Articles
The Making of Crysis: Former Crytek Developer Reveals Development History
Aliens, zero gravity, photorealism, and more.
Gloria Levine
May 22, 2025
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Check Out New Stair Tool That Is Coming to Tiny Glade
Creating beautiful scenes is becoming easier than ever.
Gloria Levine
May 19, 2025
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Moon Studios' Thomas Mahler Talks No Rest for the Wicked & Handling Online Haters
Thomas Mahler, the creative mind behind No Rest for the Wicked and the Ori duology, joins us to delve into Wicked's development, the inspirations behind the game, his thoughts on franchises that overstay their welcome, and how to combat online negativity.
Thomas Mahler
May 16, 2025
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Take Closer Look at Indiana Jones and the Great Circle Assets
These are some high-quality props.
Gloria Levine
May 13, 2025
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Icy Attack Animation Made for No Rest for the Wicked
Arthur Munoz shared another great work.
Gloria Levine
May 13, 2025
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Art-To-Experience Contest: A Creative Challenge by Emperia and 80 Level
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Check Out This Fun Multiplayer Platformer Prototype
Don't tell Nintendo.
Gloria Levine
May 12, 2025
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Interactive Slot Machine Generator Made for Puzzle Game
Another cool project by August Håkansson.
Gloria Levine
May 12, 2025
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Making A Game With Unreal Engine 5 In Four Weeks
Gabriel Dechichi shared with us the creation of Jetpack Bubblegum with UE5, an anime-style rail shooter featuring fast, fluid gameplay. He talks about the steps of implementing the whole game, how to unify visual assets to create a cohesive look, and how to set up a destructible environment.
Gabriel Dechichi
May 12, 2025
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Björn Ottosson's Cute City-Building Game Received Reworked Tools & Grid
Tiny Glade gets more competition.
Gloria Levine
May 08, 2025
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