Check out 4 courses with techniques for illustrators and concept artists from YIHUU. Use the code YH80 to get $10 off.
Toivo Huhtaniska did a detailed breakdown of his Outskirts scene, discussed the concept workflow, adding details, shared his approach to modeling in ZBrush, texturing workflow in Substance tools, and showed his lighting setup.
John Carney talked about the production process of his scene which initially started with a few props for practice, shared his layout and texturing workflow and named his favorite software.
Check out another 5 courses from YIIHUU on character art. The compilation contains overviews of the full production workflow of stylized and cinematic characters, as well as tutorials on hair generation.
Kayla Kosik did a breakdown of her recent stylized concept-like artwork, discussed her modeling approach, and shared the details of her painting technique in Photoshop.
Check out a cool new plugin for Photoshop by Sergey Kritskiy.
Angel Fernandes did a breakdown of his UE4 scene Gothic Temple: modeling workflow in ZBrush and 3ds Max, approach to texturing in Substance Designer, shaders, and rendering in UE4.
Check out 5 Gumroad packs with tools and workflows for sci-fi and hard-surface environments.
Ali Jalali discussed his career path in the CG-industry and did a breakdown of his mythical character, Zahhak, shared his favorite software and mentioned a few useful tips on hair production.
- 1Is Blender Becoming An Industry Standard?
- 2Creating a Stylized Chaparral Environment in UE4
- 3Magma Studio - A Collaborative Browser-Based Drawing App
- 4Bethesda Is Overhauling Its Engine For Starfield & TES 6
- 5UV-Packer 3 Released For Free
- 6Guerrilla Team on Creating a Tools Pipeline for Horizon: Zero Dawn
Digital Clay Essentials Toolkit For ZBrushThanks for featuring this! Feel free to fire away your questions about...·
Weapon Art Tips: High Poly, UVs, TexturingThank you.·
Studying Brutalist Architecture and Lighting in UE4So much amazing content here. Thank you. Before Deakins, my favorite D...·
Tutorial: Ocean Shader with Gerstner WavesHey man, awesome write up... just one observation... you use w = 2*pi/...·
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