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Interview

Creating Bold Elf Warrior Using Unreal Engine 5 & ZBrush

Safwen Laabidi shared the workflow behind the Elf Commander project, discussing in detail approaching skin details and setting up the character's eyes, hair, clothes, weapon, and accessories using Unreal Engine 5, ZBrush, Maya, Marvelous Designer, and Substance 3D Painter.

Safwen Laabidi

Nov 27, 2024

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How To Set Up Procedural Terrain With Unreal Engine 5.4

Alexandre Martin explained how to create a realistic environment with minimal complexity using Unreal Engine 5's native tools, detailing the workflow for generating fully procedural terrain using only two materials.

Alexandre Martin

Nov 27, 2024

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Creating Stylized Mausoleum from Modular Parts

Sheila Alessandrini shared the workflow behind the Lost Mausoleum project, explaining how she textured the scene using Substance 3D Designer and used modular parts to create the stylized look.

Sheila Alessandrini

Nov 26, 2024

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A Metal Bottle with a Worn Leather Sleeve Made with Blender & ZBrush

Salavat Karimov shares with us a detailed breakdown of creating this metal bottle, from modeling to texturing and rendering, explaining how the effect of worn leather with realistic, rough cracks and scratches has been achieved.

Salavat Karimov

Nov 26, 2024

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Creating A Realistic Take On Brazilian Folklore Story With Unreal Engine 5

Marcos Silva joined us to talk about Saci: The Cursed Hunt, explaining how a survival horror game based on Brazilian folklore utilized Unreal Engine 5 and its latest tools for character creation, level building, procedural generation, and more.

Marcos Silva

Nov 25, 2024

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The Journey of Creating the Nintendo Game Boy 1989 with Handy Boy

Maksym Danko talked to us about the Nintendo GAME BOY 1989 with HANDY BOY project, discussing how he created a lifelike console model with a sense of personal history and completed the modeling process in Plasticity, also using RizomUV, Blender, Substance 3D Painter, and Adobe Lightroom.

Maksym Danko

Nov 25, 2024

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Process of Creation: Realistic Ganondorf from The Legend of Zelda

Elena Maradei shared the workflow behind the realistic 3D model of Ganondorf from The Legend of Zelda, showing how she captured his age and worked with textures.

Elena Maradei

Nov 22, 2024

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How to Create a Vintage-Look Cozy House Inspired by Alan Wake 2 Style & Mood

Anton Mishchenko walks us through the creation of ANEMOIA, a vintage and cozy environment with rich props and a variety of materials, using Blender, Substance 3D Designer, and Unreal Engine, explaining how texturing and post-production help enhance storytelling.

Anton Mishchenko

Nov 22, 2024

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Recreating MAC-10 Gun With Plasticity & Substance 3D Painter

Bohdan Ishchuk told us about the Mac-10 project, explaining how the 3D version of the popular gun was made to capture realistic wear and tear using Plasticity, Blender, Substance 3D Painter, and Marmoset Toolbag.

Bohdan Ishchuk

Nov 21, 2024

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Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

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