Interview

The Yard: 3D Environment Breakdown

Augustas Krivelis broke down the production process of his UE4 scene, The Yard, and talked about work with references, texturing, materials, scene assembly, and more.

Author

Augustas Krivelis

Published on

Sep 24, 2020

VoidTrain: Developing an Open-World Action Adventure in UE4

The NEARGA team shared their experience of developing VoidTrain, an indie open-world adventure with action and survival elements where the players will travel on their personal interdimensional train.

Author

NEARGA Team

Published on

Sep 24, 2020

Making a Street Scene in UE4: Modularity and Attention to Details

Nabil Kechiche talked about the production of a street scene in UE4 made for his new Game Environment Design Masterclass: work with Unreal Blueprint spline component, modular approach, use of Megascans, storytelling, and more.

Author

Nabil Kechiche

Published on

Sep 21, 2020

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