Check out a cool new plugin for Photoshop by Sergey Kritskiy.
Angel Fernandes did a breakdown of his UE4 scene Gothic Temple: modeling workflow in ZBrush and 3ds Max, approach to texturing in Substance Designer, shaders, and rendering in UE4.
Check out 5 Gumroad packs with tools and workflows for sci-fi and hard-surface environments.
Ali Jalali discussed his career path in the CG-industry and did a breakdown of his mythical character, Zahhak, shared his favorite software and mentioned a few useful tips on hair production.
Evan Gintsiak shared the production details of his Demon Girl character, discussed his sculpting and hair workflows, and talked about lighting settings.
Tobias Ahlgren talked about the production of his Cosmic Trail VFX made in Photoshop and After Effects.
Morgane Malville discussed her approach to creating 3D characters from concept art, talked about fundamental elements of 3D stylized art and mentioned her favorite software.
Billy Matjiunis from Ubisoft Toronto discussed his career path, talked about the team's approach to creating and organizing reusable assets for the Far Cry franchise and shared his workflow for vegetation production.
Piotr Bystry talked about the way he balanced between two workflows to design his Desert Town environment with the help of Blender, Photoshop, and DAZ 3D.
Ultimate Eye Generator for SubstanceHello! This is amazing! But I would like to know if the generator work...·
Modeling and Texturing an Old CRT TV PropAwesome!·
Polaris MRZR D4: Military Vehicle ProductionApsveicu ar panakumiem! ;-)·
Developing a Ski Open-World Game for MobileThank you for the interview
and for an amazing game experience
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