Check out a quick guide by Simon Verstraete (Twitter) on how to set up a house generator inside Houdini.
The Fishing Cactus game studio talked about game production and shared their workflow with the Nanotale game.
Having troubles with layering materials in Substance Designer? Here's a guide on how to simulate the result and bake out the heightmap using Houdini.
SideFX shared a new guide on how to create a Sci-Fi Panel Generator for game engines such as Unity.
James Tupper broke down the abstract artwork created at CGMA during the course Abstract FX in Houdini and gave a lot of useful tips.
Have a look at an online course that will teach you advanced techniques for generating complex terrains and landscapes with Houdini to use inside game engines like Unreal Engine 4.
Madison Kramer and Ergun Akleman have recently presented their study that discusses a procedural approach to generate a variety of American Second Empire houses.
Roman Cyganov talked about the production of realistic portraits and shared his workflow in ZBrush & Houdini.
Omri Schick talked about his recent voxel creation and shared some tips on using Houdini.
80 Level RelaunchedTo be honest, the previous version of the site was definitely clearer...·
80 Level RelaunchedWhat I really liked about the previous design was how I could see at a...·
80 Level RelaunchedVery sad. The previous design was more understandable and clean. I don...·
80 Level RelaunchedI still like the old design.
In the previous version of the page ca...·
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