Matteo Maravalle talked about his little stylized scene TheBench made with Blender and Substance tools.
Daniel Harris discussed the production his UE4 scene inspired by John Sweeney's old concept for The Last of Us, talked about his texturing approach in Substance tools, and shared his lighting workflow.
Adobe and Adobe 3D & Immersive have revealed their advanced technologies highlights. Some of them will be presented during SIGGRAPH 2020.
Jonathan Benainous shared the details of the production of his fascinating Victorian office environment.
Toivo Huhtaniska did a detailed breakdown of his Outskirts scene, discussed the concept workflow, adding details, shared his approach to modeling in ZBrush, texturing workflow in Substance tools, and showed his lighting setup.
Anastasiya Osichkina did a breakdown of her project Ruins created during CGMA's course Intro to Environment Art in 3ds Max, ZBrush, Substance tools, and UE4.
Check out a satisfying video with three video games worlds made with the procedural approach.
Check out a training course on VFX production in UE4 from Overdraw.xyz.
Cameron Hillman talked about his approach to designing sci-fi 3D scenes: decals, materials functions, trim sheets, lighting, and more.
- 1Is Blender Becoming An Industry Standard?
- 2Creating a Stylized Chaparral Environment in UE4
- 3Magma Studio - A Collaborative Browser-Based Drawing App
- 4Bethesda Is Overhauling Its Engine For Starfield & TES 6
- 5UV-Packer 3 Released For Free
- 6Battlefield 4 Fanart: Creating an Abandoned Construction Site in UE4
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