Interview
Marcel Bernardi on Reviving Breakers Collection with the QEE QUByte Emulation Engine
QUByte's Co-Founder and Lead Artist, Marcel Bernardi, told us how the team brought back Breakers Collection, a 90s-style arcade fighting game inspired by Street Fighter, in a new compilation, powered by their proprietary emulation technology.
Marcel Bernardi
Jun 20, 2025
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How to Set Up Stylized Troglodyte Village Material in Substance 3D Designer
Cyril Kessin discussed his workflow behind the Stylized Troglodyte Village material made in Substance 3D Designer, showed the Unreal Engine setup, and shared some advice for artists.
Cyril Kessin
Jun 20, 2025
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Building Lord of The Rings-Inspired Dwarven Mountain Stronghold in 3D
Sena Sarwari provided a breakdown of the Dwarven Vault, a large-scale real-time environment with a narrative centered around a dwarven mountain stronghold.
Sena Sarwari
Jun 20, 2025
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Creating Fantasy Story-Rich Scene Using ZBrush & UE5
Jurij Andreev talked to us about the Echoes of Battle project, discussing making an atmospheric large-scale scene and detailing the creation of different types of rocks, terrain, and dragon remains using ZBrush, Blender, Substance 3D Painter, and Unreal Engine 5.
Jurij Andreev
Jun 19, 2025
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Breakdown: Saying Goodbye to Hololive's Gawr Gura in Short Blender Movie
Myxo Mycota, the founder of Crash Landing Studios, shared the development process behind the short movie Graduation, inspired by Hololive's Gawr Gura, showing how the feelings of love, loss, and nostalgia were expressed with Blender tools.
Myxo Mycota
Jun 19, 2025
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Art-To-Experience Contest: A Creative Challenge by Emperia and 80 Level
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Creating Stylized 3D Environment Of Edo Japan Featuring Mount Fuji
Adrián García walked us through the creation of A Great View of Mount Fuji, a tranquil, modular environment set in Edo-period Japan and brought to life in Unreal Engine 5.
Adrián García
Jun 18, 2025
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Creating Realistic Tactical Boots with ZBrush & Substance 3D
Vladislav Vadimov showed us the workflow behind the Lowa Boot project, discussing creating a realistic 3D model of men's tactical boots using ZBrush, Maya, Substance 3D Painter, Marmoset Toolbag, and Unreal Engine 5, with a focus on sculpting, manual detailing, and rendering.
Vladislav Vadimov
Jun 18, 2025
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Zhou Xun: Recreating Chinese Actress in 3D
Caleb Runqiu Zhang shared how he recreated actress Zhou Xun using ZBrush and Marmoset Toolbag, showing the eye and hair setup.
Caleb Runqiu Zhang
Jun 17, 2025
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Designing Mountain Shrine Environment In Traditional East Asian Style
Yanely Villanueva shared a breakdown of the Echoes in the Mountain Shrine project, which blends Chinese and Japanese architectural elements, and detailed the process of creating a full rock kit.
Yanely Villanueva
Jun 17, 2025
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