See How You Can Create Large City Environments for Games
11 June 2026 - FastTrackTutorials' 18-hour course will teach you what you need to start production.
6,000 Agents on One Game Thread: Novel High-Performance Framework for GPU-Driven Crowd Systems
10 June 2026 - Yeonju "Kaley" Cho shows us how to create a whole stadium of people with a framework for GPU-driven crowd systems using Houdini and Unreal Engine and explained the logic, texturing, and animation behind the project.
Building Scaleable Data-Driven Gameplay Architecture In UE5 Using C++
09 June 2026 - Chukwuyenum Opone shared how he built a modular platform system for rhythm platformer Meowsic using World Subsystems and Data Assets, replacing actor-heavy Blueprint workflows to improve scalability and speed up development.
Solo Developer on Creating a Black-and-White Adventure Game About a Clockwork Toy
08 June 2026 - Jamie Rowan joined us to talk about Lelu, a monochromatic action-adventure game, and discussed its core mechanics, the inspirations behind it, and various aspects of its technical development.
How Hollowbody Blends Silent Hill Inspirations with Cyberpunk Horror
04 June 2026 - Headware Games discusses Hollowbody's retro-inspired art pipeline, PS2-era visual constraints, Unity-based development, atmospheric lighting workflows, and the challenges of building a modern survival horror game as a solo developer.
Connect Your Favorite AI Models Directly Into Unreal Engine with Nwiro Integration Kit
04 June 2026 - Streamline your workflows by connecting Claude Code, Codex CLI, Meshy AI, Tripo AI, and other AI services directly into Unreal Engine with Nwiro's new Integration Kit.
Real-Time Voice Transformation and the Future of Online Player Identity
03 June 2026 - Voicemod discusses on-device NPU-powered voice processing, privacy-first design, and why customizable voices may soon become as important to digital identity as avatars, skins, and usernames.
How Devs Designed a Scalable Ability System for Temtem: Swarm
03 June 2026 - The Temtem: Swarm team breaks down how they designed a scalable, data-driven ability framework capable of supporting more than 250 techniques through modular stat systems, layered perk architecture, and flexible scripting pipelines.
New Global Game Jam Initiative Connects Indie Studios With Emerging Talent
02 June 2026 - Supported by the Endless Foundation, the new GGJ Micro-Missions pilot will connect indie studios with aspiring developers through paid art, audio, and QA projects designed to provide production support, portfolio-building opportunities, and real-world industry experience.
Interview: CEO & Founder on 3D Art, Past Projects, and the Post-Apocalyptic Game Airlock
02 June 2026 - Henry Kelly, CEO & Founder, joined us to talk about his experience in the 3D art world, explaining some of the projects he has worked on, and discussing the inspirations, mechanics, and development process of the survival game Airlock.
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