Good work bro!
i focus on the composition and framing of my images and the silhouettes of my objects more than on the quality or complexity of the models or materials. http://geometrydashfree.com/
hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06
At ZSummit 2016 the audience was treated to a sneak peek of the latest version of ZBrush 3d modeling software. Joseph Drust and Paul Gaboury demonstrated some of the features that will be available in the 4R8 release.
First they talked about the multiple language support. ZBrush will become compatible with Japanese, Spanish, German, French and simplified Chinese. Users will be able to change them in one click and create their own custom languages. Next Drusn and Gaboury talked about the improvements to the brush system.
One of the most interesting features added is the ability to modify an object on the fly by a process called magnifying. They then demonstrated the effect new features have on a simple grey sphere. Basically it magnifies the utilized brush stroke on an object. They have shown how different settings create different effects of the magnify feature. The process allows creating different creatures, effects and skins.
ZBrush 4R8 also allows importing vector displacement maps to a surface. Users will also be able to convert vector displacement maps to vector displacement meshes. They can be used as brushes as was demonstrated on the sphere Gaboury and Drust used.
© ZFever, 2016 YouTube Link