Unreal Engine, 2016 YouTube Link