The Undead Knight: Turning a 2D Concept into a 3D Sculpt
12 December 2025 - Cole Henry-Mashuga talked about the creation of the Undead Knight character, describing how he sculpted the body, armor, and dragon, and elaborating on his approach to texturing.
How To Create Chinese Yuan Coin Material
12 December 2025 - Dai Qi Yu told us about his Chinese-inspired coin material made with ZBrush and Substance 3D Designer, describing how each denomination was crafted.
Creating Animated Painterly Forest Using SpeedTree, Substance 3D, & UE5
11 December 2025 - Anastasia Kasyanik talked to us about her unfinished personal project with beautiful hand-painted forest scenes, explaining how she crafted the picturesque environments with SpeedTree, Substance 3D Painter, and Photoshop.
Breakdown: Old Phone with History Created in 3D
11 December 2025 - Alexander Golovko shared the workflow of his Old Phone project, showing how he made the prop look "alive" and how he conveyed its fate and history through wear and tear.
4 Problem-Solving Methods Every Indie Developer Should Know
11 December 2025 - The Oldground Software team joined us to talk about their new game Ace Squared, explain how it was created, and share four neat problem-solving techniques they used during production.
NVIDIA Talks the Changes in Content Creation & AI Workflows
11 December 2025 - NVIDIA's Ashlee Martino-Tarr and Sabour Amirazodi shared how they joined the company and explained how the rendering and material creation workflows changed in recent years.
Crafting Elden Ring-Style Cathedral Environment Inspired By Real-Life Architecture
10 December 2025 - Horia Mocanu offered a comprehensive breakdown of the Marika's Cathedral of Gold project, covering his approach to pillar creation, lighting hierarchy, and set dressing to build a convincing Elden Ring-style environment.
Breakdown: Bringing to Life Moș Ifrim From All Sails Up in 3D
09 December 2025 - Sriram Venkatesh shared an in-depth breakdown of his Moș Ifrim project, detailing how the body was sculpted from scratch, how he textured the character with the intention of showing his story, and how he gave the props their wear and tear.
A Two-Person Team’s Guide to Indie Game Growth
09 December 2025 - Blood Pact Studios shared with us how the team was formed and how they created the games Bonesaw and Retro Rewind, overcoming the challenges that come with self-publishing games.
Creating Sci-Fi-Inspired Material Using Blender & Substance 3D
08 December 2025 - Dave Miragliotta talked to us about creating the Sci-Fi Hatch material, discussing the modeling process in Blender and completing the texturing in Substance 3D Painter.
Subscribe to newsletter
Don't miss our weekly newsletter
Partners
Become a partner