Articles
Making a 3D Anime Girl in ZBrush & Substance Painter
Antonella Amodio talked about creating an anime girl in 3D for the Art Heroes academy.
Author
Antonella Amodio
Published on
Apr 22, 2021
Making a Stylized Abandoned Scene in UE4
Zurab Barisashvili talked about creating a stylized scene with an abandoned building and dense vegetation in Maya, Substance, and Unreal Engine 4.
Author
Zurab Barisashvili
Published on
Apr 22, 2021
Making a Pistol Prop in ZBrush & Substance
Johan Lind shared a breakdown of the Short Power project, discussed working on details, and talked about setting up the light.
Author
Johan Lind
Published on
Apr 20, 2021
Creating a Realistic Captain in ZBrush & Marvelous Designer
Character Artist Josh Wallace talked about designing Captain Jacq Lock and shared a lot of WiP photos.
Author
Josh Wallace
Published on
Apr 19, 2021
Making a Beautiful Pond in ZBrush & UE4
Inka Sipola showed us how to create a detailed pond and shared advice on water shaders.
Author
Inka Sipola
Published on
Apr 15, 2021
Creating Weapons for Cyberpunk 2077
Csaba Szilagyi talked about creating weapons and vehicles for Cyberpunk 2077, discussed the workflow, and shared a piece of advice with aspiring Props Artists.
Author
Csaba Szilagyi
Published on
Apr 14, 2021
Creating a Watchmaker's House in Substance & UE4
Jaume Rovira shared a breakdown of the Watchmaker House the artist recreated from a 2D concept, talked about how to make more than 40 unique props by reusing the same materials.
Author
Jaume Rovira
Published on
Apr 13, 2021
Smithy: Creating a Stylized Diorama in Substance & UE4
Stefan Zeibekis shared the workflow behind the project Smithy, told us how to turn a 2D pixel-art concept into a stylized 3D diorama.
Author
Stefan Zeibekis
Published on
Apr 12, 2021
Making a Stylized Sword in Substance & Blender
Nick Duarte showed us how to create a Fortnite-inspired stylized sword using Krita, Blender, Substance Painter, and Marmoset Toolbag.
Author
Nick Duarte
Published on
Apr 07, 2021