The new episode shows how realistic skin shaders helped achieve the stunningly lifelike CG humans in ADAM: The Mirror and ADAM: Episode 3.
It was really exciting when we got the animated cache of the face, and the first thing to do was to throw it into Unity and see how that works in real time. And with the Skin Shading package it worked surprisingly well.
Make sure to watch the first behind-the-scenes episode here in case you’ve missed it.