Enguerrand Michelin discussed his last New3dge school project, the Beyond the Line game, where he worked on the environment, shared his approach to architectural details and talked about the biggest challenges in the production.
The Quixel shared a recording of their recent livestream on snowy projects.
Antoine Lambert took the Organic World-Building Course at CGMA and did a breakdown on his amazing Skygarden project that he created during it.
Maria Yue discussed the recent London Fog project, shared her workflow in Unreal Engine and gave some tips for those who want to become a lighting artist.
Abrams Studios discussed a new way of game funding for start-ups and shared the production of their recent game, Morels: The Hunt.
Ted Mebratu did a breakdown on recreating a video scene for the Unreal Film Jam submission, shared his workflow in Unreal Engine and discussed his approach to using Quixel Megascans for vegetation.
Have a look at another nice pack for UE4. Free of charge in November!
Oguzhan Kar shared their workflow in Laertes Studios, discussed their approach to creating and using modeling assets and did a breakdown on the creation the SteamPunk Environment. Their pack is now available on the Unreal Marketplace.
Learn what ray tracing is and how to work with it in Unreal Engine!
Game Boy Pokémon in 3DI like this one. I guess that everyone wished about Pokémon in childho...·
Artyom Olegovich Pletnyov
Epic Games Acquires QuixelThis is amazing when i have seen that i have hire electrical services...·
The GDC Talk About Visual Development in Gameshttps://www.mygeekshelp.com/apple-icloud-password-recovery/
Emma Smith: Building Stylized Assets For GamesMust be thanks for the great article i really like your post and it is...·
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