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Former Halo & Destiny Producer Believes Live Service Model Is Better Than $60 Boxed Product One

It works in the best interest of players.

Theorycraft Games | Supervive

Joe Tung, former Halo and Destiny producer and now the CEO and co-founder of Theorycraft Games, shared that he believes "the games as a service model is so much better for developers and players."

When he was working at Bungie, he had to make decisions that "were not in the best interest of players," in his words.

"I always felt like in the $60 boxed product model that I was having to make decisions that were not in the best interest of players," he told PC Gamer. "It was in the best interest of, how do we sell as many copies in the first 48 hours as we can? One of the huge strengths of the games as a service model is you can be long term, you can think long term in terms of what is best for the player, and how does that overlap with what is best for the company? I think it allows you to make much, much, much better decisions overall."

Moreover, Tung thinks every developer who has worked with the box product model has a story about "the E3 build" before its cancelation. "It's like, let's jam as much bullshit vaporware into the build as we can in the next three months because we have to have a huge showing at E3 because it's our one opportunity to talk to our audience before we launch the game."

A lot of these efforts were then cut out, he assumes, because "they were half-baked and caused people to crunch." 

Right now, Theorycraft Games is working on Supervive, a "neon apocalyptic hero battle royal," and you probably have an idea which strategy the studio sticks to with it. Tung wants to build a live service game that you can play for 10,000 hours, and we'll see if he succeeds after the playtest ends.

You can find out more about Theorycraft's mission in our interview with Tung.

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