Articles
Demon Slayer's Zenitsu Agatsuma Recreated in 3D
The artist utilized ZBrush, Blender, and Substance 3D Painter to create the character.
Creating a Living Room Scene in Unreal Engine 5.1
Marcos Silva has shared a comprehensive breakdown of the Living Room project, outlining the initial composition plan, detailing the modeling and texturing workflows, and offering insight into the decision to utilize Unreal Engine 5.1 for the project.
Post-Apocalyptic Fabric & Leather Materials for Substance 3D Painter
There are 26 materials to make your scene more realistic.
Elden Ring-Inspired Godskin Temple Scene Made in Unreal Engine
The environment was made by Eugenia Lysa for SmoughTown's most recent Elden Ring Lore video.
Recreating Chris Pratt as Marvel's Star-Lord with Blender, ZBrush & Substance 3D Painter
Fan Zhang shared the workflow behind the Star-Lord project, explained the texturing process, and talked about achieving a character's likeness.
Delicious Apple Pie Made with 3ds Max, Substance 3D Painter & RealityCapture
Pete Mc Nally has presented another great creation.
Making a Plague Tale-Inspired Environment With Unreal Engine 5
3D Environment Artist Vivek Kumar Thakur has shared a short breakdown explaining how the Plague Tale-inspired scene was made using Maya, Substance 3D Painter, ZBrush, and Unreal Engine 5.
Setting Up a Calming 3D Forest Scene With Blender & UE5
Ray Vanderhaegen explained the modeling and texturing workflows behind the Finnish Serenity project, showed how the vegetation was set up, and discussed the rendering process in Unreal Engine 5.
The Last of Us' Joel, Ellie & Clickers Recreated as Knitted Puppets in 3D
The project was made using Maya, ZBrush, Substance 3D Painter, and Houdini.