Articles

Beyond the Line Environment Production Guide

Enguerrand Michelin discussed his last New3dge school project, the Beyond the Line game, where he worked on the environment,  shared his approach to architectural details and talked about the biggest challenges in the production.

Author

Enguerrand Michelin

Published on

Dec 11, 2019

The Waiting Place: Video Scene Production

Ted Mebratu did a breakdown on recreating a video scene for the Unreal Film Jam submission, shared his workflow in Unreal Engine and discussed his approach to using Quixel Megascans for vegetation. 

Author

Ted Mebratu

Published on

Nov 25, 2019

Level Design: Steampunk Environment Production

Oguzhan Kar shared their workflow in Laertes Studios, discussed their approach to creating and using modeling assets and did a breakdown on the creation the SteamPunk Environment. Their pack is now available on the Unreal Marketplace.

Author

Oguzhan Kar

Published on

Nov 15, 2019

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