Clarence Lowe discussed step-by-step how he created a Japanese scene with Golden Ginkgo trees and breathed life into it with subtle animations of the wind and falling leaves.
Maria Ardinceva prepared a detailed breakdown of her UE4 environment Snowy Ruins: terrain creation and mountains, material setup, vegetation, lighting, and more.
Vial Rouat shared a step-by-step overview of his atmospheric modular environment showing how he set up different intricate ornaments and pieces.
Check out 10 awesome pieces of art made in Substance Designer.
David Bullock did a breakdown of his Pine Wood Garage scene, discussed his texturing workflow in Substance tools in detail, revealing his approach to creating blend masks in Substance Painter, and talked about scene assembly and composition.
Atilla Ishi shared some production details of the project Ottoman Turkish Coffee House, a UE4 interior scene based on Orientalist paintings.
Narcis Calin, a 17-year-old artist, talked about his latest scene The Workshop made in 3ds Max, V-Ray, and Substance Designer.
Technical Art Director Krzysztof Krzyścin discussed with Magazine by Substance the team’s texturing pipeline for Cyberpunk 2077 using Substance Painter and Substance Designer.
Aleksandar Danilovac discussed step-by-step how he created Victorian City Street, a UE4 environment made in Maya, ZBrush, Substance Painter, and Substance Designer.
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- 4Flight Simulator Gameplay vs Real-Life Footage
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- 6Creating a Vintage Camera in Blender and Substance Painter
Floating Islands: Setting Up Stylized Shaders with HDRP in UnityHi, amazing work! Can you give more details about how you did the AO f...·
Working on Stylized Assets in ZBrush: Detailing Wood and MetalThanks for the tutorial:)·
playrix Alexander Khorkov
Creating Realistic Hairstyles in XGen: Workflow TipsInteresting would be to know, which is the difference in comparison wh...·
Working on Stylized Assets in ZBrush: Detailing Wood and MetalReally love your work !·
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