Behind the Development of Hand-Drawn Strategy Game Don't Kill Them All
21 July 2026 - Vincent Rochette, Creative Director at Fika Productions, talked to us about developing the Unity-powered strategy game Don't Kill Them All, where you manage an army of orcs and temper their brutality to protect resources. He shares how Cult of the Lamb and Into the Breach inspired the game and details the technical work behind its mechanics and hand-drawn 2.5D art style.
Interview: The Past and Future of Sonic According to Sega Devs
21 July 2026 - From Sonic Adventure 2 to Sonic Racing: CrossWorlds and the upcoming Pico Park collaboration, Sonic Team head Takashi Iizuka and Pico Park creator Shintaro Shimazu discuss why Sonic has remained one of gaming's most enduring icons for more than three decades.
Interview: MMO Pioneer Raph Koster on Stars Reach and the Future of Sandbox Game Design
20 July 2026 - Ultima Online lead designer and Star Wars Galaxies creative director, Raph Koster, discusses building Stars Reach, cloud-native MMO technology, persistent worlds, ecosystem simulation, player-driven economies, and why sandbox MMOs are ready for a comeback.
This Construction Game Gives Your Character a Black Eye If You Bonk Your Head
20 July 2026 - Autonomica features some unusual gameplay mechanics.
Cliff Bleszinski Knows What Went Wrong
17 July 2026 - In his first in-depth interview in years, Cliff Bleszinski divulges his deepest and most honest reflection on what exactly killed Boss Key. He discusses the publishing deal that was too favorable, the wrong console choice, and even the co-founder he turned down. And now, he's planning a comeback.
What 15 Years of Game Partnerships Taught Me
17 July 2026 - After 15 years and 170M downloads of Magic Jigsaw Puzzles, ZiMAD's Chief BD Officer shares how to protect player trust and lead through fast change.
Developer Shows Custom Godot Map Editor for Unannounced Project
17 July 2026 - Check out how samsfacee created the setup.
Developer Gets Distracted Walking Through Grass in His Own Extraction Roguelite Adventure
17 July 2026 - We can't blame him.
Interview: How Denshattack! Blends Tony Hawk & Jet Set Radio With Trains
15 July 2026 - The developers of Denshattack! discuss building expressive train movement, designing high-speed Tony Hawk-style gameplay, creating a cel-shaded Jet Set vision of Japan, and developing one of gaming's most original concepts.
Check Out Medieval People Watching Memes in This WIP Time-Travel Game
14 July 2026 - Their reaction is hilarious.
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