Ivan Larinin told us about the way he worked on creating the Underwater Laminaria animation in Houdini.
SideFX made Houdini Engine for Unity and UE4 free for commercial use.
Check out a guide by Simon Verstraete on how to work with lights in Houdini.
Check out 5 packs with assets and tutorials on how to achieve a realistic look of a procedurally made terrain or a landscape using Houdini, Unreal Engine 4, and custom tools.
Matthijs Verkuijlen shared some insights into the use of Procedural Dependency Graphs (PDG) in asset and terrain production as well as work with logs and telemetry data.
Check out an awesome new demo by Danil Krivoruchko.
Don’t miss out on the first episode of Houdini’s HEX series.
Check out a few courses and tutorials that will help you learn the water and clouds simulation using Houdini. The compilation also includes a bonus pack with VDB clouds from screenglow.
Fianna Wong shared some insights into the production of The Dawning, SideFX's short film created with Houdini tools: terrain generation, character animation, rendering, a look at Solaris, and more.
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