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Interview

Creating Hand-Painted 3D Fan Art Of Chronos From Hades 2

Sara Kołodziejak walked us through her process for creating a hand-painted 3D version of Chronos from Hades 2, including a clever trick for adding custom rim lighting in ZBrush.

Sara Kołodziejak

Sep 08, 2025

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Creating a Symbiote Character with Tentacles & Damaged Skin in ZBrush

Teemu Hartikainen talked to us about the Parasite Symbiote project, discussing modeling and texturing a character with tentacles, bumps, and a slimy, imperfect skin using ZBrush, Blender, Substance 3D Painter, and Marmoset Toolbag 5.

Teemu Hartikainen

Sep 05, 2025

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Learn How to Create Realistic Water Simulation for Emerging Ship Using Houdini & Unreal Engine

Mikkel Lassalle Sørensen discussed the details of his realistic water simulation created for a ship, inspired by the Pirates of the Caribbean movies, showing his work in Houdini and Unreal Engine and sharing tips for beginner artists.

Mikkel Lassalle Sørensen

Sep 04, 2025

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Blender Artist Shares Experience Of Creating Daily Art For A Year

Clarence Carter III talked to us about the Everydays project, revealing how creating Blender art became part of his daily routine, along with the challenges, inspirations, and workflow behind the process.

Clarence Carter III

Sep 03, 2025

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How to Make Colorful 2D-Like Rabbit Warrior in 3D Using Maya & Substance 3D

Maurine Poncelet shared a breakdown of the Rabbit Warrior project, showing how the textures were made to create the 2D look and discussing the poses created for the presentation.

Maurine Poncelet

Sep 01, 2025

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Designing Atmospheric WWI Plane Crash Scene In Abandoned German Asylum

Leandro Grasso shared the breakdown of the No Man's Haven project, revealing the process behind creating a haunting WWI airplane crash at the entrance of a 19th-century German asylum.

Leandro Grasso

Aug 29, 2025

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Breakdown: Toon-Style Character with Inking in ZBrush & Substance 3D

Ken C shared with us a detailed breakdown of the Phantom of the Casino project, discussing the modeling and texturing of a hand-painted-style character with inking, using ZBrush, Substance 3D Painter, and Marmoset Toolbag.

Ken C

Aug 28, 2025

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Breakdown: Creating Realistic Fan Palm Using SpeedTree & Substance 3D Painter

Gerard Ivanov discussed his work on the Fan Palm project he made using SpeedTree and Substance 3D Painter, showing how he managed to create lifelike leaves in just 24 hours.

Gerard Ivanov

Aug 27, 2025

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Fur Grooming Techniques For Realistic Stitch In Blender

Oleh Yakushev joined us to share a detailed breakdown of his realistic take on Stitch, focusing on the fur grooming process using Blender.

Oleh Yakushev

Aug 26, 2025

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