María Martínez talked about creating medieval-style abandoned ruins, shared the workflow, and discussed asset-creation in ZBrush and 3ds Max.
Jaume Rovira shared a breakdown of the Watchmaker House the artist recreated from a 2D concept, talked about how to make more than 40 unique props by reusing the same materials.
Stefan Zeibekis shared the workflow behind the project Smithy, told us how to turn a 2D pixel-art concept into a stylized 3D diorama.
Rajesh Parmar shared a massive breakdown of his project "Snowed Inn" Docks - The Traveller's Tavern, thoroughly explained the workflow, and share a lot of useful tutorials for Environment Artists.
Check out a useful tool for 3ds Max.
A huge update to 3ds Max has been released by Autodesk.
Check out this detailed tutorial on creating a character for a video game, provided by William Paré-Jobin.
Mathieu Mathieu Grenier shared an extensive breakdown of his work Ashli, discussed lighting, rendering, lookdev, and the importance of eyes.
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Snowed Inn: Making an Environment in GoT-StyleTHANKS·
Blitter Discusses Creating Those Photoreal Renders in BlenderI love a lot of the setup and I see a bunch of obvious almost there be...·
Blitter Discusses Creating Those Photoreal Renders in BlenderThe problem with him is he does not show a shade and wire model of all...·
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