Creating a Space Hydroponics Lab in UE4

Andy Baigent did a breakdown of the sci-fi scene Hydroponics Lab: modeling in 3ds Max, working with Parallax Occlusion Map decals, composition, lighting, post-process, and more.


Andy Baigent

Published on

Sep 10, 2020

Abandoned Control Room Breakdown

Daniel Harris discussed the production his UE4 scene inspired by John Sweeney's old concept for The Last of Us, talked about his texturing approach in Substance tools, and shared his lighting workflow.


Daniel Harris

Published on

Sep 01, 2020

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