Peter Dimitrov came back with the breakdown of his stunning work, The Neon Graveyard, and shared some tips on mimicking the neon light.
Virendra Pratap Singh did a breakdown on his recent project, Balinese: Guardian Statue, and shared his workflow.
The Forgotten One team talked about their student project that mixes Rapunzel tale and horror elements: level design, asset production, materials and more.
Andrew Averkin released a pre-prepared template for World Machine that will help you set up nice-looking terrains in a short amount of time.
Kevin Skok did a breakdown of his Bismuth Security Mech project made with Blender and Substance Painter and gave recommendations to hard-surface artists.
Dylan Kowalski talked about his version of the legendary character and shared his workflow of creating hair and skin shaders.
Adrienne Lange shared some tips and talked about difficulties with skin texturing and color choice during the creation of her version of Merlin.
Hatim Mandarwala participated in King Arthur ArtStation Challenge and talked about the props created for it: the Tomb of Arthur, Lancelot’s Helm, and Solomon’s Ship.
Jose Antonio De La Hera Gilarranz shared the production details of his character Valkyrie made in ZBrush, Maya, Mari, and Substance Painter.
80 Level RelaunchedTo be honest, the previous version of the site was definitely clearer...·
80 Level RelaunchedWhat I really liked about the previous design was how I could see at a...·
80 Level RelaunchedVery sad. The previous design was more understandable and clean. I don...·
80 Level RelaunchedI still like the old design.
In the previous version of the page ca...·
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