Using Quixel Megascans in Unreal Engine 4 (Part 1)
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Using Quixel Megascans in Unreal Engine 4 (Part 1)
26 September, 2016



Quixel’s community manager Jonathan Holmes has done a livestream on Twitch TV. During it he taught users how to import Quixel megascans into Unreal Engine 4 and work with them. He was joined by Eoin – an in-house artist who made most of the assests Holmes demonstrated.

In the first part of the stream they went over the basics of material set up and the ideas behind the materials. Jonathan and Owen also explained why they set up things that way. Holmes tried to maked the best content possible using Unreal assets and Megascans. Holmes and Owen were working on a project with lots of vegetation and rock formations.

© Jonathan Holmes, 2016 YouTube Link

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