How Capcom Built Onimusha's Real-Time Sword Combat With RE Engine
03 September 2026 - In our detailed interview, Capcom breaks down using RE Engine for the real-time calculations behind its sword clashes, historically inspired Kyoto, and complete environment art pipeline.
Interview: Crimson Moon is a Dark Fantasy Co-Op Soulslike Revitalizing the AA Market
03 September 2026 - ProbablyMonsters CMO David Reid explains Crimson Moon’s focused AA strategy, $19.99 pricing, self-publishing model, solo and co-op design, audience validation, and the opportunity between indie development and blockbuster AAA production.
How Agents 404 Devs Created a Prototype and Gained 120K Wishlists in Two Months
03 September 2026 - PlayHero Founder Anton Slashcev explains how Bezi helped his team prototype Agents 404 in one month, why core systems remain protected, and where human technical expertise is still essential.
How Onimusha: Way of the Sword's Team Used Motion Capture for Animating Monsters
02 September 2026 - Check out how CAPCOM animated a creature with several pairs of arms.
Learn GDScript From Zero Course Gets a Major Update
02 September 2026 - The new version of the Godot course from GDQuest is more stable and polished.
Meet Natla in This Behind-the-Scenes Footage of Tomb Raider: Legacy of Atlantis
01 September 2026 - Are you excited about the game?
Solo Dev on Making a Hand-Painted Hard Sci-Fi Adventure in Godot
01 September 2026 - Nikita Nplus1 discussed Mayak, a hand-drawn sci-fi adventure game, covering its gameplay, the creative process behind its art style, and his approach to self-marketing.
Players Might Be Able to Leave Graffiti on Walls in This WIP Godot Game
01 September 2026 - "The cake is a lie."
Interview: New Indie Game Uses Local AI Model Trained on Studio's Own Artists
31 August 2026 - Studio Atelico explains what it learned from building more than 10 game prototypes, including the need for authored constraints, on-device inference, statistical testing, artist consent, and closer collaboration between creative and technical teams.
Interview: How Mistfall Hunter Blends Soulslike Combat with Dark Fantasy RPG Extraction Mechanics
28 August 2026 - Bellring Games discusses combining Dark Souls-style action combat with Arc Raiders-like extraction tension, creating a ruined Nordic aesthetic, maintaining PvPvE readability, and responding to more than one million players.
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