logo80lv
Articlesclick_arrow
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_login
Log in

Delivering Unique Art as Long-Term Partner, Not Just Outsourcing Studio

09 April 2026 - Rodrigo Carneiro, CEO of the Diorama Digital art studio, discussed what makes Brazilian artists special, how it operates as a long-term partner rather than just a vendor, and how it handles business development and visibility in overcrowded markets.

#Interviews#Video Games#Game Development#Co-Development

How Students Take Their Animations from the Classroom to Disney+ at ESMA

09 April 2026 - ESMA breaks down how collaboration, artistic fundamentals, and production workflows help student films reach global streaming quality.

#Interviews#News#Animation#Education

How to Sculpt & Texture Juri Han from Street Figther 6 in a Dynamic Pose

09 April 2026 - June Iec discussed the workflow behind the Juri Han project, talking about how it was created for a challenge, the obstacles she faced while posing the character and how she overcame them, and her approach to sculpting the hair into a dynamic look.

#Character Art#Interviews#Marmoset Toolbag#ZBrush

Reinterpreting a 2D Concept in Three Dimensions Using Blender & Substance 3D

09 April 2026 - Rubiano Basquera talked about the creation process of the System Error project, explaining what his inspirations and references were, and detailing how he modeled the character and handled the texturing with different materials.

#Character Art#Interviews#Blender#Substance 3D Painter#RizomUV

DMT Games Studio on Creating a Multiplayer Detective Game About Cats

09 April 2026 - DMT Games joined us to talk about the Meowstery Wisp game, explaining how the idea started, why they chose cats as the main characters, how they achieved the social deduction genre, and what their workflow looked like to bring the game to life.

#Feature#Interviews#Video Games#Game Development
Ready to grow your game’s revenue worldwide?
Talk to us

How a Solo Developer is Building a Classic CRPG in Unity

08 April 2026 - Solo developer Rob Koska of Sawtooth Games breaks down how classic tabletop systems, modular architecture, and available tools power his modern party-based RPG, Revenge of the Firstborn, using Unity. Demo out now.

#Interviews#Video Games#IndieDev#Unity

Turning a 2D Illustration of a Woman Holding a Dragon Into a Detailed 3D Model

08 April 2026 - Max Zhaivoronok discussed the workflow behind the Ashiya project, talking about how he modeled the woman's body and the dragon, how he used FiberShop and Blender to create the hair, and explaining how he used color to make the character visually appealing.

#Character Art#Interviews#Blender#Marmoset Toolbag#ZBrush#Substance 3D Painter#RizomUV

Combining PBR & Hand-Painted Texturing in Stylized New York Cafe Scene

08 April 2026 - Marina Melo talked to us about the NY Cafe project, discussing translating a stylized 2D concept into 3D, from modeling in Maya to a texturing approach that blends PBR workflows with hand-painted techniques using Substance 3D Painter.

#Environment Art#Interviews#Maya#Substance 3D Painter#Arnold#RizomUV

Creating a Painterly-Like and Stylized Environment Inspired by Howl's Moving Castle

07 April 2026 - Frankie Povarchik talked about the pipeline for the Howl's Cottage project, sharing how it was a transition to Unreal Engine 5, building the scene entirely from scratch, and detailing how he made the texture materials with a painterly look.

#Environment Art#Feature#Interviews#Blender#Unreal Engine#Marmoset Toolbag#Substance 3D Designer

Why Nightdive Focuses on 'How You Remember It' in Video Game Remasters

07 April 2026 - Nightdive Producer Grover Wimberley discusses balancing nostalgia with modern expectations, working with modding communities, and choosing which games to bring back.

#Interviews#Game Development#IndieDev

Subscribe to newsletter

Don't miss our weekly newsletter

icon
essential

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more