Adobe has introduced a new open-source framework designed to efficiently connect different 3D software tools to share data.
Image Credits: Substance 3D Connector
Adobe has finally released Substance 3D Connector, a new addition to the Substance 3D ecosystem aimed at making it easier to connect different 3D software to share data.
This application's goal is to establish a connection and transfer assets like 3D geometry and materials between Substance 3D tools and other popular 3D software such as Blender, 3ds Max, Maya, and game engines. Essentially, it allows for easy discovery of what applications are available to receive messages from the primary one and for selective data exchange, giving creators control over how their tools interact.
Useful in a large number of industries, including game development, film production, architectural visualization, motion and product design, 3D Connector will streamline the workflows and make the iterations faster.
Image Credits: Substance 3D Connector
This application is also open-source, encouraging all kinds of industry professionals to collaborate in order to ensure that Substance 3D Connector continues to meet the community's needs:
"We're not stopping here. Future updates will include features like presets and Live Connection, which will offer real-time synchronization across applications. This means that any change made in one tool will instantly show up in others. As we move forward, driven by feedback from the community, we'll continue to add features that make 3D workflows more integrated and intuitive."
Check out the project's GitHub page for more details and to get involved. Don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on Instagram, Twitter, and LinkedIn, where we share breakdowns, the latest news, awesome artworks, and more.