Bench Grinder: Workflow Tips for Hard-Surface Prop Production

Parth Naik shared plenty of details behind his 3D Bench Grinder: from texture padding and baking to working with a highpass filter in Substance Painter, setting up wear and tear, and presentation in Marmoset Toolbag.


Parth Naik

Published on

Jan 20, 2021

Pine Wood Garage: Texturing with Blend Masks in Substance Painter

David Bullock did a breakdown of his Pine Wood Garage scene, discussed his texturing workflow in Substance tools in detail, revealing his approach to creating blend masks in Substance Painter, and talked about scene assembly and composition.


David Bullock

Published on

Jan 04, 2021

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