Isabella Omohundro talked about making the Biker Baker project, discussed the workflow in Maya, and explained why it is important to try new techniques during production.
Johnny Fehr showed us how to create an island from Feel Good Inc. in Maya with Redshift and Photoshop.
Mathieu Mathieu Grenier shared an extensive breakdown of his work Ashli, discussed lighting, rendering, lookdev, and the importance of eyes.
Adobe announced Photoshop now features native support for the new Apple Silicon processors.
3D Graphic Designer Hary G discussed his approach to photorealistic environments: texturing, render setup, post-processing, and advice for novice artists.
Adobe is looking for a talented rendering software engineer to join their team.
Learn the insights into creating a custom color shader in Unity from Robert Ramsay.
Alexander Nguyen did a breakdown of his stylized scene, Naga Shrine of Rejuvenation, made during the CGMA course, discussed his approach to creating a stylized look to the assets, talked about working on the vegetation and water texture as well as shared his lighting setup.
Check out 5 tutorials from the Artstation marketplace that will help you understand the VFX production process as well as the creation of rocks, mountains, and clouds.
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