Solo Game Dev is Working on a Parkour Pizze Delivery Platformer Game
05 April 2026 - Would you like to deliver pizza while doing parkour?
Running With Scissors CEO on The Evolution of Postal and Being a Self-Publishing Studio
03 April 2026 - Vince Desi, Founder and CEO of Running With Scissors, shared with us how the game Postal started in 1996, the controversies of the game, and he talked about the game market, distribution, and how game development has changed over the years.
How Bellwright Simulates a Living Medieval World with Thousands of NPCs
02 April 2026 - Developers from Donkey Crew explain how Bellwright avoids “fake” simulation by running a fully persistent world where every NPC acts independently, even off-screen, in our exclusive interview.
Inside Tides of Annihilation’s Arthurian-Inspired Action Design
02 April 2026 - Eclipse Glow Games Co-CEO Ary Chen discusses the use of Unreal Engine 5, cross-platform optimization, and blending Arthurian mythology with modern character action design in Tides of Annihilation.
How an Indie Studio Portrayed Alien Abductions and Depression in a Horror Game
02 April 2026 - Haunting Humans Studio talked with us about Who Are You!?, a sci-fi psychological horror game, explaining what they wanted to express with it, and how they collaborated with a psychologist and UFO specialists to create a more realistic and respectful story.
Building For the Stars: Procedural Worlds, Economy, and Player Systems
01 April 2026 - Calix Reneau, Lead Designer at Snail Gams USA, discusses the design philosophy, procedural systems, and Unreal Engine 5 pipeline behind its in-development open-ended multiplayer survival experience, For the Stars.
How The Devs of Voodoo Fishin' Amplified Their Small Studio in Unity Using Bezi
01 April 2026 - Lost Arcade talked with us about building Voodoo Fishin’s creepy-cozy co-op experience using a Bezi-powered workflow in Unity, rapid iteration, and a data-driven development pipeline.
Inside the Magic of Machine Learning That Powers Enemy AI in Arc Raiders
31 March 2026 - Martin Singh-Blom, Machine Learning Research Lead at Embark Studios, explains how the team applied robotics research, AI programming, and physics-based systems to create more dynamic and unpredictable enemies in Arc Raiders.
Inside Rift Gaming’s Approach to Flexible Game Development and Consulting
31 March 2026 - Rift Gaming discusses co-development, flexible team scaling, and how consultancies are adapting to shifting production models across the games industry.
Best Practices For Bringing Your Unity Game To Steam Deck
31 March 2026 - Josh Steinhauer-Li joined us to discuss the challenges of optimizing Ardenfall, an Elder Scrolls-inspired indie RPG, for the Steam Deck, as well as implementing controller support, while also sharing valuable advice.
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