Stas Shostak and Alexander Sitnikov shared their experience of developing Katana Kata, an indie game released on Steam in Early Access.
Drysen Geoghegan talked about his Watchtower scene created with Quixel Megascans assets and Blender.
Stepan Zakharenko talked about the production of the Soul Raiser project, a 3-part environment made with Zixin Huang and Stephen Chi during the studies at Ringling College of Art and Design.
Aleix Plancheria Mosquera did a detailed breakdown of his waves simulation project made in Houdini, discussed his lighting and shading approach and shared tricks on using the FLIP tool.
Roger Magrini shared a few production details of his Portrait of Yoko Shimomura made with Maya, XGen, and Arnold.
Sakis Laspas broke down his modular Stable project step-by-step: blockout, modeling and UVs in Blender, texturing in Substance Painter, and lighting in UE4.
Owyn Springer talked about the production of his 3D gun Romanian Fighter - PM md. 90 made with Maya, Rizom, and Marmoset Toolbag.
Andrey Bulatov shared a breakdown of his realistic 3D environment Old Manor made under the mentorship of Sergei Panin.
Andrea Lazzarotti talked about his journey into the 3D world and recent work on his racing car animation tests. To follow the project development and keep an eye on other Andrea's works, check out his Patreon page.
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