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Interview

Using Hand-Painting Techniques to Texture a D&D-Inspired Tavern

Thomas Severi joined us to discuss the Tavern Hand Paint project, detailing how he learned hand-painting techniques to texture the wood patterns and lines, following a 70-20-10 ratio to keep a balance in the scene.

Thomas Severi

03 November 2025

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Sculptober: Creating an Expressive 3D Character for a Challenge

Peter Ryabukhin shared with us his process of creating a character with horns, explaining how he used lightning to make the sculpt feel alive and dimensional.

Peter Ryabukhin

03 November 2025

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How to Design a Forest Ground Material With Substance 3D Designer

Yuting Chen showed us how she designed the forest ground material, focusing on the details of rocks, dirt, leaves, and roots, and showing how useful it can be to follow others' tips.

Yuting Chen

30 October 2025

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Experimenting With Blender to Create a Little Nightmares Character in 3D

Sergey Kunmay explained to us how he experimented with Blender tools to create a 3D model of Low, a Little Nightmares 3 character, sharing how he managed to do the hair using a spiral-shaped mesh.

Sergey Kunmay

30 October 2025

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Using Weather Shifts to Set Up an Atmosphere For a Medieval House Scene

Finn Bogaert joined us to share how he approached the creation of a medieval house, sculpting and texturing the house, rocks, and wood with a realistic style, and using weather shifts to set an atmosphere in the scene.

Finn Bogaert

30 October 2025

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Modeling & Texturing a Detailed Colt Single Action Army

Daniel Midghall talked to us about his Colt Single Action Army project, detailing how he created the gun and how he textured the engravings using Marmoset Toolbag.

Daniel Midghall

29 October 2025

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Ruined King Viego: Creating a 3D Model for JoeMADChallenge

Alex Avdeev shared with us his experience creating the collectible-style project Ruined King Viego and modeling the body, clothes, and armor while keeping in mind the competition rules.

Alex Avdeev

29 October 2025

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Designing a Robot in a Post-Apocalyptic Environment Using ZBrush & Marvelous Designer

Rafael Amarante shared the process for his project, a robot in a post-apocalyptic setting, explaining how he designed and modeled the robot and the anti-radiation suit, focusing on the fabric details.

Rafael Amarante

28 October 2025

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Creating a 3D Model of Treasure Planet's John Silver

Trystan Bleuven told us how he created a 3D model of John Silver, focusing on rigging the cybernetic parts of the body to replicate the original character's mechanics and movement.

Trystan Bleuven

28 October 2025

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Creating a Digital Character Inspired by The Matrix's Neo

Pratim Mondal shared with us his process to create a project inspired by Keanu Reeves in The Matrix, discussing the hand-sculpting he used to create the leather clothes with folds, wrinkles, and damage to achieve a realistic look.

Pratim Mondal

27 October 2025

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Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

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