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Articles

The Making of Crysis: Former Crytek Developer Reveals Development History

Aliens, zero gravity, photorealism, and more.

Gloria Levine

May 22, 2025

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Check Out New Stair Tool That Is Coming to Tiny Glade

Creating beautiful scenes is becoming easier than ever.

Gloria Levine

May 19, 2025

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Moon Studios' Thomas Mahler Talks No Rest for the Wicked & Handling Online Haters

Thomas Mahler, the creative mind behind No Rest for the Wicked and the Ori duology, joins us to delve into Wicked's development, the inspirations behind the game, his thoughts on franchises that overstay their welcome, and how to combat online negativity.

Thomas Mahler

May 16, 2025

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Take Closer Look at Indiana Jones and the Great Circle Assets

These are some high-quality props.

Gloria Levine

May 13, 2025

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Icy Attack Animation Made for No Rest for the Wicked

Arthur Munoz shared another great work.

Gloria Levine

May 13, 2025

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Art-To-Experience Contest: A Creative Challenge by Emperia and 80 Level
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Check Out This Fun Multiplayer Platformer Prototype

Don't tell Nintendo.

Gloria Levine

May 12, 2025

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Interactive Slot Machine Generator Made for Puzzle Game

Another cool project by August Håkansson.

Gloria Levine

May 12, 2025

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Making A Game With Unreal Engine 5 In Four Weeks

Gabriel Dechichi shared with us the creation of Jetpack Bubblegum with UE5, an anime-style rail shooter featuring fast, fluid gameplay. He talks about the steps of implementing the whole game, how to unify visual assets to create a cohesive look, and how to set up a destructible environment.

Gabriel Dechichi

May 12, 2025

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Björn Ottosson's Cute City-Building Game Received Reworked Tools & Grid

Tiny Glade gets more competition.

Gloria Levine

May 08, 2025

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Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

The world's most open and advanced real-time 3D creation tool for photoreal visuals and immersive experiences.

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