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Making Of PETRACAL: Crawling Simulator Inspired By Cave Exploration Videos

25 February 2026 - FeralSquid told us how it created PETRACAL, a game where you crawl through caves and draw your own map, discussing its immersive design and sharing tips for developers.

#Interviews#Video Games#IndieDev

Creating Old Detective Character In 3D With Subtle Storytelling

24 February 2026 - Quentin Casse joined us to discuss his process behind creating an elderly detective inspired by L.A. Noire, showing how shapes and textures help tell the character's story.

#Character Art#Interviews#Marvelous Designer#Maya#Photoshop#ZBrush#Substance 3D Painter#Arnold

Creating Aged Weapon with Realistic Texturing Using ZBrush & Substance 3D

24 February 2026 - Lyubov Vasileva talked to us about the GM-94 project, discussing creating a 3D model of a weathered weapon with a focus on realistic texturing using ZBrush, Plasticity, Substance 3D Painter, and Marvelous Designer. 

#Interviews#Props#Blender#Marvelous Designer#ZBrush#Substance 3D Painter

How Oxide Games is Making a 'Next-Gen' RTS with Ashes of the Singularity II

23 February 2026 - This upcoming "massive scale" RTS features thousands of units on-screen and sprawling battlefields.

#Interviews#Video Games#Game Development#Game Engine

Creating an Environment to Capture the Atmosphere of the Back Alleys of Vietnam

23 February 2026 - Lenz Monath shared the process behind the Saigon Alley project, talking about what inspired the scene and how he built it with artistic authenticity and technical freedom, showing the essence of a hẻm.

#Environment Art#Interviews#Blender#Unreal Engine#Substance 3D Designer#Substance 3D Painter
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Breakdown: Creating a Game-Ready Retro-Futuristic Anomaly Detector

23 February 2026 - David MK shared the workflow behind the Anomaly Detector project, talking about how he organized the references, analyzed the concept, and built the detector with the purpose of showing a story.

#Interviews#Props#Blender#Marmoset Toolbag#ZBrush#Substance 3D Painter#RizomUV

Creating a City Builder and Crafting Game with a Cut-Out Paper-Style

19 February 2026 - David Ferriz, one of the founders of DevilishGames, talked about the Cutout Village game, sharing what inspired the design and explaining the development process.

#Interviews#Video Games#Game Design#Game Development

Indie Studio Co-Lead Discusses Creating a Game & How to Stay Competitive

19 February 2026 - Patrick McAvena, the President of an indie development studio Moving Pieces Interactive talked to us about the studio's philosophy, creating and distributing its title Shoulders of Giants, and how it approaches development to stay competitive in the market.

#Interviews#Video Games

How to Sculpt an Expressive and Realistic Character with ZBrush

18 February 2026 - Emanuel Molina talked about the process behind the Ash & Silence character, explaining how he sculpted the facial aspects of the character, focusing on the expression and the mood.

#Character Art#Interviews#Marmoset Toolbag#ZBrush

Building a Scene of an Abandoned Tree House Taken by Nature

17 February 2026 - Connor Brandenburger talked about the A Sanctuary Without Its Keeper project, explaining how he started to build the scene, how he modeled the structure, and how he created the foliage.

#Environment Art#Interviews#Blender#Unreal Engine#Marmoset Toolbag#Quixel#Substance 3D Painter

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