Black Qualls Cave: Making Vegetation in SpeedTree and Substance Tools

Philip Purol discussed his UE4 environment Black Qualls Cave: blockout and organic composition, vegetation workflow, texturing in Substance Designer and Alchemist, lighting, and more.


Philip Purol

Published on

Jan 25, 2021

Abandoned Control Room Breakdown

Daniel Harris discussed the production his UE4 scene inspired by John Sweeney's old concept for The Last of Us, talked about his texturing approach in Substance tools, and shared his lighting workflow.


Daniel Harris

Published on

Sep 01, 2020

Our Partners

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more