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The Unity team has shared a behind-the-scenes video on how Oats Studios created the amazing lifelike CG humans in ADAM: The Mirror and ADAM: Episode 3. Rendering CG humans in realtime is about tons of challenges, so how did the Oats Studios team deal with them?
Instead of taking one human face and creating motion targets and putting bones in it and then driving the bones to deform the face … we have a single face of geometry per frame, so at 30 FPS or 40 FPS we’re bringing in that many new pieces of geometry… Nothing is deforming – it’s the true geometric capture, and that’s going to make it look more real.
Director Neill Blomkamp (District 9, Elysium, Chappie)
You can with more details on the production process here.