Articles
Capturing the Beauty of an Autumn Japanese Garden in UE4
Clarence Lowe discussed step-by-step how he created a Japanese scene with Golden Ginkgo trees and breathed life into it with subtle animations of the wind and falling leaves.
Author
Clarence Lowe
Published on
Jan 20, 2021
Creating a Snowy Landscape in UE4: Terrain and Organic Shaders
Maria Ardinceva prepared a detailed breakdown of her UE4 environment Snowy Ruins: terrain creation and mountains, material setup, vegetation, lighting, and more.
Author
Maria Ardinceva
Published on
Jan 19, 2021
Passage des Princes: Working on Modular Scenes in UE4
Vial Rouat shared a step-by-step overview of his atmospheric modular environment showing how he set up different intricate ornaments and pieces.
Author
Vial Rouat
Published on
Jan 06, 2021
Substance Designer Insanity Awards 2020 Revealed
Check out 10 awesome pieces of art made in Substance Designer.
Author
Ellie Harisova
Published on
Jan 05, 2021
Pine Wood Garage: Texturing with Blend Masks in Substance Painter
David Bullock did a breakdown of his Pine Wood Garage scene, discussed his texturing workflow in Substance tools in detail, revealing his approach to creating blend masks in Substance Painter, and talked about scene assembly and composition.
Author
David Bullock
Published on
Jan 04, 2021
Making a Middle Eastern Coffeehouse Inspired by Orientalism
Atilla Ishi shared some production details of the project Ottoman Turkish Coffee House, a UE4 interior scene based on Orientalist paintings.
Author
Atilla Ishi
Published on
Dec 30, 2020
Working on Materials and Assets for a Car Workshop Scene
Narcis Calin, a 17-year-old artist, talked about his latest scene The Workshop made in 3ds Max, V-Ray, and Substance Designer.
Author
Narcis Calin
Published on
Dec 29, 2020
The Texturing Pipeline in Substance Tools for Cyberpunk 2077
Technical Art Director Krzysztof Krzyścin discussed with Magazine by Substance the team’s texturing pipeline for Cyberpunk 2077 using Substance Painter and Substance Designer.
Author
Ellie Harisova
Published on
Dec 16, 2020
Creating UVs and Tileable Textures for a Snowy Victorian Street
Aleksandar Danilovac discussed step-by-step how he created Victorian City Street, a UE4 environment made in Maya, ZBrush, Substance Painter, and Substance Designer.
Author
Aleksandar Danilovac
Published on
Dec 15, 2020