Vial Rouat shared a step-by-step overview of his atmospheric modular environment showing how he set up different intricate ornaments and pieces.
Grab a cool mesh plugin from Marius Silaghi.
Daljit Singh shared a mini-tutorial on how to add moss to 3D models using 3ds Max, Quixel Suite, Substance Painter, and UE4.
Narcis Calin, a 17-year-old artist, talked about his latest scene The Workshop made in 3ds Max, V-Ray, and Substance Designer.
Check out a useful new modifier for 3DS Max.
A new tool update brings better performance, improved modifiers, and new security features.
Take a quick look at the possibilities of new downloadable retopology tools for 3Ds Max.
Amplify Creations released a new free tool for 3DS Max.
Maxime Renault did a breakdown of his UE4 project Victorian Manor: importing models into the engine, creating paintings, assembling the scene, setting up lighting, and more.
- 1New Sony Division To Reimagine Music With Unreal Engine
- 2Creating Realistic Hairstyles in XGen: Workflow Tips
- 3Free Tutorial: Creating Realistic 3D Moss
- 4Flight Simulator Gameplay vs Real-Life Footage
- 5Oleg Vdovenko Presented A New UE4 Horror Adventure
- 6Creating a Vintage Camera in Blender and Substance Painter
Floating Islands: Setting Up Stylized Shaders with HDRP in UnityHi, amazing work! Can you give more details about how you did the AO f...·
Working on Stylized Assets in ZBrush: Detailing Wood and MetalThanks for the tutorial:)·
playrix Alexander Khorkov
Creating Realistic Hairstyles in XGen: Workflow TipsInteresting would be to know, which is the difference in comparison wh...·
Working on Stylized Assets in ZBrush: Detailing Wood and MetalReally love your work !·
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