Interview

Case Study: Vector Displacement Mapping in Real-Time

Amplify Creations team shared an extensive write-up on Vector Displacement Mapping and their experiments with VDMs and Amplify Shader Editor as well as explained step by step how to create VDM in Mudbox and use it in Unity.

Author

Amplify Creations Team

Published on

Aug 06, 2020

Half-Life Inspired Enviroment: Using Eeeve and Megascans Library

Ivan Novikov did a breakdown of his Half-Life inspired environment, discussed his workflow in Blender and in its real-time engine Eeeve, and talked about using Megascans Library for the concept art.

Author

Ivan Novikov

Published on

Aug 06, 2020

Insight into Game Programming in the Industry from Firas Hosn

Firas Hosn, AI Game Programmer and Mentor at CG Spectrum, shares his experience of working on games in large teams and self-aware AI development as well as gives his tips to those who want to join Ubisoft's technical team.

Author

Firas Hosn

Published on

Aug 04, 2020

John Doe's Bathroom Breakdown

John Carney talked about the production process of his scene which initially started with a few props for practice, shared his layout and texturing workflow and named his favorite software. 

Author

John Carney

Published on

Aug 04, 2020

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