Muhammad Aiman Zubir discussed his recent project, Guinevere, and shared his approach to modeling, working on facial features and fabrics.
Marcus Johnston overviewed his workflow in Substance Designer and talked about the production of his recent materials in ink style.
Laura Beach did a huge breakdown of one of her recent projects and shared her approach to creating hard-surface materials, cloth simulation, and facial features.
Have a look at an excellent free plugin by Olivier Lau extending the search capabilities of Substance Designer.
Margot Casiro shared her approach to generating procedural materials in Substance Designer and working with noises, masks, HeightMap, colors, and more.
Hamid Khoshbakht discussed the recent project that he worked on together with Emran Bayati and shared the workflow and tips for working with modular packs.
During the keynote of Substance Day at MAX, Sébastien Deguy, vice president 3D & Immersive at Adobe, shared some exciting news about the state of Substance products.
Ali Rahman did a huge breakdown of his recent The Division 2 Fan Art and shared his workflow in Marvelous Designer.
Asa Booth shared some tips on how to set up an intricate embroidery material in Substance Designer including the base fabric and thread coloring.
80 Level RelaunchedTo be honest, the previous version of the site was definitely clearer...·
80 Level RelaunchedWhat I really liked about the previous design was how I could see at a...·
80 Level RelaunchedVery sad. The previous design was more understandable and clean. I don...·
80 Level RelaunchedI still like the old design.
In the previous version of the page ca...·
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