Inside Focus Entertainment’s Strategy for AA Games and Long-Term Franchises
22 May 2026 - Focus Entertainment discusses the evolution from physical distributor to global publisher, the realities of modern AA publishing, live-service support, developer partnerships, and the strategy behind hits like Warhammer 40,000: Space Marine II.
How Bubsy 4D Reimagines a Retro Mascot for Modern 3D Platformers
22 May 2026 - The team at Fabraz discusses balancing nostalgia with sincerity, building momentum-driven gameplay in Unity, and redefining Bubsy’s identity for a new generation.
Godot Is Launching a New Asset Store to Replace the Old Asset Library
22 May 2026 - Godot has unveiled a new official Asset Store, expanding beyond the engine’s existing Asset Library with commercial tools, plugins, and creator-driven marketplace features. Now in Beta.
Invincible VS Devs Explain Building a Violent Superhero Fighting Game in Unreal Engine
21 May 2026 - The developers behind Invincible VS discuss adapting the Invincible universe into a competitive fighting game using Unreal Engine, rollback netcode, cinematic animation workflows, destructible arenas, and systems-driven combat design.
Designing Large-Scale Mobile Game Cities: Production, Optimization, & Worldbuilding Expertise
21 May 2026 - Bohdan Verteletskyi talked to us about the approach he developed and led while building a large-scale open world for a mobile multiplayer game designed to support over 1,000,000 active users, discussing world structure, content distribution, and optimization systems.
Technical Artist on Building Tools, Pipelines, and Blending Art with Engineering
20 May 2026 - Ryan Amos joined us to talk about how it has been for him to work on different projects, the problems with production pipelines, building tools that can make the work easier, the connection between art and engineering, and his thoughts about technical art and its evolution.
Check Out How Game Devs Trick Players Using Simple Layers
20 May 2026 - This owl has two faces.
Building a Business Around Classic Niche Game Preservation
19 May 2026 - ININ Games and Strictly Limited discuss retro game preservation, Japanese publishing partnerships, physical collector editions, Neo-Retro indie games, and the evolving business of restoring classic games for modern audiences.
Voidmaw Games on the Development Journey Behind Cyberpunk Roguelite Katanaut
19 May 2026 - Voidmaw Games talked to us about the solo development of Katanaut, a fast-paced cyberpunk roguelite built around responsive katana combat, covering the development aspects from design and technical challenges to marketing and lessons learned along the way.
Software Engineer on Cross-Platform Rendering for AAA Titles
19 May 2026 - Jennifer Liao spoke with us about her contribution as a Software Engineer in the video game industry, focusing on Forza Horizon 5 and explaining how she improves rendering stability and ensures consistent visual quality across different hardware environments.
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