Antonella Amodio talked about creating an anime girl in 3D for the Art Heroes academy.
Zurab Barisashvili talked about creating a stylized scene with an abandoned building and dense vegetation in Maya, Substance, and Unreal Engine 4.
Johan Lind shared a breakdown of the Short Power project, discussed working on details, and talked about setting up the light.
Character Artist Josh Wallace talked about designing Captain Jacq Lock and shared a lot of WiP photos.
Inka Sipola showed us how to create a detailed pond and shared advice on water shaders.
Csaba Szilagyi talked about creating weapons and vehicles for Cyberpunk 2077, discussed the workflow, and shared a piece of advice with aspiring Props Artists.
Jaume Rovira shared a breakdown of the Watchmaker House the artist recreated from a 2D concept, talked about how to make more than 40 unique props by reusing the same materials.
Stefan Zeibekis shared the workflow behind the project Smithy, told us how to turn a 2D pixel-art concept into a stylized 3D diorama.
Nick Duarte showed us how to create a Fortnite-inspired stylized sword using Krita, Blender, Substance Painter, and Marmoset Toolbag.
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- 3Elon Musk’s Neuralink Team Shows A Monkey Playing Pong With Its Mind
- 4Epic Games Raises $1B to Build Metaverse
- 5The Last of Us: Using Game Elements to Subvert Expectations
- 6A Look at NPC Locomotion Tech Developed for Half-Life Alyx
Snowed Inn: Making an Environment in GoT-StyleTHANKS·
Rock Shader Pipeline: From ZBrush To UnrealIts really cool! Have learned something new! Thanks 80.lv and Vishal R...·
Create 3D Avatar From A Single ImageAnother great option is https://readyplayer.me. It's free to use...·
Getting Started as a Prop ArtistThank you for having me :)·
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