ZBrush to KeyShot Bridge
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Latest comments
by chadackfb@gmail.com
52 min ago

Awesome

by derjyn@gmail.com
7 hours ago

$16 for a *very* non-performant material? If this was intended for use in high-detail scenes, not meant for gameplay, one would generally just use a flipbook animation, or looping HD video texture (both of which are higher quality and available for free all over). I love options, but c'mon, that's pretty steep. $5, maybe. And you can loop in materials, using custom HLSL nodes. Also, there are better ways of doing this, all around. Somewhere on the forums, Ryan Brucks (of Epic fame) himself touched on this. I've personally been working on a cool water material (not "material blueprint", thankyouverymuch) and utility functions, and am close to the quality achieved here, sitting at ~180 instructions with everything "turned on". The kicker? It's pure procedural. No textures are needed. So this is cool, no doubt about that. In my humble opinion though, it's not "good". It doesn't run fast, and it's more complicated than it needs to be.

Lee is right - you can use a gradient effect when you vertex paint in your chosen 3d modelling platform (I've done it in max), meaning the wind effect shifts from nothing to maximum along the length of the leaf/branch/whatever.

ZBrush to KeyShot Bridge
18 August, 2015
Technologies

ZBrush to KeyShot Bridge



A teaser video of workflow between of KeyShot and ZBrush. A news feature allows to export models from ZBrush to KeyShot in order to render them better. It also demonstrates the work of ZBrush 4R7 ZModeler.

© Pixologic ZBrush, 2015 YouTube Link

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