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How Masangsoft Is Keeping Classic Online Games Alive By Giving Them a Second Life

03 July 2026 - Masangsoft joins us to discuss the art of preserving legacy online games, balancing modernization with nostalgia, and why classic MMORPGs still have a future in today's game industry.

#Interviews#Video Games#Game Development

Sculpting and Texturing a Stylized 3D Environment with Autumn Vibes

03 July 2026 - Lili Brujin spoke about the workflow behind the Evergrove project, explaining how she followed the concept, how she added the mountains to accentuate the main building, and detailing how she used four different materials and RGB masking to texture the houses.

#Environment Art#Interviews#Blender#Unreal Engine#ZBrush#Substance 3D Designer#Substance 3D Painter

How to Recreate a Scene from the Amboselli National Park in Kenya

03 July 2026 - Yash Jain talked about the creation process behind the Recreation of my Vacation Footage in Blender project, explaining how he built the terrain using an add-on and discussing how he created the mountain using Gaea.

#Interviews

Modeling and Texturing a Weird but Cute Purple Creature

02 July 2026 - Kristiyan Borisov discussed the workflow behind the Glorp creature, explaining how this project allowed him to practice creating skin and folds, how he modeled the creature, integrating all of its features, and detailing how he solved the skin-collision problems.

#Interviews#Blender#Houdini#ZBrush#Substance 3D Painter

Breakdown: Creating a Detailed and Vibrant Scene with Unreal Engine and Substance 3D

01 July 2026 - Karl Aldskogius discussed the workflow behind the Sunset Garden project, explaining how this project allowed them to experiment with different workflows, how they created the stones, and detailing how they achieved the appearance of the wisteria.

#Interviews#Unreal Engine#Houdini#Maya#Photoshop#SpeedTree#ZBrush#Substance 3D Designer#Substance 3D Painter
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How ILL Combines Body Horror, Physics, and Binaural Audio to Terrify Players

30 June 2026 - Team Clout CEO Max Verehin discussed how ILL uses Unreal Engine 5, body horror, realistic physics, dismemberment, binaural audio, and cinematic pacing to create grounded first-person horror.

#Interviews#Video Games#Game Development#Game Engine

How Game Hosting Infrastructure Scales Modern Multiplayer Games

30 June 2026 - Flavio Kappelhoff, Director of Business Development at GPORTAL, explains how scalable hosting infrastructure, bare metal servers, and global deployment strategies help multiplayer games handle growth and player demand.

#Interviews#Game Development#Game Engine

3D Artist on Creating Art and Making Courses for Beginner Artists

29 June 2026 - JL Mussi joined us to discuss his career as a 3D Artist, explaining how it started, what inspired him to create courses for other artists, and detailing what someone can achieve with the Blender Hard Surface Blueprint course.

#Interviews#Blender

Recreating Oil Painting Barking Up the Wrong Turkey in 3D with ZBrush & UE5

29 June 2026 - Quentin Moulinneuf talked to us about recreating J.C. Leyendecker's painting Barking Up the Wrong Turkey in 3D, discussing modeling, painting, and rendering.

#Character Art#Interviews#Unreal Engine#ZBrush

Temtem: Developing Creature-Collection Adventure You Can Enjoy With Friends

26 June 2026 - We caught up with Crema to discuss Temtem: Pioneers' blend of creature collection, survival crafting, and real-time combat, its solo and co-op experience, and the biggest technical and creative challenges behind the development.

#Interviews#Unreal Engine#Video Games#IndieDev

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