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Interview: Crimson Moon is a Dark Fantasy Co-Op Soulslike Revitalizing the AA Market

03 September 2026 - ProbablyMonsters CMO David Reid explains Crimson Moon’s focused AA strategy, $19.99 pricing, self-publishing model, solo and co-op design, audience validation, and the opportunity between indie development and blockbuster AAA production.

#Interviews#Video Games#Game Development

How Agents 404 Devs Created a Prototype and Gained 120K Wishlists in Two Months

03 September 2026 - PlayHero Founder Anton Slashcev explains how Bezi helped his team prototype Agents 404 in one month, why core systems remain protected, and where human technical expertise is still essential.

#Interviews#AI#Game Development#IndieDev#Sponsored Article

Creating 3D Scene of Decaying Orthodox Church in Swamp

03 September 2026 - Nicolas Pablos discussed the workflow behind the Cult of the Tsar Fish project, explaining what inspired the scene, how he used a detailed sculpt-to-texture pipeline with ZBrush and Substance 3D Designer, and detailing how he built layered swamp vegetation from scratch.

#Environment Art#Interviews#Blender#Unreal Engine#Maya#SpeedTree#ZBrush#Substance 3D Designer#Substance 3D Painter

Building a Creepy 3D Fantasy Environment Inspired by Greek Mythology

02 September 2026 - Helena Hansen took us through the creation of the Blighted Harbour project, an atmospheric fantasy scene based on the River Styx and made as her first Blender project.

#Environment Art#Interviews#Blender#Unreal Engine#Houdini#ZBrush#Substance 3D Painter

Turning a 2D Illustration into a 3D Environment with a Hand-Painted Look

01 September 2026 - Shuming Zhang spoke about creating The WoodLand Pizzeria, covering his experiments with seasons and times of day and his exploration of procedural workflows to recreate the feel of hand-painted artwork.

#Environment Art#Interviews#Unreal Engine#Maya#SpeedTree#ZBrush#Substance 3D Designer#Substance 3D Painter
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Solo Dev on Making a Hand-Painted Hard Sci-Fi Adventure in Godot

01 September 2026 - Nikita Nplus1 discussed Mayak, a hand-drawn sci-fi adventure game, covering its gameplay, the creative process behind its art style, and his approach to self-marketing.

#Interviews#Video Games#Game Development#IndieDev#Godot

Interview: New Indie Game Uses Local AI Model Trained on Studio's Own Artists

31 August 2026 - Studio Atelico explains what it learned from building more than 10 game prototypes, including the need for authored constraints, on-device inference, statistical testing, artist consent, and closer collaboration between creative and technical teams.

#Interviews#AI#Game Development#IndieDev

How to Sculpt and Texture a 3D Fighter Character with ZBrush and Substance 3D

31 August 2026 - Josh Linao spoke about creating Iron Mitchell, a character inspired by fighting games like Mortal Kombat but with his own twist, and shared how he used Mike Tyson as a reference when sculpting the face.

#Character Art#Interviews#Unreal Engine#Marmoset Toolbag#Maya#ZBrush#Substance 3D Painter

Interview: How Mistfall Hunter Blends Soulslike Combat with Dark Fantasy RPG Extraction Mechanics

28 August 2026 - Bellring Games discusses combining Dark Souls-style action combat with Arc Raiders-like extraction tension, creating a ruined Nordic aesthetic, maintaining PvPvE readability, and responding to more than one million players.

#Interviews#Video Games#Game Development

How Tripo Is Tackling Clean Topology for its 3D Asset Pipeline

28 August 2026 - Tripo Co-Founder and Chief Scientist Dr. Yanpei Cao discusses Smart Mesh, generating usable topology in seconds, giving artists more control over generated assets, Gaussian Splats, production-ready 3D, and the shift from individual asset generation toward complete interactive worlds.

#Interviews#AI#3D Art#Animation#Character Art

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