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Interview

How To Create A Natural-Looking Long Waves Hairstyle

Hazel Brown shows us how to create long hair in Unreal Engine 5 and Maya, sharing useful tips for achieving natural-looking waves and clumps while maintaining a balance between realism and stylization.

Hazel Brown

May 16, 2025

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Moon Studios' Thomas Mahler Talks No Rest for the Wicked & Handling Online Haters

Thomas Mahler, the creative mind behind No Rest for the Wicked and the Ori duology, joins us to delve into Wicked's development, the inspirations behind the game, his thoughts on franchises that overstay their welcome, and how to combat online negativity.

Thomas Mahler

May 16, 2025

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Creating Detailed 3D Model of Old Bolt Cutter

Akshay Kumar discussed the Old Bolt Cutter project, talking about adding imperfections and rust to make it more realistic.

Akshay Kumar

May 15, 2025

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Breakdown: Building Game-Ready Desert Temple Environment

Almog Rotem guided us through the Dome Temple project, sharing how a game-ready environment inspired by Assassin's Creed Origins and Indiana Jones and the Great Circle was created with modular workflow, asset optimization, and real-time lighting.

Almog Rotem

May 14, 2025

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We Spoke to Is This a 3D Model? About AI, 3D Modeling & The Goal of Their Twitter Page

The 3D Artist behind the Is This a 3D Model? Twitter page has joined us to elaborate on their disdain for generative AI, discuss the goal of their page, and share a great method for distinguishing real 3D from AI slop.

Is This a 3D Model?

May 13, 2025

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Sculpting & Texturing Venom Using ZBrush & Substance 3D Painter

Soufiane Idrassi showed us the workflow behind the Venom project, discussing sculpting complex symbiotic shapes and teeth in ZBrush, texturing with Substance 3D Painter, and setting up lighting to highlight the character using Marmoset Toolbag.

Soufiane Idrassi

May 13, 2025

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Making A Game With Unreal Engine 5 In Four Weeks

Gabriel Dechichi shared with us the creation of Jetpack Bubblegum with UE5, an anime-style rail shooter featuring fast, fluid gameplay. He talks about the steps of implementing the whole game, how to unify visual assets to create a cohesive look, and how to set up a destructible environment.

Gabriel Dechichi

May 12, 2025

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How to Create Unusual Light Bulb Sci-Fi Gun in 3D

Daryna Kurhan shared a detailed breakdown of the Mad Science Gun, showing how to model realistic metal damage and make glass look good with emissive materials.

Daryna Kurhan

May 09, 2025

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Fight Against Crime In Troubled City As '80s Cop In The Precinct

Fallen Tree Games' Lewis Boadle joined us to discuss the making of The Precinct, sharing the inspirations and technical details behind its noir visuals, car chases, and sandbox crimes.

Lewis Boadle

May 09, 2025

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The world's most open and advanced real-time 3D creation tool for photoreal visuals and immersive experiences.

Reallusion software is a platform for digital human character creativity and animation. Emphasizing character scalability for creative and industry projects, Reallusion real-time characters are populating across Media and Entertainment, Metaverse, Digital Twin factories, Architectural visualizations, and AI Simulations.

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Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

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