Creating Nostalgic Animated 3D Toy Train Scene with Maya & Substance 3D
26 January 2026 - Aadil Faruqui talked to us about the Train vs Robot project, discussing setting up a realistic composition, texturing wood, and animating the scene using Maya and Substance 3D Painter.
How to Build a Melancholic Environment of a City at Night with Blender
23 January 2026 - Vitaliy Novart talked about how he created the When the Lights Are On environment, sharing how he did the composition and set up the lighting for each element to evoke a feeling of solitude and serenity in the viewer.
Sculpting and Texturing a 3D Portrait of Rick Owens
23 January 2026 - Satoshi Takazawa talked about the workflow behind the Rick Owens portrait, explaining how he sculpted the face with ZBrush, textured the wrinkles, skin spots, and veins, and created the coat.
How a Team Designed and Created a BoursoBank Ad Using Blender
22 January 2026 - Kay Hilman, Co-Founder and Art Director at DOT4, shared how they created a BoursoBank Ad, explaining how they brought the concept to life, how they created the ribbons, and how they did the animation.
How to Model a Realistic Bike Based on a 2013 Harley Davidson Sportster
22 January 2026 - Alexa Ranzola shared the workflow behind the Viper Cruiser, detailing how she modeled the bike and added details like dust and stickers with the intention of showing how an inanimate object can have personality.
Dungeon Team: the Challenges of Creating a PvE Tactics Game
22 January 2026 - Wakefield Studios' Robert Lombardo joined us to talk about the Dungeon Team game, explaining how the idea originated, the challenges they have faced, and what they want to achieve with the game.
How an Outsourcing Studio Works in Creating Art and Game Development
22 January 2026 - Atey Ghailan, Founder and Creative Director of Envar Studio, shared why he started the studio, what the strengths of the team are, their achievements, and how they divide the work to create something unique.
How to Design a Frozen Chalet Inspired by the Slavic Architecture
21 January 2026 - Gabriel Nagypal talked about how he created the Frozen Chalet environment, sharing the tools he used to model the chalet, how he set up the lighting, and how he achieved the eerie but beautiful aspect of Slavic folklore.
How Sunwise Games Is Building a Sustainable Player-First Studio
21 January 2026 - Irin Berry, CEO at Sunwise Games, spoke with us about the studio's creation and structure, its respectful monetization strategy, the development of its first title, and the studio's plans for the future.
Veteran Game Designer Talks about Present and Future of Gaming & Role AI Has in It
21 January 2026 - Benson Russell, the experienced game designer who's worked on Uncharted, The Last of Us, Call of Duty, and more, joined us to discuss the reasons behind recent game flops, the concept of player fantasy, and the influence of AI on development.
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