Articles
Populate Toolset: A Free Tool for Art Directing Instances in Houdini
The tool was developed by Sharan Vaswani.
The Last of Us' Joel, Ellie & Clickers Recreated as Knitted Puppets in 3D
The project was made using Maya, ZBrush, Substance 3D Painter, and Houdini.
Free Cobweb Generator for Houdini
Developed by José León Molfino, this procedural generator allows you to turn straight lines into appealing webs.
Early Plant LookDev of God of War Ragnarök's Ironwood
The plants were made by Kevin Quinn using ZBrush, Houdini, and KeyShot.
Creating a Creepy Monster in Maya, Houdini & Arnold
Mirko Zambataro shared the workflow behind the Monster project and thoroughly explained how the VFX and lighting were set up.
Cinematic Droplets Pack for Unreal Engine 5
The pack comes with 100 single droplet variations and 20 pre-scattered variations created in Houdini for UE5.1.
Tutorial: USD Basics with Houdini Solaris
SideFX published a great guide on how to work with Houdini's suite of look development, layout and lighting tools.
Setting Up a Hurricane Simulation in Houdini
FX Artist JJ Sun has shared a comprehensive breakdown of her recent Hurricane Simulation project, explained how the destructible building was set up, discussed the environmental effects, and showed how the simulation was rendered in Houdini Solaris using the USD pipeline.
A Quick and Easy Way to Generate Cities in Houdini
The setup requires only two nodes.