Yvo von Berg

Technical Artist and 3D Generalist

Procedural Rocks with Houdini and UE4

Technical artist Yvo von Berg has recently started experimenting with meshes in Houdini. In our exclusive interview, he discusses some of the ways you can create game content in Houdini and use it in UE4.

Yvo von Berg

Jul 21, 2016

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TYCOON: Custom Bend Tool for 3DS Max

Yvo von Berg talked a little bit about his recently released tool Tycoon, which allows to build crazy bended structures in 3DS Max.

Yvo von Berg

May 13, 2016

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