Lighthouse Production Guide: Substance Tools Workflow

Lauren McKenzie did a breakdown on the recent lighthouse project that she worked on during the Organic World Building in UE4 course at CGMA, talked about her approach to creating organic materials in Substance tools and shared some tips on how to make a nice scene in a short period of time. 


Lauren McKenzie

Published on

Jan 09, 2020

Character Art: Hair Creation, Texturing, and Retopology

Jacopo Ortolani did a huge breakdown on his awesome character project that he made in the custom engine, discussed the retopology and talked about his approach to hair creation and creating shaders. 


Jacopo Ortolani

Published on

Jan 03, 2020

Viking Settlement Ruins Production Guide

Joe Farkas discussed the environment project that he worked on during the Intro to Environment Art course at CGMA, shared his workflow with textures and talked about the biggest challenges he faced during the production.


Joe Farkas

Published on

Dec 30, 2019

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