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How Capcom Built Onimusha's Real-Time Sword Combat With RE Engine

03 September 2026 - In our detailed interview, Capcom breaks down using RE Engine for the real-time calculations behind its sword clashes, historically inspired Kyoto, and complete environment art pipeline.

#Interviews#Video Games#Game Development#Game Engine

Interview: Crimson Moon is a Dark Fantasy Co-Op Soulslike Revitalizing the AA Market

03 September 2026 - ProbablyMonsters CMO David Reid explains Crimson Moon’s focused AA strategy, $19.99 pricing, self-publishing model, solo and co-op design, audience validation, and the opportunity between indie development and blockbuster AAA production.

#Interviews#Video Games#Game Development

How Agents 404 Devs Created a Prototype and Gained 120K Wishlists in Two Months

03 September 2026 - PlayHero Founder Anton Slashcev explains how Bezi helped his team prototype Agents 404 in one month, why core systems remain protected, and where human technical expertise is still essential.

#Interviews#AI#Game Development#IndieDev#Sponsored Article

How Onimusha: Way of the Sword's Team Used Motion Capture for Animating Monsters

02 September 2026 - Check out how CAPCOM animated a creature with several pairs of arms.

#News#Video Games#Game Development

Learn GDScript From Zero Course Gets a Major Update

02 September 2026 - The new version of the Godot course from GDQuest is more stable and polished.

#News#Game Development#Godot
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#News#Video Games#Game Development

Solo Dev on Making a Hand-Painted Hard Sci-Fi Adventure in Godot

01 September 2026 - Nikita Nplus1 discussed Mayak, a hand-drawn sci-fi adventure game, covering its gameplay, the creative process behind its art style, and his approach to self-marketing.

#Interviews#Video Games#Game Development#IndieDev#Godot
#News#Game Development#Godot

Interview: New Indie Game Uses Local AI Model Trained on Studio's Own Artists

31 August 2026 - Studio Atelico explains what it learned from building more than 10 game prototypes, including the need for authored constraints, on-device inference, statistical testing, artist consent, and closer collaboration between creative and technical teams.

#Interviews#AI#Game Development#IndieDev

Interview: How Mistfall Hunter Blends Soulslike Combat with Dark Fantasy RPG Extraction Mechanics

28 August 2026 - Bellring Games discusses combining Dark Souls-style action combat with Arc Raiders-like extraction tension, creating a ruined Nordic aesthetic, maintaining PvPvE readability, and responding to more than one million players.

#Interviews#Video Games#Game Development

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