Augustas Krivelis broke down the production process of his UE4 scene, The Yard, and talked about work with references, texturing, materials, scene assembly, and more.
Anshul Sharma described step-by-step the modeling and texturing workflows for his 3D gun Remington Derringer.
Check out 4 Gumroad packs with Blender add-ons for hard-surface details and a guide on how to create game assets.
Check out a cool add-on for creating stylized textures in no time from Anton Rabarskyi.
The NVIDIA team did an interview with the Magazine by Substance and shared its texturing approach in Substance tools for the Marbles RTX Demo.
Travis O’Connor talked about Folkvangr and Baphomet, two environments that are part of his larger cyberpunk project Megaplex 42 created during his studies at Vertex School.
James Hyun did a breakdown of his stylized character Viking Warrior made during the course Stylized Characters in 3D at CGMA.
Alex Bouhabén did a breakdown of his latest game-ready asset Medical Pocket Watch: modeling and retopology, metal and glass texturing in Substance Painter, rendering in Marmoset Toolbag, and more.
Faye Smith talked about the production of her project Abandoned Home: blockout, texturing with Substance Painter and Quixel Mixer, material and scene setup in Unreal Engine 4.
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- 5UV-Packer 3 Released For Free
- 6Battlefield 4 Fanart: Creating an Abandoned Construction Site in UE4
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