Ilya Vasilenko shared the production details of his gun, Plasma AKM, made for a VR game, discussed his modeling and retopology workflows, and mentioned a few useful tutorials.
Check out melee weapons and guns for games from overlaps.
Check out tutorials from Simon Fuchs that cover his approach to weapons and hard-surface details, a free real-time guide in Fusion 360 from Travis Davids, and a suppressor pack from Sankalp Chandra.
Owyn Springer talked about the production of his 3D gun Romanian Fighter - PM md. 90 made with Maya, Rizom, and Marmoset Toolbag.
Ankur Kaul did a breakdown of his 3D weapon SOLARSHOCK made in Maya and Substance Painter.
Anton Teryoshkin did a detailed breakdown of the weapon project that he worked on during the Weapon Skin Contest, shared his modeling, retopology and materials approach, explained the rendering and lighting workflow in Unity3D and mentioned a few useful tips and principles that helped him finish the project in time.
Marco Mantuetto briefly talked about the production FN Scar 17, a realistic game-ready weapon made during a CGMA course with Dylan Mellott.
Denis Zadoeny did a breakdown of his personal project Revolver Redeemer: modeling, UVs, realistic textures, and presentation in Marmoset Toolbag.
Next-Gen Dreams 3D briefly talked about their team and prop art workflow as well as gave a few pieces of advice on modeling and optimization.
Ultimate Eye Generator for SubstanceHello! This is amazing! But I would like to know if the generator work...·
Modeling and Texturing an Old CRT TV PropAwesome!·
Polaris MRZR D4: Military Vehicle ProductionApsveicu ar panakumiem! ;-)·
Developing a Ski Open-World Game for MobileThank you for the interview
and for an amazing game experience
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