Interview
Learn to Make Procedural Grilled Steak in Substance 3D Designer
Francesco Furneri shared an in-depth breakdown of the 3D Procedural Grilled Steak project, showing the nodes he used and explaining why masks are vital for material creation.
Francesco Furneri
Sep 12, 2024
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Designing a One-Million-Dollar Portrait of Dr. Evil in 3D
Emiliano Calisti provided a detailed breakdown of the Dr. Evil portrait he created using Maya, ZBrush, Blender, and Photoshop, explaining how the stunning level of realism has been achieved and sharing some tricks for rendering realistic characters.
Emiliano Calisti
Sep 11, 2024
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We Talked With ZBrush Developer About ZBrush for iPad's Features
ZBrush for iPad is finally available, featuring most of your favorite tools and a free version.
Theodore McKenzie
Sep 10, 2024
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Realistic EVA Unit-02 Beta With Booster In Substance 3D & UE5
Xiaorui Ma revealed the workflow behind the Evangelion Unit-02 Beta model in a realistic style with enhanced details created in Blender, Substance 3D Painter, and Unreal Engine 5, sharing valuable advice on color management and integrating real-life designs into a game asset.
Xiaorui Ma
Sep 10, 2024
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Creating Animated 3D Portrait of Red-Haired Girl in Maya & UE5
Andrei Dinca walked us through the Redhead project, discussing the creation of the character's head and making realistic eyelashes and hair using ZBrush, Maya, Substance 3D Painter, and Unreal Engine.
Andrei Dinca
Sep 09, 2024
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Venris Talks the Art Style & Combat Mechanics in Whispers of the Eyeless
Game Developer Michał "Venris" Cieczko has told us about Whispers of the Eyeless' mechanics and abilities, discussed the role Poland's history played in the game's setting, and explained why partnering up with a publisher was the right decision for the team.
Michał "Venris" Cieczko
Sep 09, 2024
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How to Work with Textures for 3D South Asian Floating Market
HuiYu Wang shared the working process behind the Floating Market project, explaining how shaders and procedural textures were made and how experience in photography helped with setting up the lighting.
HuiYu Wang
Sep 06, 2024
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How to Recreate Lighting Effects from Different Movies in Arnold & Nuke
Pejman Rajabi shared with us a detailed breakdown of the Lighting Styles Project inspired by classic movie shots, explaining how to recreate lighting effects that deliver strong feelings using Arnold for rendering and Nuke for composition.
Pejman Rajabi
Sep 05, 2024
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Learn How To Create LEGO Material With Blender & Substance 3D
Senior Environment Artist Dave Miragliotta told us about his experimental approach to crafting a LEGO-themed material, including modeling each piece in Blender and finalizing it with Substance 3D and Marmoset Toolbag.
Dave Miragliotta
Sep 04, 2024
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