A Character TD/Rigger Nims Bun who worked on Black Panther, Aladdin, and Thor: Ragnarok talked about what it means to be a Rigger, how to become a professional in it, and shared some new procedural approaches that allow saving time on rigging.
Character Artist Rajitha Naranpanawa has shared the workflow behind the Autumn project, talked about setting up the skin, and explained how to use XGen to create and groom hair.
An Environment Artist Son Nguyen shared an extensive breakdown of the Last Stop project, explained how to combine different texturing methods, and revealed some worthy design principles of assembling a scene.
Founders and Directors of Indigo Studios Judit Hierro and Kim Planella have told us about the studio's past, present, and future projects and explained how they use Reallusion's Character Creator & iClone to design 30's-era characters.
Montassar Nahdi told us about the workflow behind the Fire Troll project and talked about redesigning the character while staying true to the original concept.
Lucile Thyrard told us about the workflow behind the D.17 project, thoroughly explained the hand-painting process, and talked about making animation with 2D FX.
Vladimir Uryadov has shared the workflow behind the Mighty Mongrel Mob project, discussed the retopology process, and showed two texturing methods that are used in the film industry.
The creator of JustSketchMe Herman Martinus has shared some behind-the-scenes facts about the tool's development, talked about its features, and explained how they work with the community.
A 3D Environment Artist Jefferson Bacquey Habrylo has shared a breakdown of the Hogwarts Library Personal Interpretation project, speculated on the challenges of creating large-scale scenes, and shared some environment art tips for beginners.
A Closer Look at Texturing in Arcane Part 2That headline is a little bit of a catfish.
NVIDIA's AI Confessed That It Will Never Be EthicalI've been waiting for this moment for a long time now, and I don&...·
Half-Life 2 Apartments Recreated in UNIGINEThank you for mentioning)·
Texturing a Post-Apocalyptic Car in Substance Painternice done :)·
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