Articles
Recreating Wingman from Apex Legends in Maya and Substance Painter
Bhanu Singh talked about the production of his first 3D weapon Wingman: sub-d modeling with smoothing groups, UVs, metal and wood materials, presentation in Marmoset Toolbag, and more.
Author
Bhanu Singh
Published on
Dec 18, 2020
EMPE-A25: 3ds Max Tools for Modeling and 3D Weapon Presentation
Leon Johnson talked about his weapon art project AtomFuse54: EMPE-A25 discussing the modeling process, advantages of having a personal material library, and presentation.
Author
Leon Johnson
Published on
Nov 26, 2020
Creating a Laser Rifle in the Borderlands Style
Michael Cox shared a breakdown of his stylized 3D weapon based on Fernando Correa's concept art and made in ZBrush, Maya, Substance Painter, and Marmoset Toolbag.
Author
Michael Cox
Published on
Nov 25, 2020
Weapon Art: The Design Production of Singularity Set for Valorant
Learn the details of the weapon design production for the Valorant game and the team’s approach to experimenting with 3D art.
Author
Ellie Harisova
Published on
Nov 10, 2020
Antique Flintlock: Creating a Weapon in ZBrush and Substance Painter
Tahnee Peterson Stuart did a detailed breakdown of her realistic weapon project, Antique Flintlock, explained her modeling workflow in ZBrush, and discussed the texturing process in Substance Painter.
Author
Tahnee Peterson Stuart
Published on
Nov 09, 2020
Modeling Weapons for Production in Fusion 360
Sergey Kolesnik talked about his approach to creating print-ready replicas from the Star Wars universe and 3D weapons in general, the advantages of CAD modeling, presentation, and more.
Author
Sergey Kolesnik
Published on
Nov 04, 2020
Weapon Art: Recreating the Automatic Shotgun from Wolfenstein
Tomek Cygan talked about his approach to the Wolfenstein fan art project made in 3ds Max and Substance Painter.
Author
Tomasz Cygan
Published on
Oct 27, 2020
Gumroad Packs: Melee and Weapon Assets
Check out a few packs with melee and weapons from Gumroad artists.
Author
Ellie Harisova
Published on
Oct 12, 2020
Spirit Sword: Modeling a Stylized Weapon in 3ds Max and ZBrush
Cristina Martín did a breakdown of her project Spirit Sword discussing the modeling stage in 3ds Max and ZBrush, texture painting, and presentation.
Author
Cristina Martín
Published on
Oct 01, 2020