Articles

Recreating the Mode Gakuen Cocoon Tower Using 3ds Max & Megascans

Todor Vladev explains how the 669-feet-tall cocoon-shaped educational facility was recreated in 3D, talks about the challenges of working on the composition and choosing the lighting setup that creates the right mood and makes the centerpiece truly stand out.

Author

Todor Vladev

Published on

Jul 23, 2021

Creating a Stylized Medieval Town in 3ds Max, Substance & Unreal

Silke Van Der Smissen shared an extensive breakdown of the Stylized Medieval Village project, showed us the Unreal workflow, and explained how it is possible to create a good-looking environment on a time constraint.

Author

Silke Van Der Smissen

Published on

Jul 20, 2021

Designing a Stylized Desert Environment in UE5, ZBrush & Substance

Gia Bao Lam explains how the giant doll-like desert sculptures were created, how the scene was assembled in Unreal Engine, and how difficult it was to find the right lighting for the environment.

Author

Gia Bao Lam

Published on

Jul 12, 2021

Recreating the 980-Feet-Tall Aspire Tower in 3ds Max & Corona Renderer

Ramees Muhammed talks about where the inspiration for personal projects comes from, explains the difficulties of sculpting real-life architectural objects in 3D, and comments on the importance of dedicating enough time to designing surroundings that can help the centerpiece stand out.

Author

Ramees Muhammed

Published on

Jul 09, 2021

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