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Fixing The Colors Of The Outer Worlds

The Outer Worlds is a stunning game with a deep story, amazing lore, and other details that make it a masterpiece, but there's one irritating aspect. 

The game's color palette makes it kind of challenging to explore the world with all those acid colors. Actually, sometimes you feel like all the elements are just one plane and that game scene lack depth.

Simon Trümpler decided to fix the situation with the help of ReShade. He added a little depth and the game got a completely different look. It got this calm look the game desperately needs. 

For those of you unfamiliar, ReShade is a generic post-processing injector for games, allowing to change both frame color and depth information. It lets users you add advanced depth-edge-detection-driven SMAA antialiasing, screen-space ambient occlusion, depth of field effects, chromatic aberration, dynamic film grain, automatic saturation and color correction, cross processing, multi-pass blurring.

I'll say it again: the game is stunning, so you have to check it out (especially if you're a fan of Fallout). Don't forget to discuss the experiment and the color palette of the game in the comments. 

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Comments 1

  • John Ross Porter

    I was wondering why that game doesn't seem to have any fog. I guess they figured alien planets don't have much atmosphere.

    0

    John Ross Porter

    ·5 years ago·

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