How to Design Emotional Game Environments for Sky: Children of the Light
02 July 2026 - Flora Yu spoke about her contribution to the Sky: Children of the Light game, detailing how she uses environment design to communicate with players and explaining how she creates emotional and atmospheric spaces with lighting and color balance.
How ILL Combines Body Horror, Physics, and Binaural Audio to Terrify Players
30 June 2026 - Team Clout CEO Max Verehin discussed how ILL uses Unreal Engine 5, body horror, realistic physics, dismemberment, binaural audio, and cinematic pacing to create grounded first-person horror.
How Game Hosting Infrastructure Scales Modern Multiplayer Games
30 June 2026 - Flavio Kappelhoff, Director of Business Development at GPORTAL, explains how scalable hosting infrastructure, bare metal servers, and global deployment strategies help multiplayer games handle growth and player demand.
The Attention Economy: How Games Win Mind Share in 2026
26 June 2026 - Players have more to watch, play, and scroll through than ever. They have less time to give any of it. Lexi Sydow explains why that gap is the real battleground for every game in 2026.
Epic Games CEO Criticizes Valve's AI Disclosure Policy for Steam
26 June 2026 - Tim Sweeney spoke in defense of smaller studios, arguing that access to AI tools is essential for their survival in an increasingly competitive market.
Interview: The SEGA Veteran Behind Get Wrapped Up on SANGOKUSHI BOND and the Future of Auto Battlers
24 June 2026 - Yasuhiro Nishiyama, a former SEGA game developer and producer and the founder of Get Wrapped Up, spoke with us about the auto battler genre and the studio's upcoming deck-building strategy game SANGOKUSHI BOND, set in the legendary world of the Three Kingdoms.
A Closer Look at Cheshire Cat 3D Model Created for RAID: Shadow Legends
22 June 2026 - The character's animation started from mocap and was further refined.
Final Fantasy 7 Revelation Director Reveals Reason Behind Choosing Unreal Engine 4 Over UE5
22 June 2026 - The director also explains how the team achieves Nanite-comparable visual quality without UE5.
Create Your Own Survival and Crafting Games with This Kit
20 June 2026 - It has a lot of options for you to create a game that you like.
State of Unreal UE6 Reactions: Hype, Skepticism, and What It Means for Game Devs
19 June 2026 - Developers and industry experts react to Epic’s State of Unreal announcements, from UE 5.8 and UE6 to MCP, AI-assisted workflows, Verse, and the future of Blueprints.
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