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What keeps a game running for 24 years?

12 June 2026 - Sega's head of development studios on LiveOps, global growth, and going direct to players.

#Interviews#GBI#Video Games#LiveOps#Localization

Developing Original 3D Chimera Character

12 June 2026 - Artist CataRackta shared the work behind the Chimera character, taking us from early sketches to revised versions of the girl with animal parts and discussing the rigging process.

#Character Art#Interviews#Unreal Engine#Marmoset Toolbag#Maya#ZBrush

Creating Korean Buddhist Temple-Inspired Fantasy Gates

12 June 2026 - Maxx Ortiz discussed the Jade Portal project, a stunning environment inspired by Korean Buddhist architecture, with nearly every asset crafted from scratch.

#Environment Art#Interviews#Unreal Engine#Marmoset Toolbag#Maya#ZBrush#Substance 3D Designer

How to Create Dynamic Tentacle and Rope Simulation Inspired by Returnal

11 June 2026 - Adiyar Aidarbekov told us about his GPU tentacle and rope simulation inspired by Returnal, showing the Niagara workflow in Unreal Engine and explaining collision setup.

#Interviews#Unreal Engine#VFX

How to Create a Nostalgic and Abandoned Environment for VR Survival Shooter

11 June 2026 - Stanislav Petrushin talked about creating the Abandoned Dacha Environment for Into the Radius 2, explaining how he approached the texturing process in three layers and sharing the challenges of creating environment art for a VR game.

#Environment Art#Interviews#Blender#Unreal Engine#Marvelous Designer#Megascans#Photoshop#ZBrush#Substance 3D Designer#Substance 3D Painter
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Modeling and Texturing a Funny Sculpt of a Man and a Cute Anglerfish

11 June 2026 - Kevin Beckers talked about his project, Ol' Jenkins and Martha, explaining how the idea started, how he sculpted the man as a skinny yet strong-looking character, and how he achieved the transition between the man's white skin and the fish's purple fins.

#Character Art#Interviews#3D Art#3ds Max#Marmoset Toolbag#Maya#ZBrush#Substance 3D Painter#Character Creator#RizomUV

6,000 Agents on One Game Thread: Novel High-Performance Framework for GPU-Driven Crowd Systems

10 June 2026 - Yeonju "Kaley" Cho shows us how to create a whole stadium of people with a framework for GPU-driven crowd systems using Houdini and Unreal Engine and explained the logic, texturing, and animation behind the project.

#Interviews#Unreal Engine#Video Games#Game Development#Houdini

Designing a Diorama of a Realistic Rusty Gate Using ZBrush and Unreal Engine

10 June 2026 - Sheila Alessandrini discussed the workflow behind the Rusty Gate project, explaining how she used anchor points and projection-based decals for rust and created foliage.

#Interviews#Blender#Unreal Engine#SpeedTree#ZBrush#Substance 3D Designer#Substance 3D Painter

Saleem: The Story Behind Jordan's First 3D Animated Feature

10 June 2026 - We spoke with Digitales Media about the making of Saleem, exploring its inspirations, production journey, its approach to combining entertainment with therapeutic themes, and Amal for Children, the mental health support platform developed alongside the film.

#Animation#Interviews#Maya

Building Scaleable Data-Driven Gameplay Architecture In UE5 Using C++

09 June 2026 - Chukwuyenum Opone shared how he built a modular platform system for rhythm platformer Meowsic using World Subsystems and Data Assets, replacing actor-heavy Blueprint workflows to improve scalability and speed up development.

#Interviews#Unreal Engine#Video Games#Game Development

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