Christopher Ward did a little breakdown of his UE4 environment 80s Sci-Fi Fan's Work Office full of props and talked about the challenges.
Marcus Johnston overviewed his workflow in Substance Designer and talked about the production of his recent materials in ink style.
Laura Beach did a huge breakdown of one of her recent projects and shared her approach to creating hard-surface materials, cloth simulation, and facial features.
During the keynote of Substance Day at MAX, Sébastien Deguy, vice president 3D & Immersive at Adobe, shared some exciting news about the state of Substance products.
Riccardo Morgia discussed the way he creates and paints facial elements, how he creates clothes and models accessories for his character.
Peter Dimitrov came back with the breakdown of his stunning work, The Neon Graveyard, and shared some tips on mimicking the neon light.
Andreas Lohse prepared a breakdown of his recent environment Hideout and talked in detail about the production of numerous assets, quick texturing, and camera settings in UE4.
Andrew Lund made a huge breakdown on his recent project, Winter Street Scene, and shared some organizational tips.
Andrei Zelenco shared a rather unique way of using Substance Designer for procedural garden design.