Interview
Creating Different Hairstyles with XGen
A 3D Character Artist Danieli Stephanie shares some knowledge about making different hairstyles using Maya XGen.
Author
Danieli Stephanie
Published on
Mar 05, 2021
Creating a Herbalist Workshop Scene in Substance & UE4
Julien Manon, an Environment Artist, discussed creating a 3D environment using Substance software, SpeedTree, and Unreal Engine 4 during a course at CGMA.
Author
Julien MANON
Published on
Mar 04, 2021
Creating a Tasty Material in Substance Alchemist
Substance Artist Hamidreza Afshari shows how to create a tasty-looking material using Substance Alchemist.
Author
Hamidreza Afshari
Published on
Mar 04, 2021
YouXia: Developing A Tech-Noir Game With CC3 & iClone
The CEO of Aardwolf Interactive Stephane Biesse shares some information about the game, how to create crowds, and generate human faces using Reallusion's toolkit.
Author
Stephane Biesse
Published on
Mar 03, 2021
Getting Started as a Prop Artist
Noor Vullinghs, a 3D Modeling and Texturing Artist, shared some tips and tricks about modeling and texturing props, plus discussed presentation.
Author
Noor Vullinghs
Published on
Mar 03, 2021
Creating a Museum Scene in Substance & V-Ray
Environment Artist Kyle Steward shows us how to turn a 2D concept into a 3D environment using ZBrush, Substance Designer, and V-Ray.
Author
Kyle Steward
Published on
Mar 02, 2021
The Story and Developement of Maquette
Creative Director Hanford Lemoore and Environment Artist Mike Jasoni from Graceful Decay discussed the development of the new puzzle game Maquette, how they teamed up with Annapurna, and more.
Author
Graceful Decay Team
Published on
Mar 02, 2021
Rock Shader Pipeline: From ZBrush To Unreal
Vishal Ranga, a Senior Level Artist, shared his workflow, explaining how to set up a customizable rock shader in Maya, ZBrush, Substance, and Unreal.
Author
Vishal Ranga
Published on
Mar 01, 2021
Recreating Japanese Architecture in Substance Designer
Elie Paquiet, a Junior Texture Artist, explained how you can create a procedural material for a Japanese-style house using Substance Designer.
Author
Elie Paquiet
Published on
Mar 01, 2021