Articles

The Yard: 3D Environment Breakdown

Augustas Krivelis broke down the production process of his UE4 scene, The Yard, and talked about work with references, texturing, materials, scene assembly, and more.

Author

Augustas Krivelis

Published on

Sep 24, 2020

Creating a Space Hydroponics Lab in UE4

Andy Baigent did a breakdown of the sci-fi scene Hydroponics Lab: modeling in 3ds Max, working with Parallax Occlusion Map decals, composition, lighting, post-process, and more.

Author

Andy Baigent

Published on

Sep 10, 2020

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