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Sculpting a Unique Character with a Dark & Mystical Aesthetic

19 January 2026 - Ana Callahan shared a breakdown of how she created The Oracle, explaining how the body proportions were sculpted, how the hair was created, and how the body paint was textured.

#Character Art#Interviews#Unreal Engine#Marmoset Toolbag#Maya#ZBrush#Substance 3D Painter

Creating a Game-Ready Peugeot 403 Using Unreal Engine & Substance 3D

19 January 2026 - Pedro Alexandre Pereira talked about the process behind the Peugeot 403 model, sharing what inspired the project, how he overcame the challenges of modeling the car, and how he created the details.

#Interviews#Props#Unreal Engine#Maya#ZBrush#Substance 3D Designer#Substance 3D Painter

Bodycam Developer Talks the Studio's Growth, Bodycam Development & Future Plans

16 January 2026 - Reissad Studio Head Luca Dassier has joined us to discuss the studio's growth from 2 to 30 people, Bodycam's development, converting hype into presales, and the team's future plans.

#Interviews#Unreal Engine#Video Games#Game Development

Learn How to Stylize an Old Lighthouse Using Unreal Engine 5

16 January 2026 - Jean-Fabrice Blanc explained how he created The Old Lighthouse project, detailing how he organized his workflow and how he handled sculpting and texturing to achieve a realistic look.

#Environment Art#Interviews#Blender#Unreal Engine#ZBrush#Substance 3D Designer#Substance 3D Painter

G-Rebels: A Love Letter To '90s Combat Flight Games

16 January 2026 - Martin Schwiezer from Reakktor Studios talked with us about the action-packed combat flight simulator G-Rebels, touching on its inspirations, large-world optimization challenges, and marketing strategy.

#Interviews#Video Games
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Modeling & Texturing a Complex Birch Revolver

15 January 2026 - Anastasiya Prokopovich explained how she created the Birch Revolver, detailing how all the details and main form were sculpted, and how she achieved the tree-like look of the material.

#Interviews#Props#Blender#Marmoset Toolbag#ZBrush#Substance 3D Painter#RizomUV

Breakdown: How to Build a Scene Inspired by Traditional Mumbai Chawl

14 January 2026 - Uday Aklade shared the process behind the Mumbai Chawl: The Forgotten Courtyard project, detailing how he used a layered material system in Unreal Engine 5 and how he built a visual storytelling environment.

#Environment Art#Interviews#Blender#Unreal Engine#Substance 3D Designer#Substance 3D Painter

How to Design a Game-Ready Medieval Character in 3D

13 January 2026 - Sausthav shared the workflow for the Edrin character, discussing an initial focus on main shapes, proportions, and silhouette, followed by creating clothes in Marvelous Designer.

#Character Art#Interviews#Unreal Engine#Marvelous Designer#Maya#ZBrush#Substance 3D Painter#RizomUV

Learn How to Create a Beretta PX4 Storm with Unique Details

12 January 2026 - Eric Correia shared the workflow behind the Beretta PX4 Storm project, talking about how he organized his references, how he modeled the gun with his personal style, and how he used lighting to imagine the prop in different scenarios.

#Interviews#Props#3ds Max#Marmoset Toolbag#Substance 3D Painter

Slopecrashers Dev Talks Game Development, Publishing & What's to Come

12 January 2026 - Johannes Lugstein, developer of arcade snowboard racer Slopecrashers, spoke with us about the game's development and publishing process, shared his perspective on game development, and discussed his future plans.

#Interviews#Video Games#IndieDev

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