Articles
Learn How to Texture Native American Environment Using Substance 3D
Rafael Serralheiro broke down the Tipi Tales project, showing how it helped improve his texturing skills and explaining why he chose a 35mm lens for the final render.
This is How You Can Leverage Unreal Engine 5 to Light a Sci-Fi Scene
Aleksei Bachinskii told us about the Sci-Fi Apartment project, showed how the modular assets were arranged, and discussed how the lighting was set up to create a cinematic look.
Rendering & Lighting a Photorealistic Abandoned Scene in Unreal Engine 5
Subash Chander has told us more about the Abandoned Staircase project, spoke at length about modeling and texturing the assets, and showed how Unreal Engine 5 was used to create a realistic atmosphere.
Setting Up an Oil Painting Generator in Substance 3D Designer
Jonas Armellini has walked us through the process of creating an oil painting generator in Substance 3D Designer, as well as told us how renders were set with the help of Marmoset Toolbag.
Setting Up a Stylized Character Shader With Unreal Engine 5
Michal Patton has spoken about the production process behind the Cadet project, detailing the modeling and texturing pipelines and explaining how the stylized shader for the character was made in UE5.
Impressive Damage Shader Created in Substance 3D Designer For a Game
Cloud Imperium's Dan McCabe showed a cool shader the team has prepared for Star Citizen.
A Fully-Procedural 3D Material Based On The Colosseum
The entire building consists of a single texture, with no modeling involved.
Tiger Lily: Using Houdini in Character Art Workflows
Camilo Franco has walked us through the process of creating the Tiger Lily project, detailing the modeling and texturing pipelines and explaining how Houdini was used in production.
Firelights' Base From Arcane Recreated in Unreal Engine 5
The artist used Maya, ZBrush, and Substance 3D software to create the assets.