Malte Resenberger-Loosmann shared a mini-tutorial on how to create post-apocalyptic AK straps. Check it out!
Clarence Ong did a detailed breakdown on the project that he worked during the UE4 Modular Environments at CGMA, talked about working with references, shared his texturing workflow and game some tips on creating decorative assets.
- Environment Art
- 3d art
- 3ds max
- environment art
- level design
- Substance Painter
- Unreal Engine 4
- Substance Designer
Lauren McKenzie did a breakdown on the recent lighthouse project that she worked on during the Organic World Building in UE4 course at CGMA, talked about her approach to creating organic materials in Substance tools and shared some tips on how to make a nice scene in a short period of time.
Chen Jiangtao has recently shared his stunning 3D work called Disproportionate marriage.
Jacopo Ortolani did a huge breakdown on his awesome character project that he made in the custom engine, discussed the retopology and talked about his approach to hair creation and creating shaders.
Pavel Filimonov talked about his project Traktir and explained in detail how he worked on props and lighting in Blender and UE4.
Joe Farkas discussed the environment project that he worked on during the Intro to Environment Art course at CGMA, shared his workflow with textures and talked about the biggest challenges he faced during the production.
Artem Ridnyy discussed his fan art project inspired by the work of Shem Dawson.
Rakan Khamash discussed his workflow in MODO, shared his first impressions of it and talked about its advantages and compatibility with other tools.
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