Using Quixel Megascans in Unreal Engine 4 (Part 1)
Events
Subscribe:  iCal  |  Google Calendar
Marina Del Rey US   10, Dec — 13, Dec
Las Vegas US   8, Jan — 12, Jan
Zürich CH   31, Jan — 4, Feb
Leamington Spa GB   31, Jan — 3, Feb
Bradford GB   6, Feb — 11, Feb
Latest comments
by Admin
13 hours ago

fixed

by Admin
13 hours ago

there was a sale price i believe, we'll fix it right away

very cool but subscribe to pewdiepie

Software & Tools
Using Quixel Megascans in Unreal Engine 4 (Part 1)
26 September, 2016



Quixel’s community manager Jonathan Holmes has done a livestream on Twitch TV. During it he taught users how to import Quixel megascans into Unreal Engine 4 and work with them. He was joined by Eoin – an in-house artist who made most of the assests Holmes demonstrated.

In the first part of the stream they went over the basics of material set up and the ideas behind the materials. Jonathan and Owen also explained why they set up things that way. Holmes tried to maked the best content possible using Unreal assets and Megascans. Holmes and Owen were working on a project with lots of vegetation and rock formations.

© Jonathan Holmes, 2016 YouTube Link

Leave a Reply

Be the First to Comment!

avatar
wpDiscuz