Oday Abu zaeed told us about creating a stylized chair diorama in ZBrush, Substance, and Blender and talked about the 3-step lighting setup in Marmoset Toolbag.
Taylor Harris shared an extensive breakdown of his Neon Eye project and talked about making an FX smoke effect.
Preston McClary discussed the Wayside project and shared technical details behind production.
An Environment Artist Gaetan Osman talked about the project DESOLATE, discussed the workflow, and gave advice about time management while working as a team.
Rajesh Parmar shared a massive breakdown of his project "Snowed Inn" Docks - The Traveller's Tavern, thoroughly explained the workflow, and share a lot of useful tutorials for Environment Artists.
Olivia Curelariu showed us how to create a kitchen with mid-century vibes using ArchiCAD, Substance software, and Unreal Engine.
Check out 5 Gumroad packs with collections and tutorials on how to work with materials in Substance tools.
Don't miss a new series of guides from Substance Academy and Nikola Damjanov.
Philip Purol discussed his UE4 environment Black Qualls Cave: blockout and organic composition, vegetation workflow, texturing in Substance Designer and Alchemist, lighting, and more.
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Blitter Discusses Creating Those Photoreal Renders in BlenderWell... My render ~ 5 seconds and some compositioning. Includes asymme...·
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