3D Graphic Designer Hary G discussed his approach to photorealistic environments: texturing, render setup, post-processing, and advice for novice artists.
Adobe is looking for a talented rendering software engineer to join their team.
Learn the insights into creating a custom color shader in Unity from Robert Ramsay.
Alexander Nguyen did a breakdown of his stylized scene, Naga Shrine of Rejuvenation, made during the CGMA course, discussed his approach to creating a stylized look to the assets, talked about working on the vegetation and water texture as well as shared his lighting setup.
Check out 5 tutorials from the Artstation marketplace that will help you understand the VFX production process as well as the creation of rocks, mountains, and clouds.
Pat Klisiewicz did a breakdown of his scene inspired by Revendreth, made during the CGMA course, shared his modeling workflow in Maya, discussed the texturing process in Photoshop, and explained his lighting set-up in Marmoset Toolbag to recreate the game’s atmosphere.
João Comassetto did a breakdown of his Red Menace character, shared his approach to hair and female anatomy modeling for 3D printing in ZBrush, and revealed the details of polypaint process.
Check out 5 Wingfox courses that will help you learn or enhance your workflow in such software as Unity, Cinema4D, and Photoshop. Whether you want to dive into character art, environment, or animation production, you'll find a course that would be spot-on for you.
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