Articles

The Yard: 3D Environment Breakdown

Augustas Krivelis broke down the production process of his UE4 scene, The Yard, and talked about work with references, texturing, materials, scene assembly, and more.

Author

Augustas Krivelis

Published on

Sep 24, 2020

Making a Medical Pocket Watch in Maya and Substance Painter

Alex Bouhabén did a breakdown of his latest game-ready asset Medical Pocket Watch: modeling and retopology, metal and glass texturing in Substance Painter, rendering in Marmoset Toolbag, and more.

Author

Alex Bouhabén

Published on

Sep 15, 2020

Creating an Abandoned Home Interior in UE4

Faye Smith talked about the production of her project Abandoned Home: blockout, texturing with Substance Painter and Quixel Mixer, material and scene setup in Unreal Engine 4. 

Author

Faye Smith

Published on

Sep 14, 2020

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