Workshops
GAME ART WORKSHOPS
CGMA (Computer Graphics Master Academy) is a leading provider of online digital art education is open for registration. CGMA caters to both students early in their educational journey, and to veterans looking to sharpen their skills for the next big project. The mentors/instructors at CGMA is a testament alone to the high quality education crafted by the academy. Very tuned into industry demands and trends, every instructor and course is carefully selected and built to give each student the tools they need to stand out in the industry. Below is a full list of all of CGMA’s game courses taught by the best artists at companies such as Naughty Dog, Ubisoft, EA, Epic, ILM, and Blizzard to name a few. CGMA has Installment Payment Plan options for enrolling and paying for any of their course, making the courses more accessible to anyone on a budget.
Environment Art Program
$ 998
July 20, 2018
10 weeks
Education
Intro to Maya
David Moy
$ 499
July 20, 2018
5 weeks
Education
Intro to Production Modeling
Juan Pablo Chen (lectures by Marty Havran)
$ 499
July 20, 2018
6 weeks
Education
Intro to Substance for Environments
Ben Keeling
$599
July 20, 2018
6 weeks
Education
Weapons and Props for Games
Ethan Hiley
$599
July 20, 2018
6 weeks
Education
Vegetation & Plants for Games
Jeremy Huxley
$599
July 20, 2018
6 weeks
Education
Texturing and Shading for Games
Kurt Kupser
$998
July 20, 2018
10 weeks
Education
Intro to Environment Art
Andres Rodriguez
$998
July 20, 2018
10 weeks
Education
Stylized 3D Asset Creation for Games
Kevin Griffith
$998
July 20, 2018
10 weeks
Education
UE4 Modular Environments
Clinton Crumpler
$998
July 20, 2018
10 weeks
Education
Organic World Building
Anthony Vaccaro
Character Art Program
$ 499
July 20, 2018
5 weeks
Education
Intro to Production Modeling
Juan Pablo Chen (lectures by Marty Havran)
$998
July 20, 2018
10 weeks
Education
Anatomy for Production
Christian Bull
$499
July 20, 2018
5 weeks
Education
Animal Anatomy
Tyler Breon (lectures by James Van den Bogart)
$499
July 20, 2018
5 weeks
Education
Creature Sculpting
Tyler Breon
$998
July 20, 2018
10 weeks
Education
Character Casting
Pete Zoppi
$499
July 20, 2018
5 weeks
Education
Texturing for Games
Nathan Brock (lectures by Pete Zoppi)
$749
July 20, 2018
6 weeks
Education
Hair & Fur Creationg for Games
Johan Lithvall
$499
July 20, 2018
5 weeks
Education
Texturing for Films/Cinematics
Chris Nichols
$998
July 20, 2018
10 weeks
Education
Character Creation for Films/Cinematics
Pete Zoppi
$998
July 20, 2018
10 weeks
Education
Character Creation for Games
Damon Woods
Electives
$998
July 20, 2018
10 weeks
Education
Level Design for Games
Emilia Schatz
$699
July 20, 2018
8 weeks
Education
Introduction to Unity
Bryan Singh
$998
July 20, 2018
10 weeks
Education
Stylized Characters (Zbrush & Maya)
Danny Williams
$499
July 20, 2018
6 weeks
Education
Photogrammetry for Modern Games
Jonathan Rush
$998
July 20, 2018
10 weeks
Education
The Art of Lighting for Games
Omar Gatica
$499
July 20, 2018
5 weeks
Education
Introduction to Marvelous Designer
John Gotch
$499
July 20, 2018
6 weeks
Education
Zbrush for Concept & Iteration
Michael Pavlovich
$998
July 20, 2018
10 weeks
Education
Hard Surface Modeling for Films
Jay Machado
Events
Subscribe:  iCal  |  Google Calendar
NY 11222 US   18, Jun — 21, Jun
Utrecht NL   29, Jun — 30, Jun
Brighton GB   10, Jul — 13, Jul
Brighton GB   10, Jul — 13, Jul
Cambridge GB   13, Jul — 17, Jul
Latest comments
by Nils Arenz
7 hours ago

@Utsav singh, Yes. But a kind of lowpoly projection to have the best balance between poly count and alpha/quad overdraw.

by Kyle Bromley
8 hours ago

Appreciate the shoutout!

by Utsav singh
18 hours ago

your shader complexity is low because you used true polygon models instead of just a masked plane to prevent alpha overdraw?