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150+ Developers Push to Define a New “Fake OS” Genre on Steam

01 May 2026 - A coordinated developer-led effort aims to formalize “Fake OS” games as a discoverable category on Steam through community tagging and a dedicated platform-wide event.

#News#Video Games#Game Design#Game Development#IndieDev

Sculpting and Rigging a Retro-Style Cat in Blender from Scratch

01 May 2026 - It's a Tenkemo update! The cat looks so cute. Take a look at how the developer sculpted and rigged the entire cat model using Blender from scratch.

#News#Blender#Video Games#Game Development

Fun Perspective Experiments Made for 2.5D Game in Godot

01 May 2026 - Jaklub shows some interesting navigation.

#News#Video Games#Game Development#IndieDev#Godot

Matt Firor Interview: ESO Founder on Why Modern MMOs Lost What Made Them Special

30 April 2026 - “One millisecond after launch, the community takes over”: former ZeniMax Online Studios founder Matt Firor reflects on the evolution of MMOs, from early MUDs to The Elder Scrolls Online, and what it takes to build lasting online worlds.

#Interviews#Video Games#Game Design#Game Development

Founder of Ember Arcade on Creating the Roguelite RPG Game AfterQuest

30 April 2026 - Chad MacDonald, Founder of Ember Arcade, joined us to talk about the AfterQuest game, explaining the vision of the game, what it has from the classic dungeon crawler games, and what new elements it brings in terms of storytelling and combat style.

#Interviews#Video Games#Game Development
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Developing The Spell Brigade, Online Co-Op Action Game About Wizards

29 April 2026 - Gianluca Sorrentino, Game Designer, 2D and Animation Artist, Luk Weyens, Lead Programmer, and Pieter Geusens, 3D, VFX, and Concept Artist at Bolt Blaster Games, spoke with us about the development of The Spell Brigade, a four-player co-op bullet heaven game, discussing early prototyping, multiplayer design, performance optimization, and gameplay mechanics.

#Interviews#Video Games#Game Development

Check Out This Physics-Driven Off-Road Prototype in Unity

29 April 2026 - GHOSTBLVCK recreated the terrain technique used in SnowRunner.

#News#Game Development#Unity

Take a Look at This Stylized Character Made with Godot Taking a Walk in the Woods

29 April 2026 - Aaron Victor shares how he creates the character.

#News#Animation#Character Art#Game Development#IndieDev#Godot

From Game Boy to Unity: Magic Pockets Reflects on 25-Years of Game Development

28 April 2026 - The studio behind 60+ titles shares a candid look at its evolution, philosophy, and shifting role in a rapidly changing games industry.

#Interviews#Video Games#Game Development#Business

Inkblood Dev Diary Explores Building a Cozy Occult Detective Game

28 April 2026 - The team behind Inkblood breaks down its approach to non-linear investigation, systemic puzzle design, and crafting a living mystery driven by player deduction.

#News#Video Games#Game Development

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