A Deep Dive Into Adobe's Substance 3D Assets Library
The creators and artists behind Adobe's Substance 3D Assets have shared an enormous overview of the library, explained how its assets are created, discussed its key benefits, and talked about utilizing the assets within the Substance 3D ecosystem.
Ghibli-Inspired Stylized 3D Environment Set Up in Unreal Engine
The author used Blender, ZBrush, and Substance 3D software to create the scene.
Adobe Announced Updates to Its Substance 3D Tools
All the changes introduced during Substance Day keynote 2023.
A Free Pack of Example Files Behind Ian Smith's Houdini HIVE Presentation
The pack contains three files broken down by Ian during GDC 2023.
Adobe Ships Substance 3D Sampler 4.1
The update brings a new Paint Warp filter, an improved version of the Embroidery filter, and multiple enhancements to 3D Capture.
An Impressive Demo Created With UEFN & Substance 3D Tools
The demo was made by Adobe's Wes McDermott, Nikie Monteleone, and Gio Nakpil.
Adobe is Partnering With Epic Games & Autodesk to Provide Game Creators With Powerful Tools
The company plans to make versions of Substance 3D Modeler/Painter available to creators on Epic's Fab and collaborate with Autodesk to create a common 3D material model.
Substance 3D Modeler 1.2 Has Been Released
The update comes with support for new CAD file formats, the ability to set the polygon density of meshes, support for Pico and Quest Pro VR headsets, and more.
Tutorial: Creating Materials With Substance 3D Sampler & Adobe Capture
Wes McDermott shared a short tutorial demonstrating how to use Sampler and the Adobe Сapture app.
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