Articles
Developer of This PvPvPvE Horror Extraction Shooter Went to Swamp to Record Sounds for Game
See how they turned out in Beautiful Light.
Gloria Levine
Jul 14, 2025
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Super Cozy Yet Slightly Bizarre Pixelated Game Where World Changes Every Real-Life Day
Apomo District is coming this year.
Gloria Levine
Jul 11, 2025
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Check Out Different Ways to Keep the In-Game Player Character Visible at All Times
Developer Fer Factor shared an under-the-hood look at their upcoming game Tossdown.
Theodore McKenzie
Jul 11, 2025
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Foliage Tools for Unreal Engine Keeps Getting Better with New Re-Simulate Feature
By Rense de Boer.
Gloria Levine
Jul 10, 2025
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Crafting Stylized Gameplay Animation for The Land of Magnates
Amirhosein Rafighi told us about the hand-animated movements he created for The Land of the Magnates, how each enemy is animated to reflect its personality, and how his sketches evolved into expressive storytelling.
Amirhosein Rafighi
Jun 30, 2025
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Art-To-Experience Contest: A Creative Challenge by Emperia and 80 Level
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Developer Shows That His Game Engine Runs Faster Than Unity on Web
Gabriel Dechichi is building his own C engine.
Gloria Levine
Jun 20, 2025
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Island Architect: Townscaper-Inspired City Builder on Custom Engine
Björn Ottosson told us about his upcoming Townscaper-inspired city builder Island Architect, explained its mechanics and differences compared to Tiny Glade, and shared why he decided to work with a custom engine instead of Unity or Unreal.
Björn Ottosson
Jun 16, 2025
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Let's Celebrate Deltarune Chapters 3 & 4 Release with Toby Fox's Hilarious Old 3D Model
That's one hell of a sight.
Gloria Levine
Jun 11, 2025
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Havok on Its Comeback, Abilities & Unreal Engine 5.5 Integration
David Coghlan, the General Manager of Havok – software that aims to enhance game engines – joined us to talk about the company's contribution to big games like Half-Life 2 and Elden Ring and its integration with Unreal Engine 5.5, showing what its powerful tools can do for developers.
David Coghlan
Jun 10, 2025
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