Vectorian Giotto Tutorial: An Introduction
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Latest comments
by Démoléon Jérémie
2 hours ago

Hello ! I am a video game student @ILOI & I am very thankful, your speech is very motivating .

Except the dude clearly doesn't know much of anything about the 3D game pipeline. Yeah, if you're very skilled, a high poly sculpt could, certainly. But then there's retopology, UV mapping, texture baking, rigging, animating, other means of optimization once imported into the engine. Granted it wouldn't take anywhere near the production time of a AAA character (Which the High-poly sculpt took maybe 10-15 hours altogether, but the finished character took ~94 hours). And granted pokemon models aren't nearly as complex as that, but I think at least a 1-3 hours from start to finish to be a fair average expectancy of artists who know the work flow well enough. I just hate how people are so critical of artists when they clearly don't understand what goes into it.

by Ku ê
3 hours ago

:0

Vectorian Giotto Tutorial: An Introduction
9 September, 2015
Technologies

Vectorian Giotto Tutorial: An Introduction



A tutorial on working with Vectorian Giotto – a powerful free animation tool used in creating 2D animations and interactive presentations. It describes the features of the program and demonstrates short animations for foreign language, science and literacy related software created with it.

© Make Things Do Stuff, 2015 YouTube Link

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