zSummit 2016: Naughty Dog Panel
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by Polygrinder
12 hours ago

Really awesome work and the tutorial is fantastic. Thanks for sharing.

by Dave
12 hours ago

Absolutely no information about the 4.2 release - was it ever released in September. There is about as much information on trueSKY as there is in any of the so called products that use it. For me this lack of transparency is killing there business and points to fundamental issues with the technology. Google trueSKY in YouTube and you'll hardly get any information at all. For such a ground breaking technology this is very suspicious. Do they not have a marketing team - do they even care? Sounds like a very small company which wishes to remain small and doesn't understand what they can become because with the technology they have they should be targeting a bigger profile, revenue streams and audiance than they have and the lack of foresight here with the Simul management is quite frankly very disapointing. Another 10 years could easily disapear for these guys and they will simply remain a small fish. Very sad.

zSummit 2016: Naughty Dog Panel
5 October, 2016

Naughty Dog employees ran a panel during zSummit 2016 event. Lead character artist Frank Tzeng promised to show work on hair, character, skin and shader creation.

Shading artist Yibing Jiang gave a talk on creating characters for Uncharted 4: A Thief’s End. Jiang described how the team created beautiful character models for the video game as well as how it managed such issues as wrinkle map details. The team used ZBrush to make macrodetails for shading. Jiang talked about why shading is important for creating a character, why real-time shading is difficult and what changes the team faced while creating different materials.

Character artist Adam Scott talked about behind the scenes scanning done at Naughty Dog. According to him, Naughty Dog started using the scanner heavily during the production of Uncharted 4. Most of the clothing was done with the scanner. Naughty Dog used hand sculpting to create character heads. Scott then demonstrated several examples of raw scans with several poses.

Naughty Dog’s character artist Colin Thomas talked about how he aged Sam in the upcoming video game. Sam is a brother of Uncharted 4’s protagonist Nathan Drake. One of the biggest challenges for the game was to show Sam’s age progression throughout the project. Thomas demonstrated some of the ways ZBrush helped to highlight Sam’s age in the fourth instalment

© Luca, 2016 YouTube Link

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