Articles

Breakdown: Making the Foreboding Ruins Project in UE5

David Väson shared a breakdown of the Foreboding Ruins projects, talking about the process and technical experiments, emphasizing the Megascans and Unreal Engine 5 workflow.

Author

David Väson

Published on

Oct 14, 2021

The Hermit: Creating a Modular Environment in UE4

G. Daniela Ontiveros V. shared an extensive breakdown of the Hermit project, talked about creating a modular environment in Unreal Engine 4, and shared the modeling and texturing workflow.

Author

G. Daniela Ontiveros V.

Published on

Oct 12, 2021

Boti Boi: Creating a Platformer Game for Epic Mega Jam

Kornelia Błażyńska told us how the visual aspects of the Boti Boi project were created, explained how the animations were made, and shared the workflow with shaders.

Author

Kornelia Błażyńska

Published on

Oct 04, 2021

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