Naga Shrine of Rejuvenation: Texturing Game Assets in Substance Painter

Alexander Nguyen did a breakdown of his stylized scene, Naga Shrine of Rejuvenation, made during the CGMA course, discussed his approach to creating a stylized look to the assets, talked about working on the vegetation and water texture as well as shared his lighting setup. 


Alexander Nguyen

Published on

Nov 20, 2020

Creating A Revendreth-Inspired Scene in Maya and Photoshop

Pat Klisiewicz did a breakdown of his scene inspired by Revendreth, made during the CGMA course, shared his modeling workflow in Maya, discussed the texturing process in Photoshop, and explained his lighting set-up in Marmoset Toolbag to recreate the game’s atmosphere.


Pat Klisiewicz

Published on

Nov 13, 2020

Red Menace: Character Modeling and Polypaint for 3D Printing

João Comassetto did a breakdown of his Red Menace character, shared his approach to hair and female anatomy modeling for 3D printing in ZBrush, and revealed the details of polypaint process. 


João Comassetto

Published on

Nov 05, 2020

Wingfox Courses on Unity and C4D Workflows

Check out 5 Wingfox courses that will help you learn or enhance your workflow in such software as Unity, Cinema4D, and Photoshop. Whether you want to dive into character art, environment, or animation production, you'll find a course that would be spot-on for you. 


Ellie Harisova

Published on

Nov 04, 2020

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