Designing an Old Jungle Temple in ZBrush, Substance & UE5

Remy Vignaud has shared the workflow behind The Old Sanctuary project, talked about creating assets in ZBrush and Substance 3D Painter, and discussed the lighting setup in Unreal Engine 5.



Published on

Jan 18, 2022

Mixing Various Architectural Styles to Create an Ancient City

An Environment Artist Miha Maruško shared an extensive breakdown of an ancient architecture-inspired New Babylon scene, thoroughly explained the lighting and texturing processes, and showed us how the scene was assembled.


Miha Maruško

Published on

Jan 06, 2022

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