zSummit 2016: ZBrush 4R8 Demonstration
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Birmingham GB   20, Sep — 24, Sep
Chiba JP   20, Sep — 24, Sep
Ohio US   21, Sep — 24, Sep
Los Angeles US   27, Sep — 1, Oct
Latest comments

astounding work there - hope someone important notices! I'm just jrpg fan. . . somebody needs to hire you!

by Sir Charles
3 hours ago

Yasss you guys rule so much LOVE please do the next part!!!

by Angelin
11 hours ago

With HDRP now I think Unity has the best redering engine out there

zSummit 2016: ZBrush 4R8 Demonstration
4 October, 2016



At ZSummit 2016 the audience was treated to a sneak peek of the latest version of ZBrush 3d modeling software. Joseph Drust and Paul Gaboury demonstrated some of the features that will be available in the 4R8 release.

First they talked about the multiple language support. ZBrush will become compatible with Japanese, Spanish, German, French and simplified Chinese. Users will be able to change them in one click and create their own custom languages. Next Drusn and Gaboury talked about the improvements to the brush system.

One of the most interesting features added is the ability to modify an object on the fly by a process called magnifying. They then demonstrated the effect new features have on a simple grey sphere. Basically it magnifies the utilized brush stroke on an object. They have shown how different settings create different effects of the magnify feature. The process allows creating different creatures, effects and skins.

ZBrush 4R8 also allows importing vector displacement maps to a surface. Users will also be able to convert vector displacement maps to vector displacement meshes. They can be used as brushes as was demonstrated on the sphere Gaboury and Drust used.

© ZFever, 2016 YouTube Link

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