Xiao Zhe Jin did a breakdown of animated VFX, discussed the approach to gathering references, choosing colors and shared favorite tools.
Renaud Berger, a team member of EXE Collective, talked about their Houdini-Based Building Tool for UE4 that can assist in making different sorts of buildings quickly and efficiently.
A step-by-step 4-part guide from Simon Verstraete and the Houdini team.
SideFX and Emily Fung have recently shared a thorough guide for Houdini users.
Houdini 18 is finally here, introducing SideFX Solaris and more.
The team of EXE Collective has recently presented their cool house-building tool set up in Houdini.
Learn how you can make a sci-fi looking building in Houdini.
Yongji Chen prepared a little breakdown of his Ice Bunny simulation made in Houdini.
Applied Intuition teamed up with the UX Team from Toyota Research Institute to work on creating a realistic environment for Lexus LF30 VR experience at the Tokyo Motor show.
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