World Machine: Creating River Delta (Part Two)
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by Assignment help
43 min ago

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by Matthieu CHOLLET
12 hours ago

Lovely work ! You mentioned "When lighting the scene, I used Light Functions to create the illusion of light passing through clouds, thus lighting the environment unevenly" do you think you could show what is the setup to get such a precise result ?(meaning highlight the area you want?)

by Emanuel
20 hours ago

Amazing art. I'm curious how the rocks manage to be such a natural part of the terrain! It really looks like they have been there for ages.

World Machine: Creating River Delta (Part Two)
5 March, 2015
Technologies

World Machine: Creating River Delta (Part Two)



The second part of the tutorials shows how to create altitude driving zones for effects and teaches multi layer terrain shaping.

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