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The Undead Knight: Turning a 2D Concept into a 3D Sculpt

12 December 2025 - Cole Henry-Mashuga talked about the creation of the Undead Knight character, describing how he sculpted the body, armor, and dragon, and elaborating on his approach to texturing.

#Character Art#Interviews#Marmoset Toolbag#Maya#ZBrush#Substance 3D Painter

How To Create Chinese Yuan Coin Material

12 December 2025 - Dai Qi Yu told us about his Chinese-inspired coin material made with ZBrush and Substance 3D Designer, describing how each denomination was crafted.

#Interviews#Materials#Photoshop#ZBrush#Substance 3D Designer

Creating Animated Painterly Forest Using SpeedTree, Substance 3D, & UE5

11 December 2025 - Anastasia Kasyanik talked to us about her unfinished personal project with beautiful hand-painted forest scenes, explaining how she crafted the picturesque environments with SpeedTree, Substance 3D Painter, and Photoshop.

#Environment Art#Interviews#Blender#Unreal Engine#Photoshop#SpeedTree#Substance 3D Designer

Breakdown: Old Phone with History Created in 3D

11 December 2025 - Alexander Golovko shared the workflow of his Old Phone project, showing how he made the prop look "alive" and how he conveyed its fate and history through wear and tear.

#Interviews#Props#Marmoset Toolbag#ZBrush#Substance 3D Painter

4 Problem-Solving Methods Every Indie Developer Should Know

11 December 2025 - The Oldground Software team joined us to talk about their new game Ace Squared, explain how it was created, and share four neat problem-solving techniques they used during production.

#Interviews#Video Games#Game Development#IndieDev
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NVIDIA Talks the Changes in Content Creation & AI Workflows

11 December 2025 - NVIDIA's Ashlee Martino-Tarr and Sabour Amirazodi shared how they joined the company and explained how the rendering and material creation workflows changed in recent years.

#Interviews#NVIDIA#Sponsored Article

Crafting Elden Ring-Style Cathedral Environment Inspired By Real-Life Architecture

10 December 2025 - Horia Mocanu offered a comprehensive breakdown of the Marika's Cathedral of Gold project, covering his approach to pillar creation, lighting hierarchy, and set dressing to build a convincing Elden Ring-style environment.

#Environment Art#Interviews#Unreal Engine#Maya#ZBrush#Substance 3D Painter

Breakdown: Bringing to Life Moș Ifrim From All Sails Up in 3D

09 December 2025 - Sriram Venkatesh shared an in-depth breakdown of his Moș Ifrim project, detailing how the body was sculpted from scratch, how he textured the character with the intention of showing his story, and how he gave the props their wear and tear.

#Character Art#Interviews#Marvelous Designer#Maya#ZBrush#Substance 3D Painter

A Two-Person Team’s Guide to Indie Game Growth

09 December 2025 - Blood Pact Studios shared with us how the team was formed and how they created the games Bonesaw and Retro Rewind, overcoming the challenges that come with self-publishing games.

#Interviews#Video Games#Game Development#IndieDev

Creating Sci-Fi-Inspired Material Using Blender & Substance 3D

08 December 2025 - Dave Miragliotta talked to us about creating the Sci-Fi Hatch material, discussing the modeling process in Blender and completing the texturing in Substance 3D Painter.

#Interviews#Materials#Sponsored by Adobe Substance 3D#Blender#Marmoset Toolbag#Substance 3D Painter

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