Remy Vignaud has shared the workflow behind The Old Sanctuary project, talked about creating assets in ZBrush and Substance 3D Painter, and discussed the lighting setup in Unreal Engine 5.
An Environment Artist Son Nguyen shared an extensive breakdown of the Last Stop project, explained how to combine different texturing methods, and revealed some worthy design principles of assembling a scene.
An Environment Artist Miha Maruško shared an extensive breakdown of an ancient architecture-inspired New Babylon scene, thoroughly explained the lighting and texturing processes, and showed us how the scene was assembled.
Shuchang Wang shares the workflow behind the scene inspired by Hayao Miyazaki, breaks down the colorwork, and talks about the importance of feeling the painting.
Check out this collection of free Substance 3D Designer generators and materials made by Jefferson Smith.
This flexible generator by Oday Abuzaeed even allows you to animate the final result.
Check out a new generator for procedural fabric designs in 3D.
Users can now download more than 290 materials for free.
This material will allow you to adjust the levels of detail and wear.
Making a Steampunk Machine Gun in Fusion 360 & Substance 3D PainterKnowing what format you exported from Fusion would be awesome, was it...·
Making a Steampunk Machine Gun in Fusion 360 & Substance 3D PainterHow do you make/export low-poly versions from Fusion?·
A Closer Look at Texturing in Arcane Part 2That headline is a little bit of a catfish.
Making a Steampunk Machine Gun in Fusion 360 & Substance 3D PainterThis is amazing, I am very well versed in Fusion / Have tried several...·
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