Interview
Nilian Studios CEO on Establishing an Animation Studio
Founder and CEO Nilian Studios Ali Chenari walked us through the company's history, explained their approach to hiring new team members, and discussed the importance of creative freedom.
Creating a Fisherman's Inn Using Megascans, Blender & Substance 3D Painter
Polina Tarakanova shared the workflow behind the Fisherman's Inn project, showed how the moisture effect was done, and explained how the lighting was set up.
Creating a Game Prototype That Lets One Explore the Entire World With UE5 & Photorealistic 3D Tiles
Technical Artist Nils Bakker has shared the workflow behind his recently-showcased game prototype that lets one explore the entire planet Earth in 3D, explaining how it was made using Google's Photorealistic 3D Tiles, ChatGPT, and Unreal Engine 5.
Making a Stylized 3D Recreation of AtlA's Katara Entirely in Blender
Kevin Christian Muljadi shared the working process behind the Water Tribe Chief Katara project, detailed his sculpting workflow behind the character's face, head, body, and outfit, and gave advice on achieving a compelling final presentation for a project.
Working Culture & Hiring Practices at The Coalition
Studio Art Director at The Coalition Aryan Hanbeck has told us about the studio's working organization, explained how they hire new members, and shared some insights on avoiding burnout.
Creating a Stylized Fantasy House in Blender and 3DCoat
Brian Nguyen has shared the breakdown of his recent project, A Big Fantasy House, discussed the modeling process in Blender and texturing process in 3DCoat, and detailed how lighting and animations were set up.
Sculpting a Comic Book-Style Batman Bust in ZBrush
Rishikesh Nandlaskar has walked us through the production process behind the Batman sculpt, explained the workflow in ZBrush and Substance 3D Painter, and shared the rendering setup in Arnold.
Setting Up Dark Underground Passage in Unreal Engine 5.2
Daniel Chira has told us about the working process behind the Underground Passage Remastered project, explained how he set up the initial composition, discussed asset creation workflow, and shared how he managed to achieve the realistic camera shake.
Ready or Not Devs on the Game's Mechanics, NPC AI & Early Access Experience
The VOID Interactive team discussed how the story of Ready or Not began, provided in-depth insights into their development process for NPC AI, and shared their experience with taking part in Steam's Early Access program.