Interview
How to Make Atmospheric Stylized Modular Ruins with ZBrush & Substance 3D
Kirill Khafizov demonstrated the workflow behind his stylized modular ruins, showed us the material setup in Unreal Engine 5, and talked about making vegetation.
Kirill Khafizov
Jan 23, 2025
Add bookmark
Hard-Surface Modeling & Texturing Breakdown For Creating a Stormtrooper Holding a Rifle
Eric Persson guided us through the process of modeling a Stormtrooper holding an E11 rifle in Blender and texturing it in Substance 3D Painter, explained how to work with hard surfaces, such as worn costumes and firearms, and demonstrated how to bring the model to life by incorporating storytelling elements.
Eric Persson
Jan 22, 2025
Add bookmark
Realistic Weathered Train Exterior Recreated With Substance 3D Designer
Dave Miragliotta showed how he recreated a real-world-inspired train exterior in Substance 3D Designer, focusing on painted metal damage and rust before finalizing the material in Marmoset Toolbag.
Dave Miragliotta
Jan 22, 2025
Add bookmark
Learn How to Create a Hand-Painted 3D Cottage Using 3DCoat & Maya
Alex Creamer talked to us about the Handpainted 3D Cottage project, discussing creating architecture and vegetation assets, visualizing hand-painted textures using 3DCoat and Photoshop, and setting up lighting with Maya.
Alex Creamer
Jan 21, 2025
Add bookmark
Breakdown: Child's Wood Gun Turned into 3D Model
Ivan Gusev showed us how he turned the wood gun from his childhood into a 3D model with ZBrush and Substance 3D Painter and demonstrated how little details told its story.
Ivan Gusev
Jan 21, 2025
Add bookmark
Promote your brand with 80 Level Media
Advertise
Learn How to Create Control's Mail Room with Blender & UE5
Leandro Grasso talked to us about the Mail Room project, discussing visualizing brutalist architecture and following accurate proportions, as well as shared the steps of modeling, texturing, and setting up lighting using Blender, ZBrush, Substance 3D Painter, and Unreal Engine 5.
Leandro Grasso
Jan 21, 2025
Add bookmark
Recreating Bleach's Kenpachi In 3D With 2D Look Using ZBrush & 3DCoat
Antoine Zavagno demonstrated how he created an eye-catching 3D take on Kenpachi Zaraki from Bleach that looks fully 2D, sculpted in ZBrush, textured in 3DCoat, and rendered in Blender.
Antoine Zavagno
Jan 21, 2025
Add bookmark
Magic: The Gathering Artist on Career, Worldbuilding & Concept Art
Jose Vega has told us about his artistic journey and working on Magic: The Gathering, discussed the courses he leads at Worldbuilders Workshop, and spoke about his approach to teaching and the importance of "the Why."
Jose Vega
Jan 20, 2025
Add bookmark
Creating a Storytelling Street Corner Scene with Painterly Effects
3D Environment Artist Leo YuanLi shared details of creating a storytelling street corner environment based on a 2D concept, using Maya, ZBrush, Substance 3D, and Unreal Engine. She discussed methods to make the environment more dramatic and dynamic and shared efficient approaches to save time.
Leo YuanLi
Jan 17, 2025
Add bookmark