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Interview

How to Create Old Pruning Shear Using Substance 3D Painter & ZBrush

Dan Tinco showed us the working process behind the Old Pruning Shear project, discussing setting up the spring and blades and texturing damaged rusty metal and plastic using Blender, ZBrush, Substance 3D Painter, and Marmoset Toolbag.

Dan Tinco

Dec 09, 2024

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Breakdown: A BioShock-Inspired Eerie Elite Venue Made With UE5

Sean Morris talked to us about the Elegy of Forgotten Gods project, sharing how he brought to life an eerie setting where high-society members observe bizarre experiments while enjoying brandy and cigars, using Maya, ZBrush, Substance 3D, and Unreal Engine 5.

Sean Morris

Dec 09, 2024

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Learn to Make Weathered Retro Console with Maya & Substance 3D Painter

Abhishek Dhiman discussed the techniques he used in the Retro Console project, shared some tips for modeling in Maya, and explained how he achieved such realistic wear and tear.

Abhishek Dhiman

Dec 06, 2024

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Breakdown: Boruto Uzumaki Made with MetaHuman & Unreal Engine

Ícaro Ariel showed us how the Boruto Uzumaki project was created using Unreal Engine, explaining how the animation was set and the half-stylized, half-realistic style was achieved.

Ícaro Ariel

Dec 06, 2024

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How to Model a Photorealistic Used Tape Recorder

Gabe Bossenberry showed us the process of modeling Sony's TC-510-2 tape recorder in Maya following the subdivision workflow, explaining how the texturing process in Mari and Substance 3D Painter helps make props more realistic and appealing and sharing tricks that make the overall scene moody.

Gabriel Bossenberry

Dec 06, 2024

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Ghost In The Shell's Protagonist Reimagined In Stunning 3D Oil Painting Style

Entei Ryu returned to 80 Level to discuss her creative take on Motoko Kusanagi from Ghost in the Shell, reimagined with a personal twist and brought to life in a gorgeous 3D oil painting style using ZBrush and Substance 3D Painter.

Entei Ryu

Dec 05, 2024

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How to Create Picturesque Viking Village with Complex Lighting in UE5

Liam Mynhardt showed us the workflow behind the FJOLLUM Viking Village project, discussing setting up a picturesque scene with lifelike details and adding vegetation and atmospheric lighting using SpeedTree and Unreal Engine 5.

Liam Mynhardt

Dec 05, 2024

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Animating Rusty Robot in Post-Apocalyptic World Inspired by Wall-E & Fallout

Gal Ravid-Tal talked about the Scrappy cinematic, explaining how he made the robot look rusty but cute and showing the lighting setup that allowed him to easily test different moods.

Gal Ravid-Tal

Dec 04, 2024

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Stylized Vampire Girl: Recreate a 2D Quirky Character in 3D

Jorge Martinez Garcia walked us through the workflow behind recreating a 2D vampire girl in 3D, which was sculpted in ZBrush, textured in Substance 3D Panter, and rendered in Blender, detailing the shading process and explained how hand-painted textures contribute to a more stylized appearance of the work.

Josh Martinez

Dec 04, 2024

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