Rafael Serralheiro broke down the Tipi Tales project, showing how it helped improve his texturing skills and explaining why he chose a 35mm lens for the final render.
Aleksei Bachinskii told us about the Sci-Fi Apartment project, showed how the modular assets were arranged, and discussed how the lighting was set up to create a cinematic look.
Subash Chander has told us more about the Abandoned Staircase project, spoke at length about modeling and texturing the assets, and showed how Unreal Engine 5 was used to create a realistic atmosphere.
Jonas Armellini has walked us through the process of creating an oil painting generator in Substance 3D Designer, as well as told us how renders were set with the help of Marmoset Toolbag.
Michal Patton has spoken about the production process behind the Cadet project, detailing the modeling and texturing pipelines and explaining how the stylized shader for the character was made in UE5.
Cloud Imperium's Dan McCabe showed a cool shader the team has prepared for Star Citizen.
The entire building consists of a single texture, with no modeling involved.
Camilo Franco has walked us through the process of creating the Tiger Lily project, detailing the modeling and texturing pipelines and explaining how Houdini was used in production.
The artist used Maya, ZBrush, and Substance 3D software to create the assets.
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- 5This AI Model Can Turn Text Prompts Into 3D Models
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CS Fans Criticize Counter-Strike 2 For Poor OptimizationI havent had any problems on mid-high range graphical settings, and my...·
Epic Games Fires 870 Because of Fortnite's Lower Profits"diminishing profits of Fortnite" LOL. They make over $1 mil...·
This ZBrush Plug-In Automates 90% of Your Retopology TasksThe plugin performs a very important function. With just one click, yo...·
A Stylized Mushroom House Made in UE5, 3ds Max, ZBrush & Substance 3D PainterI'm feeling good just by looking at this hahaha, incredible.·
de Paula Barbosa Rafael
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