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Capsule Studio on Animating Content like Trailers, Commercial, or VR Experiences

19 March 2026 - Capsule Studio talked about their process of creating visual content, sharing their thoughts about the changes in VFX and CGI during the last few years, explaining some of the projects they have worked on, and detailing how they create the animations with quality and realistic characters.

#Interviews#Animation#Video Games#Game Design#Game Development

How Blight: Survival Blends Co-Op Medieval Combat with a Grounded Zombie Plague

19 March 2026 - Behaviour Interactive breaks down Blight: Survival’s co-op design, grounded worldbuilding, and how the team is rethinking zombies within a medieval setting in our exclusive interview from GDC 2026.

#Interviews#Unreal Engine#Video Games

Nightmare Reaper: How an Indie Studio Created a Retro-Inspired FPS Game

18 March 2026 - Bruno Beaudoin, the developer from Blazing Bit Games, joined us to talk about the first-person shooter, sharing what inspired it, why a retro style was chosen, and how the sprites were made to look naturally 3D.

#Interviews#Video Games#Game Development

Breakdown: Creating a Frozen City with a Medieval & Gothic Architecture

18 March 2026 - Léo Gosselet shared the workflow behind the Nogroth project, explaining how he modeled the building in parts and assembled them like Legos, and detailing the texturing and lighting process.

#Environment Art#Interviews#Blender#Unreal Engine#Substance 3D Painter

How To Pitch Your Game to Xbox, According to ID@Xbox Director Guy Richards

17 March 2026 - At GDC, we interviewed Global Director of ID@Xbox Guy Richards about supporting indie developers, improving discoverability, and helping studios ship games across the expanding Xbox ecosystem.

#Interviews#Video Games#IndieDev
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An In-Depth Interview With The Creative Team at Sideshow

17 March 2026 - In this in-depth interview, we go deep behind the scenes with one of the world's most prominent companies in the collectibles business to discuss their artistic process and the unique challenges they've faced over the years.

#Interviews#3D Printing#Sculpting#Art

Teardown Developer Breaks Down Multiplayer and Voxel Destruction Tech

17 March 2026 - Teardown creator Dennis Gustafsson discusses bringing multiplayer to the physics-driven voxel destruction sandbox and the technical hurdles behind its fully destructible world in this exclusive interview.

#Interviews#Video Games#Game Development

Ark Developer Breaks Down Unreal Engine Upgrades and In-Game World Creator

16 March 2026 - Studio Wildcard spoke with us at GDC 2026 about upgrading Ark: Survival Ascended to Unreal Engine 5.7, introducing a new in-game World Creator with Lua scripting and a Blueprint API, and expanding the game with new content.

#Interviews#News#Unreal Engine#Video Games

Turning Ellie from The Last of Us Part II into a Detailed 3D Portrait

16 March 2026 - Max Bianchini talked about the process of creating Ellie's portrait, explaining how he divides his references into categories, sculpts the portrait in parts, and achieves a realistic texture.

#Character Art#Interviews#Maya#ZBrush#Substance 3D Painter

Learn How to Sculpt and Texture Rocks with Moss for an Environment

13 March 2026 - Kevin J. Coulman shared the workflow behind the Moss Stone Study, explaining how he sculpted the rocks, focusing on the form, to then add more details like fissures, and talking about how he placed the moss in the stones.

#Interviews#Materials#Unreal Engine#Marmoset Toolbag#Maya#ZBrush#Substance 3D Designer#Substance 3D Painter

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