Lars Bouaraba shared the workflow for his latest procedural material Old British Building Facade: generating bricks, window arches and windows with the dirt effect, elevated elements, and more.
Maxime Renault did a breakdown of his UE4 project Victorian Manor: importing models into the engine, creating paintings, assembling the scene, setting up lighting, and more.
David Zavala talked about Alice: Madness Returns fanart project made in ZBrush and Substance Painter and presented in Marmoset Toolbag.
Josh Haun shared the process of designing and creating a vintage drive-in restaurant made in Blender, Fusion 360, ZBrush, and Substance Painter.
Luca Deriu, Founder of PlaySys, talked about their studio and his approach to projects as lead developer, how the image of the digital world and video games is changing in society, and in what way their team and industry in general were affected by COVID.
Daniel Hinckley talked about his education, work with vegetation and references for vegetation, and the process of creating A Cycle of Violence, a UE4 scene inspired by The Last of Us: Part 2.
The team of 6 artists – Luís Mesquita, Kevin Buck, Lloyd James, Gordon Neill, Tim Groß, and Abdullahi, – talked about their mutual project Cuban Kitchen made during one of the Beyond Extent Team Challenges.
Ares Dragonis shared more details about his game THE SHORE inspired by H. P. Lovecraft's stories, talked about his approach to creating monsters, and how he manages to handle all the tasks alone.
Leon Johnson talked about his weapon art project AtomFuse54: EMPE-A25 discussing the modeling process, advantages of having a personal material library, and presentation.
Using Motion Tracking For Twitch StreamsLooks very nice, too bad their system is pretty expensive.·
Empty Fridge and Cup Noodles: Developers on Launching Game StudiosOr don't bother launching a studio, save all that time and money,...·
Recreating American McGee's Alice in ZBrushGreat work!·
Tokyo Night Scene in Unity: Tips and TricksStarbucks is "Starbucks" (alphabets) in Japan...
Join thousands of game designers and keep track of your subscriptions