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Breakdown: Sculpting and Animating a Detailed Evil Jester Character

13 August 2026 - Sia Melnychenko spoke about her workflow on the Evil Jester project, explaining how she sculpted the clothing, approached the makeup, and tackled the technical challenges involved in animating the character.

#Character Art#Interviews#Unreal Engine#Marmoset Toolbag#Marvelous Designer#Maya#Photoshop#ZBrush#Substance 3D Painter

How Lunarium Blends Hand-Painted 2D Art With 3D Environments

12 August 2026 - Lunarium Director Jixiang explains how the team combines hand-painted 2D art, 3D geometry, custom lighting, and Unity tools to build its painterly isometric action RPG.

#Interviews#2D Art#3D Art#Video Games#Game Development#IndieDev

Stylized Take on Serie from Frieren That Feels Purely 2D

12 August 2026 - Mani Salguero shared his workflow behind his first Blender project, a 3D portrait of Serie from Frieren, exploring a digital-painting approach to texturing to capture a distinctly 2D feel.

#Character Art#Interviews#Blender#ZBrush#Substance 3D Painter

Memoirium: Building a Soulslike Retro Game as a Solo Developer

12 August 2026 - GoldenGratus spoke about how they created Memoirium, a dream-like PS1-style action game inspired by Dark Souls and Bloodborne, how the combat and gear systems work, and what it was like developing it solo.

#Interviews#Video Games#Game Development#IndieDev

Torizon Telecom: An FPS Built Entirely out of Letters and Words

11 August 2026 - Yechan Choi spoke about the text-based FPS game Torizon Telecom, explaining how the idea started as a typing game, how the progression system works, and detailing how he managed to create the game as a Solo Developer.

#Interviews#Video Games#Game Development
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Animaquina: Controlling Industrial Robots Inside Blender

11 August 2026 - We spoke to Luis Pacheco about the story behind Animaquina, from early experiments rigging robots with Blender's Python API to its real-world applications and how Geometry Nodes became the technical core of the project.

#Interviews#Blender

Turning 2D Concept Art into a Detailed Painterly 3D World

11 August 2026 - Angelo Ciervo took us behind the scenes of his process for creating a colorful, immersive stylized environment, from building modular pieces and hand-crafted trees to texturing the scene.

#Environment Art#Interviews#Blender#Unreal Engine#Marmoset Toolbag#Photoshop#ZBrush#Substance 3D Designer#Substance 3D Painter

Turning a 2D Concept into a Real-Time 3D Medieval Village Scene

10 August 2026 - Beomsu Ko talked about the Disappeared Medieval Village project, explaining how they created a dark fantasy atmosphere with a subtle sense of hope while building the environment as a fully playable space using modular assets and tileable materials.

#Environment Art#Interviews#Unreal Engine#Maya#Photoshop#ZBrush#Substance 3D Painter

How to Sculpt and Texture a Stylized Wayfinder-Inspired Scythe

10 August 2026 - Artem Romanov discussed the workflow behind the Scythe project, explaining how he sculpted the organic "creature" and his approach to stylized PBR texturing and hand-painting the prop.

#Interviews#Props#Blender#Marmoset Toolbag#ZBrush#Substance 3D Painter#RizomUV

How to Create Hair and Feathers for an Owl Harpy Character

07 August 2026 - Eugenia Zanina discussed the workflow behind the Owl Harpy project, focusing on how she created the hair and feathers using XGen, how she used a custom hair shader to make the feathers look soft and fluffy, and how she set up the lighting in UE5.

#Interviews#Unreal Engine#Marmoset Toolbag#Maya#ZBrush#Substance 3D Painter

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