Articles
Creating Hyperrealistic Kitchen Props Using Photogrammetry & Modeling Software
Lisa Bilai shared with us the creation of optimized and game-ready kitchen assets, including fruits, vegetables, and a bowl, using the photogrammetry technique and RealityCapture. She discussed her setup and how to capture full rotations, along with workflows for items that are tricky to scan.
Lisa Bilai
Apr 29, 2025
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Creating Art Deco-Inspired Animation Of Rich Girl's Soccer Dream With Cinema 4D & Mocap
David Sujono, who took second place in Chasm's Call with Offside, joined us to share how he used Cinema 4D, Character Creator 4, Substance 3D, and Rokoko SmartSuit Pro II to animate a privileged young girl longing for soccer companions.
David Sujono
Apr 29, 2025
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Fantasy-Inspired Stylized Vintage Character Made in ZBrush & UE5
A mysterious setup by Jianbao Xu.
Emma Collins
Apr 28, 2025
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Substance 3D Creator Sébastien Deguy Leaves Adobe
Presumably, Allegorithmic veterans will take the lead within Adobe's 3D team.
Theodore McKenzie
Apr 28, 2025
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Stunning Japanese UE5 Scene with Vertex Painting Peeling Effect
A new wonderful project by Jolan Huijskes.
Emma Collins
Apr 24, 2025
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Creating a Black Myth: Wukong-Inspired Door with Lifelike Vegetation
Ugo Menchi provided a detailed breakdown of the Wu Kong Door project, discussing sculpting intricate ornaments, texturing wood, plaster, and bricks, and adding realistic vegetation with 3ds Max, Blender, ZBrush, and Substance 3D.
Ugo Menchi
Apr 23, 2025
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How To Create A Stylized Torii Gates Scene With Unreal Engine
Vladislav Svilpe shared with us a detailed breakdown of the atmospheric environment based on a concept featuring Torii Gates, which was created with Unreal Engine. He shared insights on how to create beautiful grass, how to sculpt and texture stylized wood, and techniques to make the scene look lively.
Vladislav Svilpe
Apr 22, 2025
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Stylized Futuristic Character Created with ZBrush, UE5 & Substance 3D
A beautiful work by Zhuwang Hua.
Emma Collins
Apr 22, 2025
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Realistic Kirby-Themed Game Boy Model Created in 3D
The author employed Blender, Substance 3D Painter, and Nuke to imagine a nostalgic and dynamic Game Boy Advance SP commercial.
Theodore McKenzie
Apr 22, 2025
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