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Creating Nostalgic Animated 3D Toy Train Scene with Maya & Substance 3D

26 January 2026 - Aadil Faruqui talked to us about the Train vs Robot project, discussing setting up a realistic composition, texturing wood, and animating the scene using Maya and Substance 3D Painter.

#Interviews#Props#Maya#Substance 3D Painter#Nuke

How to Build a Melancholic Environment of a City at Night with Blender

23 January 2026 - Vitaliy Novart talked about how he created the When the Lights Are On environment, sharing how he did the composition and set up the lighting for each element to evoke a feeling of solitude and serenity in the viewer.

#Environment Art#Interviews#Blender

Sculpting and Texturing a 3D Portrait of Rick Owens

23 January 2026 - Satoshi Takazawa talked about the workflow behind the Rick Owens portrait, explaining how he sculpted the face with ZBrush, textured the wrinkles, skin spots, and veins, and created the coat.

#Character Art#Interviews#Marvelous Designer#Maya#ZBrush

How a Team Designed and Created a BoursoBank Ad Using Blender

22 January 2026 - Kay Hilman, Co-Founder and Art Director at DOT4, shared how they created a BoursoBank Ad, explaining how they brought the concept to life, how they created the ribbons, and how they did the animation.

#Environment Art#Interviews#Blender

How to Model a Realistic Bike Based on a 2013 Harley Davidson Sportster

22 January 2026 - Alexa Ranzola shared the workflow behind the Viper Cruiser, detailing how she modeled the bike and added details like dust and stickers with the intention of showing how an inanimate object can have personality.

#Interviews
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Dungeon Team: the Challenges of Creating a PvE Tactics Game

22 January 2026 - Wakefield Studios' Robert Lombardo joined us to talk about the Dungeon Team game, explaining how the idea originated, the challenges they have faced, and what they want to achieve with the game.

#Interviews#Video Games

How an Outsourcing Studio Works in Creating Art and Game Development

22 January 2026 - Atey Ghailan, Founder and Creative Director of Envar Studio, shared why he started the studio, what the strengths of the team are, their achievements, and how they divide the work to create something unique.

#Interviews#Character Art#Environment Art#Video Games

How to Design a Frozen Chalet Inspired by the Slavic Architecture

21 January 2026 - Gabriel Nagypal talked about how he created the Frozen Chalet environment, sharing the tools he used to model the chalet, how he set up the lighting, and how he achieved the eerie but beautiful aspect of Slavic folklore.

#Environment Art#Interviews#Blender#Photoshop

How Sunwise Games Is Building a Sustainable Player-First Studio

21 January 2026 - Irin Berry, CEO at Sunwise Games, spoke with us about the studio's creation and structure, its respectful monetization strategy, the development of its first title, and the studio's plans for the future.

#Interviews#Video Games#Game Development

Veteran Game Designer Talks about Present and Future of Gaming & Role AI Has in It

21 January 2026 - Benson Russell, the experienced game designer who's worked on Uncharted, The Last of Us, Call of Duty, and more, joined us to discuss the reasons behind recent game flops, the concept of player fantasy, and the influence of AI on development.

#Interviews#Video Games#Game Development

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