Modeling & Texturing a 3D Chinatown Environment
28 November 2025 - Klara Jug explained how she created the Chinatown Street project, going in-depth on the texturing pipeline and showing the working process behind the decals.
Experimenting with Houdini to Groom a Dog in a Ghost Costume
28 November 2025 - Maxime Schyns talked about the Trick or Treat project, offering an in-depth overview of the texturing and grooming workflows behind the model.
Breakdown: Setting Up a Detailed Windmill Environment in 3D
27 November 2025 - Adelyn Sultan shared an in-depth breakdown of her Windmill After The Rain project, discussing the material creation pipeline and showing how the lighting was set up.
Creating a Bowl of Daoxiao Noodles with Substance 3D
26 November 2025 - Chao Chang joined us to talk about the creation of a bowl of Chinese knife-cut noodles, explaining the use of the Principled BSDF shader to make it look like meatballs, beef chunks, and dried tofu have absorbed the broth.
Recreating Lionel Messi in 3D with ZBrush & Substance 3D Painter
26 November 2025 - Dhairyansh Dangara told us about his 3D take on Lionel Messi, detailing each stage of the face creation workflow and explaining how his iconic jersey was simulated.
From Film to Unreal: How to Make 3D Scenes Look Like Black-and-White Photos
25 November 2025 - Lighting Artist Scott McGrath has shared a comprehensive breakdown of his Simplistic 4 project, showing how you can make 3D scenes look like black-and-white photos and demonstrating his lighting setup in Unreal Engine 5.
How to Build a Laundry Room Using Unreal Engine 5 & Substance 3D
25 November 2025 - Yulong Huang showed the process of creating an indoor scene of a laundry room, explained how the assets were made from scratch, and spoke about setting up day and night lighting scenarios.
Sculpting a Frankenstein Monster with a Flower in Its Brain
24 November 2025 - Antone Magdy explained how he created the Frankie project, telling us how he proportioned the body and how he balanced the colors to make an expressive scene.
Recreating a Scene from the Rorschach Film Using Blender & Megascans
24 November 2025 - Blender_Aashaan shared a breakdown of recreating a scene from the movie Rorschach, explaining setting up the land using a complex shader with variations and noise to create the natural patterns and discussing the rigging and animation pipeline.
Last Login: Creating a 3D Environment With Lots of Details
21 November 2025 - Bartosz Sowa spoke about the Last Login project, discussing how he built the scene piece by piece and how he used Ambient Occlusion and Curvature Maps to get the old look on the computer and the telephone.
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