Interview
Breakdown: LEGO-Style Construction Site With A Collapsing Crane Made With Blender
Tino Klein took us behind the scenes of Trouble in LEGO Town, his Blender-made Chasm's Call entry that took 5th place, sharing his process and how he tackled various challenges.
Tino Klein
Apr 23, 2025
Add bookmark
Creating a Black Myth: Wukong-Inspired Door with Lifelike Vegetation
Ugo Menchi provided a detailed breakdown of the Wu Kong Door project, discussing sculpting intricate ornaments, texturing wood, plaster, and bricks, and adding realistic vegetation with 3ds Max, Blender, ZBrush, and Substance 3D.
Ugo Menchi
Apr 23, 2025
Add bookmark
Art of Designing Clothes for Baldur’s Gate 3 Characters
Artur Khairullin, also known as Arthur Varenev, shared how creating outfits for Baldur’s Gate 3 was like learning a new visual language, explained how design choices reveal something about characters, and talked about the differences between game art and personal projects.
Artur Khairullin
Apr 22, 2025
Add bookmark
How To Create A Stylized Torii Gates Scene With Unreal Engine
Vladislav Svilpe shared with us a detailed breakdown of the atmospheric environment based on a concept featuring Torii Gates, which was created with Unreal Engine. He shared insights on how to create beautiful grass, how to sculpt and texture stylized wood, and techniques to make the scene look lively.
Vladislav Svilpe
Apr 22, 2025
Add bookmark
Creating League Of Legends-Inspired Explosion VFX With UE5
Laura Legras walked us through her explosion VFX workflow, blending tarot themes with TFT's Boom using Blender and Unreal Engine 5, and shared helpful resources.
Laura Legras
Apr 21, 2025
Add bookmark
Reach the Right People – Advertise on 80 Level
Get in Touch
Creating Hand-Painted Howl's Moving Castle Door with Substance 3D
Grigory Perfilev talked to us about Howl's Moving Castle Door, sharing how he captured the Ghibli aesthetic and employed hand-painting techniques for smooth and clean color transitions using Blender, ZBrush, and Substance 3D Painter.
Grigory Perfilev
Apr 21, 2025
Add bookmark
Creating Abandoned Tram in Fall with Maya, Substance 3D & Unreal Engine
Tony Vo walked us through the process of creating an abandoned tram for the Last Yard project, showed the work with vegetation, and demonstrated how the fabrics were made with Marvelous Designer.
Tony Vo
Apr 18, 2025
Add bookmark
How To Create a Frankenstein Monster Bust With Amazing Bronze Shader
Oliver Schümann walked us through the workflow behind the Frankenstein Monster project. The project features a bronze statue with a subtle thinking pose sculpted in ZBrush and textured with Substance 3D Painter. He shares how to achieve a natural-looking metallic surface that adds depth to the overall depiction.
Oliver Schümann
Apr 18, 2025
Add bookmark
Imagining Anatolian-Inspired Mosaic With Substance 3D Designer
Furkan Malli gave us a behind-the-scenes look at crafting a mosaic influenced by Eastern Mediterranean art, detailing how he created the centerpiece and surrounding patterns in Substance 3D Designer and integrated them into an environment with Marmoset Toolbag.
Furkan Malli
Apr 17, 2025
Add bookmark