Articles

Abandoned Control Room Breakdown

Daniel Harris discussed the production his UE4 scene inspired by John Sweeney's old concept for The Last of Us, talked about his texturing approach in Substance tools, and shared his lighting workflow.

Author

Daniel Harris

Published on

Sep 01, 2020

Outskirts Environment Breakdown

Toivo Huhtaniska did a detailed breakdown of his Outskirts scene, discussed the concept workflow, adding details, shared his approach to modeling in ZBrush, texturing workflow in Substance tools, and showed his lighting setup. 

Author

Toivo Huhtaniska

Published on

Aug 13, 2020

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