Creating a Horizon Forbidden West-Inspired Jungle Scene With UE5
Technical Vegetation Artist Michael Gerard has returned to 80 Level to tell us about the new Jungle River project, inspired by Horizon Forbidden West, share the workflow behind the environment, and explained how the Fluid Flux plug-in was used to create the scene.
Working with Lumen & Nanite in Unreal Engine 5
A Landscape Artist Michael Gerard returns to tell us about new tools that Unreal Engine 5 offers – Lumen and Nanite and how to use them in your projects.
Death Stranding-Style Scene: Assets, Vegetation, Composition Workflow
Michael Gerard did a breakdown of his Death Stranding-inspired scene and discussed his approach to working with Megascans assets, creating materials in Substance Designer, shared his workflow on vegetation in SpeedTree, talked about lighting setup and landscape composition.
Technical Side of Environment Art in UE4
Michael Gerard did a breakdown of his Abandoned Train scene made with UE4, Megascans, and SpeedTree: moss creation, Cover System, PP Material, and more.
Natural Scenes with SpeedTree & Quixel Mixer
Michael Gerard shared the details of his process of working on natural scenes and vegetation with UE4, SpeedTree, and Quixel Mixer.