Well, small/medium intuos pro is way cheaper that iPad Pro + pencil... just saying... And it works better with ZBrush...
It might ultimately be proof of concept now, but the point of showing a low-count bounce raytracing that still looks decent especially after denoising gives us a nice roadmap on the future. Maybe given time, we will move to this as the new standard or at least a probable alternate to baked lighting.
Fuck you I'm stuck in some bullshit game some dickhead thought would be exciting.
Alena Wooten shared her experience of working with designers, ZBrush and the process of creating characters. Wooten’s first work was the critically acclaimed Frozen movie. She described how character sketches help understand their anatomy better and get started on sculpting. Wooten also talked about several heroes who were changed drastically during the production. The software allowed to quickly adjust any character. Aside from that ZBrush was used to create topology for entire species of animals.
Dylan Ekren delved into the problem of creating unique anatomy and look for animal characters. The team behind Zootopia spent some time learning about animal anatomy and behavior to give characters a unique feel that would separate them from other anthropomorphic animals. One of the problems he faced was making the heroes move realistically with the proper anatomy. Previously Ekren worked as a modeling character lead on Big Hero 6.
Zack Pertroc took the visitors behind the scenes of the movie. He talked about the development pipeline and gave insight on the work of model department. He also described how ZBrush was utilized in modeling and animating Zootopia’s characters. Pertroc is a Bachelor of fine arts from Cleveland Institure of Art and a Sculpture major. Zack took part in creating such Disney movies as Wreck-It Ralph, Big Hero 6, Tangled. He primarily works as a model supervisor.
© Megan Matros, 2016 YouTube Link