O man, this helpme so much! thanks!
Amazing this information. Thanks alot!
SpeedCut is a awesome tool! Would love to also see it be implemented into blender!
Unreal Engine 4: Using The Custom Material Node
In this video Ryan Brucks and Sam Deiter discussed the use of the Custom Material node in Unreal Engine 4. Brucks explained the use of Custom Material nodes to create liquid “metaball” from the beginning of the ProtoStar demo.
©Unreal Engine, 2016 YouTube Link