Interview

Creating an Old British Building Facade in Substance Designer

Lars Bouaraba shared the workflow for his latest procedural material Old British Building Facade: generating bricks, window arches and windows with the dirt effect, elevated elements, and more.

Author

Lars Bouaraba

Published on

Dec 01, 2020

Building a Victorian Manor: Modular Elements, Texel Density, Lighting

Maxime Renault did a breakdown of his UE4 project Victorian Manor: importing models into the engine, creating paintings, assembling the scene, setting up lighting, and more.

Author

Maxime Renault

Published on

Dec 01, 2020

A Talk with PlaySys: Digital World and Its Social Image Are Changing

Luca Deriu, Founder of PlaySys, talked about their studio and his approach to projects as lead developer, how the image of the digital world and video games is changing in society, and in what way their team and industry in general were affected by COVID.

Author

Luca Deriu

Published on

Nov 27, 2020

A Cycle of Violence: Composition and Mood in an Organic Environment

Daniel Hinckley talked about his education, work with vegetation and references for vegetation, and the process of creating A Cycle of Violence, a UE4 scene inspired by The Last of Us: Part 2.

Author

Daniel Hinckley

Published on

Nov 27, 2020

Cuban Kitchen: Making Props and Set Dressing a Scene with a Story

The team of 6 artists – Luís Mesquita, Kevin Buck, Lloyd James, Gordon Neill, Tim Groß, and Abdullahi, – talked about their mutual project Cuban Kitchen made during one of the Beyond Extent Team Challenges.

Author

Gordon Neill

Published on

Nov 27, 2020

THE SHORE: Solo Game Development and Creature Production

Ares Dragonis shared more details about his game THE SHORE inspired by H. P. Lovecraft's stories, talked about his approach to creating monsters, and how he manages to handle all the tasks alone.

Author

Ares Dragonis

Published on

Nov 26, 2020

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