How to Create Realistic Foliage Using ZBrush, SpeedTree, & Substance 3D
29 December 2025 - Anna Dalmau Forcano shared a breakdown of the Forest Foliage project, discussing creating realistic detailed foliage with ZBrush, Substance 3D Painter, SpeedTree, and Unreal Engine 5.7.
Creating Adventurer's Outfit Inspired by The Last of Us in 3D
29 December 2025 - Creative Cave told us about how they made an outfit for a male adventurer inspired by The Last of Us, explaining the process of modeling wrinkles and adding details to make it more realistic.
Turning Post-Soviet Dacha Into Mech-Inspired Space
29 December 2025 - Sergey Vasnev spoke with us about his Dacha project, explaining how he challenged himself with a vibrant concept piece that transforms a post-Soviet country house into a mecha-style space.
How to Re-Imagine The Walking Dead's Clementine in The Last of Us World
29 December 2025 - Mehul Soni shared the workflow behind the Clementine fan art, detailing how he modeled the character by dividing it into sections and how he textured the clothes and weapons, intending to show a story.
Designing a Miami Vice-Inspired Futuristic Police Officer
29 December 2025 - Julien Lafragette shared with us how he created a futuristic police officer, explaining how he designed the character, mixing the Miami Vice style and creating a storytelling that could exist in the GTA World.
See How You Can Create 3D Model of Old, Used Phone
26 December 2025 - Rohit Jangra showed the work behind the Vintage Intercom project, explained how he added a story to the prop with wear and little details, and talked about the texturing steps.
Creating Realistic Vintage Cassette Recorder with Substance 3D & UE5
26 December 2025 - Louise Wyke talked to us about the CTR-85 Recorder project, discussing modeling and texturing a realistic vintage cassette recorder with three skins using Maya, Substance 3D Painter, Marmoset Toolbag, and Unreal Engine.
Building Fantasy Ancient Gateway In 3D
25 December 2025 - Thanawat Mamak joined us to explain how he turned a 2D fantasy concept into a 3D scene using modular assets and material layers in Unreal Engine 5.
Mat & Mut: Sculpting a Candle-Humanoid and Its Companion for a Contest
25 December 2025 - Aysu Hoşcan talked about the Melted Time project, explaining how the idea started and how she sculpted the melting character with the intention of showing the passing of time.
Creating Realistic Portrait of Anton Chigurh with ZBrush, Substance 3D, & UE5
24 December 2025 - Vladimir Fedchenko talked to us about creating a 3D portrait of Anton Chigurh from No Country for Old Men, discussing modeling and texturing a realistic character model using ZBrush, Substance 3D Painter, and Unreal Engine.
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