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Interview

Creating Hyperrealistic Kitchen Props Using Photogrammetry & Modeling Software

Lisa Bilai shared with us the creation of optimized and game-ready kitchen assets, including fruits, vegetables, and a bowl, using the photogrammetry technique and RealityCapture. She discussed her setup and how to capture full rotations, along with workflows for items that are tricky to scan. 

Lisa Bilai

Apr 29, 2025

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Creating Art Deco-Inspired Animation Of Rich Girl's Soccer Dream With Cinema 4D & Mocap

David Sujono, who took second place in Chasm's Call with Offside, joined us to share how he used Cinema 4D, Character Creator 4, Substance 3D, and Rokoko SmartSuit Pro II to animate a privileged young girl longing for soccer companions.

David Sujono

Apr 29, 2025

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See How Winner of Pwnisher's Chasm's Call Challenge Created His Animation

Lennard Schmidt, also known as LescArt, shared the workflow behind the Lord of the Rings-inspired animation that won Pwnisher's Chasm's Call Challenge, showing his work on the crowd simulation. 

Lennard Schmidt

Apr 28, 2025

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Monstrous Take on Alice, Cheshire Cat & White Rabbit with ZBrush

Viktoriia Shekhireva told us how she created the monstrous version of Alice, Cheshire Cat, and White Rabbit from American McGee’s Alice, discussing conveying the game’s moody atmosphere and creating the characters and their outfits using ZBrush and Blender.

Viktoriia Shekhireva

Apr 28, 2025

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Chris Jones Talks Realistic 3D Humans, CG Industry, AI & His "Secretive" Nature

The legendary artist and designer Chris Jones has joined 80 Level to talk about how the CG industry has – or rather, hasn't – changed over the past decade, discuss his hyperrealistic human model, explain why he heavily dislikes generative AI, and share why he doesn't see himself as "secretive."

Chris Jones

Apr 28, 2025

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How To Model, Texture & Animate a Stylized Sporting Rifle With 3DCoat & KeyShot

Anton Kazakov told us how the concept art of this sporting small caliber rifle with subtle hints of futurism was created. It was modeled in 3DCoat, and KeyShot was used for texturing, animation, and rendering. He shared the key tricks to create stronger and more convincing work.

Anton Kazakov

Apr 25, 2025

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Shaping Peaceful Volcanic Environment With Unreal Engine 5 & Houdini

Marco Amati presented a breakdown of his volcanic environment inspired by the Tanzanian landscape before a storm, created using Houdini, Unreal Engine 5, and Nuke.

Marco Amati

Apr 25, 2025

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How To Create A Semi-Realistic Shockwave Attack Effect In Unreal Engine

Thomas Pluys from Deltatime Studio shared with us the making of the shockwave visual effect, which was composed in Niagara, explaining how refraction and the DeriveHDRfromLDR node were adopted to achieve better control over the colors and create a more realistic effect. 

Thomas Pluys

Apr 24, 2025

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Creating a Realistic 3D Portrait of Hideo Kojima with ZBrush & UE5

Adán Pérez showed us the workflow behind Hideo Kojima’s 3D model, discussing visualizing lifelike skin and hair and achieving likeness using ZBrush, Mari, Maya, and Unreal Engine.

Adán Pérez

Apr 24, 2025

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Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

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