Articles
Substance Source Adds Hybrid Scanned Objects
Substance announced a massive release of 658 hybrid atlases and 85 procedural scans.
Author
Arti Sergeev
Published on
Dec 12, 2019
CZ Scorpion Evo 3: Building Guns in 3D
Nebojsa Nikodijevic did a breakdown on his awesome project that he worked on during the Weapons and Props for Games course at CGMA and shared his workflow in Maya and Substance Painter.
Author
Nebojsa Nikodijevic
Published on
Dec 06, 2019
Metro Station in UE4: Modular Approach
Yurie Kawana did a breakdown on her recent project, Shinjyuku Station, discussed the structure of the scene, shared her approach to lighting and gave some piece of advice for other artists.
Author
Yurie Kawana
Published on
Dec 03, 2019
Stylized Art: Forgotten Scene Production Guide
Ken Bock shared his approach to stylized art and did a breakdown on the Forgotten scene that he worked on during the Environment Artist Bootcamp at Game Art Institute.
Author
Ken Bock
Published on
Nov 29, 2019
Environment Art: Skygarden Production Breakdown
Antoine Lambert took the Organic World-Building Course at CGMA and did a breakdown on his amazing Skygarden project that he created during it.
Author
Antoine Lambert
Published on
Nov 28, 2019
Morels: The Hunt Game Production
Abrams Studios discussed a new way of game funding for start-ups and shared the production of their recent game, Morels: The Hunt.
Author
Abrams Studios
Published on
Nov 25, 2019
Weapon Art: Chiappa Rhino Production Guide
Justin Akiyama did a breakdown on the project that he created during the CGMA Weapons and Props for Games course, discussed the most important steps in the gun production and shared his texturing workflow.
Author
Justin Akiyama
Published on
Nov 22, 2019
Hair and Clothing Study by Cherylynn Lima
Cherylynn Lima recently published her new amazing character project with a little breakdown on it. Take a look!
Author
Ellie Harisova
Published on
Nov 21, 2019
Weapon Production: Modeling and Rendering Tips
Daulet Bekishev did a huge breakdown on his first project, CZ-75 SP01 Shadow Target II, and shared his learning experience while working on it.
Author
Daulet Bekishev
Published on
Nov 20, 2019