Andy Baigent did a breakdown of the sci-fi scene Hydroponics Lab: modeling in 3ds Max, working with Parallax Occlusion Map decals, composition, lighting, post-process, and more.
More countries can now buy cheaper Autodesk licenses.
James Thirlwell talked about his approach to modeling, texturing, and rendering a realistic vehicle 1968 Ford Mustang Fastback.
Chaos Czech has released Corona Renderer 6 for 3ds Max, the next version featuring a new sky model and a randomized texture tiling system.
Daniel Harris discussed the production his UE4 scene inspired by John Sweeney's old concept for The Last of Us, talked about his texturing approach in Substance tools, and shared his lighting workflow.
PolyDesign3D has recently released PolyCloth, a new 3ds Max add-on that gives users possibilities for physics-based cloth sculpting.
Plugin developer 3d-io announced that UV-Packer, their powerful UV packing tool, is now available for free.
The new version brings modernization and better performance of the software.
Laetitia Bertrand talked about the production of her project inspired by Dishonored 2 and created during the Environment Art Bootcamp at Vertex School.
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Marmoset Toolbag 4 Beta TestGreat news indeed!
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