Q-DDL released a large collection of free 3D Color LUTs in 4 categories. Go check it out!
Clarence Ong did a detailed breakdown on the project that he worked during the UE4 Modular Environments at CGMA, talked about working with references, shared his texturing workflow and game some tips on creating decorative assets.
- Environment Art
- 3d art
- 3ds max
- environment art
- level design
- Substance Painter
- Unreal Engine 4
- Substance Designer
Adam Isailovic discussed the overpainting technique in Photoshop, talked about the approach to working in Blender that he learned during the course at CG Verse and shared some tips on how to improve your art.
Artem Ridnyy discussed his fan art project inspired by the work of Shem Dawson.
Xiao Zhe Jin did a breakdown of animated VFX, discussed the approach to gathering references, choosing colors and shared favorite tools.
Enguerrand Michelin discussed his last New3dge school project, the Beyond the Line game, where he worked on the environment, shared his approach to architectural details and talked about the biggest challenges in the production.
David Masana did a breakdown on the project he worked on during the Environment Bootcamp at Game Art Insitute and shared his workflow in 3DS Max and Unreal Engine.
Nebojsa Nikodijevic did a breakdown on his awesome project that he worked on during the Weapons and Props for Games course at CGMA and shared his workflow in Maya and Substance Painter.
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