Articles

Black Qualls Cave: Making Vegetation in SpeedTree and Substance Tools

Philip Purol discussed his UE4 environment Black Qualls Cave: blockout and organic composition, vegetation workflow, texturing in Substance Designer and Alchemist, lighting, and more.

Author

Philip Purol

Published on

Jan 25, 2021

Abandoned Control Room Breakdown

Daniel Harris discussed the production his UE4 scene inspired by John Sweeney's old concept for The Last of Us, talked about his texturing approach in Substance tools, and shared his lighting workflow.

Author

Daniel Harris

Published on

Sep 01, 2020

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