Westfall Recreated in Unreal Engine 4 (Early Build)
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Latest comments
by Lincoln Hughes
1 hours ago

Hmmm, i'm assuming that you're talking about the base of the plant moving as much as the top? If so, not really unless you wanted to make your own custom shader to control only the top vertices in the mesh. Right now, inside of the foliage shader, it's a super basic grass wind node that comes with the base version of Unreal... Let me know if you find a solution for this :)

by Tudor Whiteley
4 hours ago

Hi Lincoln, Thanks for this. I found it incredibly informative. Could I ask you a question about your wind + plant movement? Is there any way to stop it looking like the plants are rooted in moving water. I find it horribly distracting and pulls me out of my suspension of disbelief. Cheers, Tudor

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12 hours ago

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Westfall Recreated in Unreal Engine 4 (Early Build)
26 July, 2015
Presentations

Westfall Recreated in Unreal Engine 4 (Early Build)



An early version of Westfall area from the World of Warcraft MMORPG video game recreated in Unreal Engine 4 by Daniel Luchau.

© Daniel L, 2015 YouTube Link

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