Bhanu Singh talked about the production of his first 3D weapon Wingman: sub-d modeling with smoothing groups, UVs, metal and wood materials, presentation in Marmoset Toolbag, and more.
Leon Johnson talked about his weapon art project AtomFuse54: EMPE-A25 discussing the modeling process, advantages of having a personal material library, and presentation.
Michael Cox shared a breakdown of his stylized 3D weapon based on Fernando Correa's concept art and made in ZBrush, Maya, Substance Painter, and Marmoset Toolbag.
Learn the details of the weapon design production for the Valorant game and the team’s approach to experimenting with 3D art.
Tahnee Peterson Stuart did a detailed breakdown of her realistic weapon project, Antique Flintlock, explained her modeling workflow in ZBrush, and discussed the texturing process in Substance Painter.
Sergey Kolesnik talked about his approach to creating print-ready replicas from the Star Wars universe and 3D weapons in general, the advantages of CAD modeling, presentation, and more.
Tomek Cygan talked about his approach to the Wolfenstein fan art project made in 3ds Max and Substance Painter.
Check out a few packs with melee and weapons from Gumroad artists.
Cristina Martín did a breakdown of her project Spirit Sword discussing the modeling stage in 3ds Max and ZBrush, texture painting, and presentation.
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Floating Islands: Setting Up Stylized Shaders with HDRP in UnityHi, amazing work! Can you give more details about how you did the AO f...·
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playrix Alexander Khorkov
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