Interview
How To Create A Natural-Looking Long Waves Hairstyle
Hazel Brown shows us how to create long hair in Unreal Engine 5 and Maya, sharing useful tips for achieving natural-looking waves and clumps while maintaining a balance between realism and stylization.
Hazel Brown
May 16, 2025
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Moon Studios' Thomas Mahler Talks No Rest for the Wicked & Handling Online Haters
Thomas Mahler, the creative mind behind No Rest for the Wicked and the Ori duology, joins us to delve into Wicked's development, the inspirations behind the game, his thoughts on franchises that overstay their welcome, and how to combat online negativity.
Thomas Mahler
May 16, 2025
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Creating Detailed 3D Model of Old Bolt Cutter
Akshay Kumar discussed the Old Bolt Cutter project, talking about adding imperfections and rust to make it more realistic.
Akshay Kumar
May 15, 2025
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Breakdown: Building Game-Ready Desert Temple Environment
Almog Rotem guided us through the Dome Temple project, sharing how a game-ready environment inspired by Assassin's Creed Origins and Indiana Jones and the Great Circle was created with modular workflow, asset optimization, and real-time lighting.
Almog Rotem
May 14, 2025
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We Spoke to Is This a 3D Model? About AI, 3D Modeling & The Goal of Their Twitter Page
The 3D Artist behind the Is This a 3D Model? Twitter page has joined us to elaborate on their disdain for generative AI, discuss the goal of their page, and share a great method for distinguishing real 3D from AI slop.
Is This a 3D Model?
May 13, 2025
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Sculpting & Texturing Venom Using ZBrush & Substance 3D Painter
Soufiane Idrassi showed us the workflow behind the Venom project, discussing sculpting complex symbiotic shapes and teeth in ZBrush, texturing with Substance 3D Painter, and setting up lighting to highlight the character using Marmoset Toolbag.
Soufiane Idrassi
May 13, 2025
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Making A Game With Unreal Engine 5 In Four Weeks
Gabriel Dechichi shared with us the creation of Jetpack Bubblegum with UE5, an anime-style rail shooter featuring fast, fluid gameplay. He talks about the steps of implementing the whole game, how to unify visual assets to create a cohesive look, and how to set up a destructible environment.
Gabriel Dechichi
May 12, 2025
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How to Create Unusual Light Bulb Sci-Fi Gun in 3D
Daryna Kurhan shared a detailed breakdown of the Mad Science Gun, showing how to model realistic metal damage and make glass look good with emissive materials.
Daryna Kurhan
May 09, 2025
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Fight Against Crime In Troubled City As '80s Cop In The Precinct
Fallen Tree Games' Lewis Boadle joined us to discuss the making of The Precinct, sharing the inspirations and technical details behind its noir visuals, car chases, and sandbox crimes.
Lewis Boadle
May 09, 2025
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