Inka Sipola showed us how to create a detailed pond and shared advice on water shaders.
Michael McDonald showed us how he worked on his PEACEBRINGER project in ZBrush, Substance Painter, and Unreal Engine.
Rosen Kazlachev showed us how to create mortar-covered bricks in Substance Designer, discussed the workflow, and shared some advice on using the tool.
Khayyam Naghiyev showed us how to create a dragon material using Substance, ZBrush, and Marmoset Toolbag.
Yuchun Huang shared an extensive breakdown of the Wheat Field project, shared insight on creating the wind effect.
Shira Eilan shared an extensive breakdown of the futuristic game environment Asha with Arabic vibes, talked about the tools used.
Edward Denton discussed his Volsunga Project, shared some information about workflow and tools, and his general approach to designs.
David Yow discussed creating high-quality characters for AAA games.
Aleksandra Jankowska explained how you can create a procedural material for a Cambridge-style house using Substance Designer.
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Snowed Inn: Making an Environment in GoT-StyleTHANKS·
Blitter Discusses Creating Those Photoreal Renders in BlenderI love a lot of the setup and I see a bunch of obvious almost there be...·
Blitter Discusses Creating Those Photoreal Renders in BlenderThe problem with him is he does not show a shade and wire model of all...·
Blitter Discusses Creating Those Photoreal Renders in BlenderWell, we're past the uncanny valley now. Things are about to get...·
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