Insights into translating danger through sounds.
Crytek's Audio Director Florian Füsslin and Lead Designer Dennis Schwarz have recently joined the PlayStation team to discuss creating Hunt’s distinctive sound design.
The designers talked about three pillars of their work: feedback, immersion, and emotion. For example, sounds need to be readable to the player, so that you can make decisions based on the sounds around.
"As for immersion, we want players to really be transported into the world — so 1895 Louisiana - and for that world to be as believable as possible," said Fatih Özbayram. "So the ambience has to reflect the hot, humid weather, and the equipment has to have that gritty, haptic, heavy mechanical feeling of that arsenal back then - both in look and in sound."
Make sure to read the full interview here.