Articles
Making a Beautiful Pond in ZBrush & UE4
Inka Sipola showed us how to create a detailed pond and shared advice on water shaders.
Author
Inka Sipola
Published on
Apr 15, 2021
Creating an Animated Robot in ZBrush, Substance & UE4
Michael McDonald showed us how he worked on his PEACEBRINGER project in ZBrush, Substance Painter, and Unreal Engine.
Author
Michael McDonald
Published on
Apr 13, 2021
Creating Mortar-Covered Bricks in Substance Designer
Rosen Kazlachev showed us how to create mortar-covered bricks in Substance Designer, discussed the workflow, and shared some advice on using the tool.
Author
Rosen Kazlachev
Published on
Apr 05, 2021
Making a Dragon Material in Substance & ZBrush
Khayyam Naghiyev showed us how to create a dragon material using Substance, ZBrush, and Marmoset Toolbag.
Author
Khayyam Naghiyev
Published on
Apr 01, 2021
Creating a Realistic Wheat Field in UE4
Yuchun Huang shared an extensive breakdown of the Wheat Field project, shared insight on creating the wind effect.
Author
Yuchun Huang
Published on
Apr 01, 2021
Creating a Futuristic Arabian Environment in Maya, Substance & UE4
Shira Eilan shared an extensive breakdown of the futuristic game environment Asha with Arabic vibes, talked about the tools used.
Author
Shira Eilan
Published on
Mar 29, 2021
Designing Scandinavian Gods in Modern Style
Edward Denton discussed his Volsunga Project, shared some information about workflow and tools, and his general approach to designs.
Author
Edward Denton
Published on
Mar 26, 2021
Creating Characters for Fighting Games in ZBrush & Substance
David Yow discussed creating high-quality characters for AAA games.
Author
David Yow
Published on
Mar 19, 2021
Recreating Cambridge Architecture in Substance Designer
Aleksandra Jankowska explained how you can create a procedural material for a Cambridge-style house using Substance Designer.
Author
Aleksandra Jankowska
Published on
Mar 17, 2021