Don't miss a new series of guides from Substance Academy and Nikola Damjanov.
Philip Purol discussed his UE4 environment Black Qualls Cave: blockout and organic composition, vegetation workflow, texturing in Substance Designer and Alchemist, lighting, and more.
Join the Livestream with Adobe’s 3D team to have a nice start to the year.
Steve Talkowski talked with the Substance team about his The VR Bot project and discussed the production pipeline using Medium by Adobe, Substance Painter, and Dimension.
Check out an interview conducted by the Substance team.
Don't miss the next Substance session on October 6.
Matteo Maravalle talked about his little stylized scene TheBench made with Blender and Substance tools.
Daniel Harris discussed the production his UE4 scene inspired by John Sweeney's old concept for The Last of Us, talked about his texturing approach in Substance tools, and shared his lighting workflow.
Adobe and Adobe 3D & Immersive have revealed their advanced technologies highlights. Some of them will be presented during SIGGRAPH 2020.
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