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Interview

Creating Baby Yoda from The Mandalorian in 3D

Ivan Miya shared the workflow behind Grogu from The Mandalorian, explaining how the sci-fi stroller was created and what he did to convey Baby Yoda's small size using ZBrush, Maya, and Substance 3D Painter.

Ivan Miya

Dec 30, 2024

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How to Create a Photorealistic Post-Apocalyptic Mask with Maya, ZBrush & Substance 3D Painter

László Hackl guides us through the Metro Mask project, covering modeling, texturing, and rendering. He focuses on the texturing workflow and techniques that help this post-apocalyptic prop achieve a hyper-level of realism.

László Hackl

Dec 27, 2024

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Crafting Stylized Dreamy Shaved Ice Cream Shop With Substance 3D & UE5

Bram Tempelaere walked us through the creation of the Dream Shaved Ice Cream Shop project, explaining how to build a stylized, dreamlike environment with Blender, ZBrush, Substance 3D, and Unreal Engine 5 and sharing helpful resources.

Bram Tempelaere

Dec 26, 2024

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Creation of the 3D Model of Homelander: Sculpting, Texturing & Grooming

Adán Pérez provided a detailed breakdown of the Homelander project, discussing capturing the essence of the character and his sculpting, texturing, and grooming using Blender, ZBrush, Maya, and Mari.

Adán Pérez

Dec 25, 2024

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Creating Weathered Pirate Ship with Unreal Engine

Margaux Duboc talked about modularity in her Captain's Ship project, showed how she made barnacles using ZBrush and Substance 3D Painter, and showed her workflow with Unreal Engine's Nanite.

Margaux Duboc

Dec 24, 2024

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Modeling a Realistic Panasonic RF-2200 Radio Using Maya and ZBrush

Cody Trenholm shared with us the detailed process of creating a 3D model of a used Panasonic RF-2200 radio, highlighting the techniques used for modeling, texturing, and rendering. He discussed tricks that help contribute to the storytelling of the prop and bring it to life. 

Cody Trenholm

Dec 24, 2024

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Breakdown: Dark Warrior With Mace Crafted Using ZBrush & Substance 3D

Juan Zunino joined us to discuss the Mace Knight project, providing a detailed breakdown of how a dark, ancient warrior, fully armored with no exposed skin, was brought to life using ZBrush, Substance 3D Painter, Marvelous Designer, and Marmoset Toolbag.

Juan Zunino

Dec 23, 2024

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Customized Texturing of Dragon Ball's Cell with Substance 3D

Cino Lai shared a breakdown of the Substance Texture Design Pipeline of Cell project, discussing translating a 2D concept into 3D and creating Cell's cicada features, texturing segmented armor, skin, and eyes using custom materials with Substance 3D.

Cino Lai

Dec 23, 2024

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Learn to Make Realistic Double Karambit with Plasticity

Anatolii Kenc showed us the work behind his Double Karambit modeled in Plasticity and demonstrated how he made it look so realistic.

Anatolii Kenc

Dec 20, 2024

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