Clarence Ong did a detailed breakdown on the project that he worked during the UE4 Modular Environments at CGMA, talked about working with references, shared his texturing workflow and game some tips on creating decorative assets.
- Environment Art
- 3d art
- 3ds max
- environment art
- level design
- Substance Painter
- Unreal Engine 4
- Substance Designer
Adam Isailovic discussed the overpainting technique in Photoshop, talked about the approach to working in Blender that he learned during the course at CG Verse and shared some tips on how to improve your art.
Valentin Panchin discussed his career in 3D art, talked about receiving the feedback, combining hobby and work and shared some tips on promoting art for beginners.
Eloi Andaluz Fulla shared the recent 3D mapping project that he created using procedural tools in 3ds Max and made a tutorial on it. Check it out!
Artem Ridnyy discussed his fan art project inspired by the work of Shem Dawson.
Gareth Fowler talked about his career in graphics, discussed his approach to mechanical animations and shared his favorite software for its production.
Darren Tucker talked about the production of Custom Assault Rifle made in 3ds Max and Substance Painter: modeling, texturing, UVs, and more.
See 5 courses for beginners that will teach you how to rig and/or animate humans, characters, and creatures in Maya, 3ds Max, Unity, and Modo.
Enguerrand Michelin discussed his last New3dge school project, the Beyond the Line game, where he worked on the environment, shared his approach to architectural details and talked about the biggest challenges in the production.
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