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Solo Game Dev is Working on a Parkour Pizze Delivery Platformer Game

05 April 2026 - Would you like to deliver pizza while doing parkour?

#News#Video Games#Game Development

Running With Scissors CEO on The Evolution of Postal and Being a Self-Publishing Studio

03 April 2026 - Vince Desi, Founder and CEO of Running With Scissors, shared with us how the game Postal started in 1996, the controversies of the game, and he talked about the game market, distribution, and how game development has changed over the years.

#Interviews#Video Games#Game Development

How Bellwright Simulates a Living Medieval World with Thousands of NPCs

02 April 2026 - Developers from Donkey Crew explain how Bellwright avoids “fake” simulation by running a fully persistent world where every NPC acts independently, even off-screen, in our exclusive interview.

#Interviews#Unreal Engine#Video Games#Game Development

Inside Tides of Annihilation’s Arthurian-Inspired Action Design

02 April 2026 - Eclipse Glow Games Co-CEO Ary Chen discusses the use of Unreal Engine 5, cross-platform optimization, and blending Arthurian mythology with modern character action design in Tides of Annihilation.

#Interviews#Unreal Engine#Video Games#Game Development

How an Indie Studio Portrayed Alien Abductions and Depression in a Horror Game

02 April 2026 - Haunting Humans Studio talked with us about Who Are You!?, a sci-fi psychological horror game, explaining what they wanted to express with it, and how they collaborated with a psychologist and UFO specialists to create a more realistic and respectful story.

#Feature#Interviews#Video Games#Game Development#IndieDev
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Building For the Stars: Procedural Worlds, Economy, and Player Systems

01 April 2026 - Calix Reneau, Lead Designer at Snail Gams USA, discusses the design philosophy, procedural systems, and Unreal Engine 5 pipeline behind its in-development open-ended multiplayer survival experience, For the Stars.

#Interviews#Unreal Engine#Video Games#Game Design#Game Development

How The Devs of Voodoo Fishin' Amplified Their Small Studio in Unity Using Bezi

01 April 2026 - Lost Arcade talked with us about building Voodoo Fishin’s creepy-cozy co-op experience using a Bezi-powered workflow in Unity, rapid iteration, and a data-driven development pipeline.

#Interviews#Video Games#Game Development#IndieDev#Unity

Inside the Magic of Machine Learning That Powers Enemy AI in Arc Raiders

31 March 2026 - Martin Singh-Blom, Machine Learning Research Lead at Embark Studios, explains how the team applied robotics research, AI programming, and physics-based systems to create more dynamic and unpredictable enemies in Arc Raiders.

#Interviews#Animation#Unreal Engine#Video Games#Game Development

Inside Rift Gaming’s Approach to Flexible Game Development and Consulting

31 March 2026 - Rift Gaming discusses co-development, flexible team scaling, and how consultancies are adapting to shifting production models across the games industry.

#Interviews#Game Development

Best Practices For Bringing Your Unity Game To Steam Deck

31 March 2026 - Josh Steinhauer-Li joined us to discuss the challenges of optimizing Ardenfall, an Elder Scrolls-inspired indie RPG, for the Steam Deck, as well as implementing controller support, while also sharing valuable advice.

#Interviews#Video Games#Game Development#Unity

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