Blender artists can now use Substance 3D materials directly inside Blender.
Another well-known team decided to support the open-source toolkit.
David Eisenstadt talks about choosing the right art school that is going to be your starting point as a 3D Artist, explains how the spooky Curiosity House was created in Maya and Substance Painter, and shares some tips on working efficiently without wasting your time and effort overdoing things.
Oday Abu zaeed shared a look at a fun little tool he made.
Kelly Recco explains the process of creation of the materials inspired by Beauty and the Beast characters and shares her tips on getting into material art in Substance Designer.
Substance by Adobe released a 3-part course that will help you to learn more about Substance Functions.
Oday Abu zaeed told us about creating a stylized chair diorama in ZBrush, Substance, and Blender and talked about the 3-step lighting setup in Marmoset Toolbag.
Taylor Harris shared an extensive breakdown of his Neon Eye project and talked about making an FX smoke effect.
Preston McClary discussed the Wayside project and shared technical details behind production.
- 1Google's New Approach to Image Super-Resolution
- 2Pixar Has Released RenderMan for Blender
- 3Making The Legend of Zelda-Inspired Environment in 3ds Max & Unreal
- 4Genshin Impact Character Shader for EEVEE
- 580 Level Ratings: Best YouTube Channels With Unreal Engine Tutorials
- 6Lollo, a Tool That Can Pixelize 3D Animations
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Creating a Stylized Medieval Town in 3ds Max, Substance & UnrealReally love the breakdown!! Awesome·
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80 Level Ratings: Best YouTube Channels With Unreal Engine TutorialsLeaving out PrismaticaDev seems like a great omission to this list. Su...·
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