Check Out Ringworld Architect, Domino-Based Puzzle Game Made in Godot
13 August 2026 - The developer explained how Godot shaders are used in the game's creation.
How Lunarium Blends Hand-Painted 2D Art With 3D Environments
12 August 2026 - Lunarium Director Jixiang explains how the team combines hand-painted 2D art, 3D geometry, custom lighting, and Unity tools to build its painterly isometric action RPG.
Memoirium: Building a Soulslike Retro Game as a Solo Developer
12 August 2026 - GoldenGratus spoke about how they created Memoirium, a dream-like PS1-style action game inspired by Dark Souls and Bloodborne, how the combat and gear systems work, and what it was like developing it solo.
Torizon Telecom: An FPS Built Entirely out of Letters and Words
11 August 2026 - Yechan Choi spoke about the text-based FPS game Torizon Telecom, explaining how the idea started as a typing game, how the progression system works, and detailing how he managed to create the game as a Solo Developer.
Virtual Worlds Were Supposed to Let Players Be Themselves, But Monetization Forgets That
07 August 2026 - MUD1 co-creator Richard Bartle reflects on the origins of virtual worlds, the player-developer contract, free-to-play, pay-to-win, Web3, and why lasting MMOs need purpose before monetization.
The Void: How to Create a Survival Horror FPS Inspired by The Mist Movie
06 August 2026 - Jeffy Zachariah spoke about the creation process behind the survival horror FPS The Void, explaining how the movie The Mist inspired it, what he wanted to achieve with the game, and its core gameplay and design choices.
Creating a Survival Horror Game That Blends a 2D Retro Style and Live-Action Cutscenes
06 August 2026 - Andrés Borghi, Game Director, spoke about the survival horror puzzle game Tenebris Somnia, explaining how the idea of mixing 2D art and live-action scenes started, how they created both, and how they made them look similar.
This New 24/7 Society Simulator Is Powered by Thousands of AI-Controlled NPCs
05 August 2026 - Inspired by EVE Online, Klang's ambitious simulation game SEED uses AI-powered characters that continue living, working, and shaping society around the clock, even after players log off, all using a custom-built inference pipeline.
Gunstoppable: How "Speed Is Damage" Defined a Roguelite FPS
05 August 2026 - Salaar Kohari, Founder of CAGE Studios, spoke about the movement-focused roguelite FPS Gunstoppable, explaining how the project started as a game about a monkey climbing a tree, and discussing which tools he used during development.
Game Studios Are Moving Beyond Legacy Version Control, and Here's Why
04 August 2026 - Diversion is positioning itself as a scalable, modern alternative to legacy version control options like Perforce and Git for teams working with Unreal, Unity, large files, and creative pipelines
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