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Interview

Process of Making Realistic 3D Toyota Land Cruiser FJ60 in Unreal Engine 5

Alexander Kolyasa showed us his workflow behind the Toyota Land Cruiser FJ60, talking about his techniques that help break the uniformity of masks, setting up realistic marks from windscreen wipers, and making the car drive with the Chaos Vehicles system.

Alexander Kolyasa

Feb 18, 2025

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How To Create A Dense Forest Environment Featuring An Ancient Temple

Environment Artist Pablo Giménez walked us through the creation of an atmospheric Asian scene inspired by concept art, using Unreal Engine, ZBrush, and Blender, showing how to make the buildings in modules, develop realistic textures, and achieve smooth lighting.

Pablo Gimenez

Feb 17, 2025

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How To Enhance Hand-Painting With Blender Shaders For Stylized Character Art

Cherylynn Lima told us about her workflow for the Black Gold Girl project, modeled, hand-painted, rigged, and animated in Blender, focusing on her experimental shading technique.

Cherylynn Lima

Feb 14, 2025

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Creating Realistic Sci-Fi Radio Device Using Plasticity & Blender

Yuichiro Fujita talked to us about the Concept Model: Arcus-2200 project, discussing hard-surface modeling workflow using Plasticity and Blender, texturing in Substance 3D Painter, and detailed setting up of the lighting.

Yuichiro Fujita

Feb 13, 2025

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Learn How to Sculpt Detailed Samurai Frog in ZBrush for 3D Printing

Julio Benavides showed us the sculpting process behind Samurai Frog, discussing how he created the little details in ZBrush to then 3D print the model.

Julio Benavides

Feb 12, 2025

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Creating A Hand-Painted Fully Unlit Scene In Maya, ZBrush & Substance 3D Painter

Rémy Lauret shared with us the process of creating a fully unlit scene, where everything is hand-painted without using PBR techniques or baked lighting. The workflow involved blockout and sculpting in Maya and ZBrush, baking in Substance 3D Painter, and detailed texturing and adding extra details. 

Rémy Lauret

Feb 11, 2025

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Crafting High-Quality Web-Based Games: Insights from PIGIAMA KASAMA

The PIGIAMA KASAMA team discussed their innovative approach to developing Kasama: The Awakening, a visually stunning web-based game that showcases the team's expertise and creativity.

The PIGIAMA KASAMA Team

Feb 11, 2025

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How To Create Realistic Scars & Brains Using ZBrush & Substance 3D Painter

Eduardo Bartali shared the workflow behind some of his projects, with a focus on creating scars and brains using ZBrush and Substance 3D Painter.

Eduardo Bartali

Feb 10, 2025

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Recreating Barking Up the Wrong Turkey by Joseph Christian Leyendecker in ZBrush

Varvara Lychkovskaya talked about sculpting baby faces and making fur textures for her ZBrush recreation of Barking Up the Wrong Turkey by Joseph Christian Leyendecker.

Varvara Lychkovskaya

Feb 07, 2025

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Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

The world's most open and advanced real-time 3D creation tool for photoreal visuals and immersive experiences.

Reallusion software is a platform for digital human character creativity and animation. Emphasizing character scalability for creative and industry projects, Reallusion real-time characters are populating across Media and Entertainment, Metaverse, Digital Twin factories, Architectural visualizations, and AI Simulations.

Unity Technologies created Unity engine – one of the most popular game-creation tools in the industry. The Unity engine is far and away the dominant global game development software. More games are made with Unity than with any other game technology. More players play games made with Unity, and more developers rely on our tools and services to drive their business.

Innovative online courses for a successful career in the Art, Games & VFX industries.

Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

The world's most open and advanced real-time 3D creation tool for photoreal visuals and immersive experiences.

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