zSummit 2016: Disney Animation Interview
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This is amazing! Please tell us, What programs where used to create these amazing animations?

I am continuing development on WorldKit as a solo endeavor now. Progress is a bit slower as I've had to take a more moderate approach to development hours. I took a short break following the failure of the commercial launch, and now I have started up again, but I've gone from 90 hour work weeks to around 40 or 50 hour work weeks. See my longer reply on the future of WorldKit here: https://www.youtube.com/watch?v=CAYgW5JfCQw&lc=UgxtXVCCULAyzrzAwvp4AaABAg.8swLeUjv7Fb8swt1875FAT I am hard at work with research and code, and am not quite ready to start the next fund-raising campaign to open-source, so I've been quiet for a while. I hope to have a video out on the new features in the next few weeks.

Someone please create open source world creator already in C/C++.

zSummit 2016: Disney Animation Interview
3 October, 2016



A team of Disney animators held a panel at zSummit 2016. During the event they discussed different aspects of creating and animating 3D models for the Zootopia animated film.

Alena Wooten shared her experience of working with designers, ZBrush and the process of creating characters. Wooten’s first work was the critically acclaimed Frozen movie. She described how character sketches help understand their anatomy better and get started on sculpting. Wooten also talked about several heroes who were changed drastically during the production. The software allowed to quickly adjust any character. Aside from that ZBrush was used to create topology for entire species of animals.

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Dylan Ekren delved into the problem of creating unique anatomy and look for animal characters. The team behind Zootopia spent some time learning about animal anatomy and behavior to give characters a unique feel that would separate them from other anthropomorphic animals. One of the problems he faced was making the heroes move realistically with the proper anatomy. Previously Ekren worked as a modeling character lead on Big Hero 6.

Zack Pertroc took the visitors behind the scenes of the movie. He talked about the development pipeline and gave insight on the work of model department. He also described how ZBrush was utilized in modeling and animating Zootopia’s characters. Pertroc is a Bachelor of fine arts from Cleveland Institure of Art and a Sculpture major. Zack took part in creating such Disney movies as Wreck-It Ralph, Big Hero 6, Tangled. He primarily works as a model supervisor.

© Megan Matros, 2016 YouTube Link

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