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Behind the Development of Hand-Drawn Strategy Game Don't Kill Them All

21 July 2026 - Vincent Rochette, Creative Director at Fika Productions, talked to us about developing the Unity-powered strategy game Don't Kill Them All, where you manage an army of orcs and temper their brutality to protect resources. He shares how Cult of the Lamb and Into the Breach inspired the game and details the technical work behind its mechanics and hand-drawn 2.5D art style.

#Gamedev#Interviews#Video Games#Game Development#IndieDev#Unity

Interview: The Past and Future of Sonic According to Sega Devs

21 July 2026 - From Sonic Adventure 2 to Sonic Racing: CrossWorlds and the upcoming Pico Park collaboration, Sonic Team head Takashi Iizuka and Pico Park creator Shintaro Shimazu discuss why Sonic has remained one of gaming's most enduring icons for more than three decades.

#Interviews#News#Video Games#Game Development

Interview: MMO Pioneer Raph Koster on Stars Reach and the Future of Sandbox Game Design

20 July 2026 - Ultima Online lead designer and Star Wars Galaxies creative director, Raph Koster, discusses building Stars Reach, cloud-native MMO technology, persistent worlds, ecosystem simulation, player-driven economies, and why sandbox MMOs are ready for a comeback.

#Interviews#Video Games#Game Development

This Construction Game Gives Your Character a Black Eye If You Bonk Your Head

20 July 2026 - Autonomica features some unusual gameplay mechanics.

#News#Video Games#Game Development#IndieDev

Cliff Bleszinski Knows What Went Wrong

17 July 2026 - In his first in-depth interview in years, Cliff Bleszinski divulges his deepest and most honest reflection on what exactly killed Boss Key. He discusses the publishing deal that was too favorable, the wrong console choice, and even the co-founder he turned down. And now, he's planning a comeback.

#Interviews#News#Video Games#Game Development#Business
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What 15 Years of Game Partnerships Taught Me

17 July 2026 - After 15 years and 170M downloads of Magic Jigsaw Puzzles, ZiMAD's Chief BD Officer shares how to protect player trust and lead through fast change.

#Interviews#GBI#Video Games#Game Development#Business

Developer Shows Custom Godot Map Editor for Unannounced Project

17 July 2026 - Check out how samsfacee created the setup.

#News#Game Development#Godot
#News#Video Games#Game Development#IndieDev#Godot

Interview: How Denshattack! Blends Tony Hawk & Jet Set Radio With Trains

15 July 2026 - The developers of Denshattack! discuss building expressive train movement, designing high-speed Tony Hawk-style gameplay, creating a cel-shaded Jet Set vision of Japan, and developing one of gaming's most original concepts.

#Interviews#Video Games#Game Development#IndieDev#Business
#News#Video Games#Game Development#Unity

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