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This Caving Sim Uses Sounds & Textures Captured in Real Caves

23 September 2026 - Moonmilk Games is using real cave scans, field recordings, and years of caving experience to make Cave Expedition as authentic as possible.

#News#Video Games#Game Development#Photogrammetry

OZARK: Creating a Dark Story-Driven 2.5D Action-Horror Game

22 September 2026 - Alter-Boy spoke about the creation process behind their action-horror game OZARK, explaining how the project started as a technical experiment, how the fixed 2.5D camera shaped everything, and how the team approached the game's art pipeline.

#Interviews#Video Games#Game Development#IndieDev

Over 85% of Japanese Game Developers Now Use Generative AI, According to TGS Report

18 September 2026 - CESA reports that over 85% of Japanese game developers use generative AI at least occasionally, while studios are prioritizing human review, restricted tools, and policies against using raw outputs unchanged.

#News#AI#Video Games#Game Development

Check Out How Indie Devs Made Dynamic Transition in This Gladiator Co-Op's Trailer

18 September 2026 - Chained Beasts features some edgy transitions.

#News#Video Games#Game Development#IndieDev

Developing Well Dweller, a Dreamy Hand-Drawn Metroidvania about a Cute Bird

17 September 2026 - Kyle Thompson reveals that his brother has been writing music for his games for the past 7 years, explains how he came up with the concept for Well Dweller, and shares what his previous releases taught him.

#Interviews#Game Development#IndieDev
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Solo Developer on Recreating the Late-'90s Console Shooter Enemy AI for an FPS

15 September 2026 - Replicant D6 spoke about the retro FPS Agent 64: Spies Never Die, detailing what he wanted to preserve from the late-'90s shooter games, how he designed the enemies and how they work, and explaining why he prefers readability over intelligence in terms of combat.

#Interviews#Video Games#Game Development#IndieDev

Redefining Detective Games: Inkblood, Moody Deduction-Led Occult Puzzle

15 September 2026 - HeyBird! CEO Petr Škorňok explains how the team handled the mind-bending complexity of a puzzle game where you decide which pieces of evidence matter and no answer is ever certain. He talks about the beauty and the challenge of relying on visual storytelling instead of endless blocks of text in a puzzle game.

#Interviews#Video Games#Game Development#Photoshop#Unity

Retro Sci-Fi RPG Built from Text Symbols Launches on Steam

15 September 2026 - Check out the newly released Effulgence RPG, with a vibrant world shaped by ASCII-style symbols.

#News#Video Games#Game Development#IndieDev

Interview: How Fenris is Building EVE Frontier as a Massively Moddable Universe

14 September 2026 - Fenris Creations explains how lessons from EVE Online informed EVE Frontier’s digital physics, moddable systems, production pipeline, and unpredictable player-driven universe.

#Interviews#Video Games#Game Development

Roblox Will Let Developers Release Their Games As Standalone Apps

14 September 2026 - The company launches a project titled Roblox Everywhere, expanding the possibilities for creators and players.

#News#Video Games#Game Development

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