Interview

Quantum Garage: Environment Production in UE4 and Blender

Alex Hallenbeck talked about his approach to the project Quantum Garage and shared a few helpful tools and tips for modeling in Blender, UVing, texturing, and lighting.

Author

Alex Hallenbeck

Published on

Apr 02, 2020

Stylized Prop Art: Modeling and Retopology in Maya

Harley Gresham talked about the production of a stylized Chieftain's Axe prop modeled in Maya and ZBrush, textured in Substance Painter, and rendered in Marmoset Toolbag.

Author

Harley Gresham

Published on

Apr 01, 2020

Number 14: Hard-Surface Character Production Guide

Krissana Kochsila did a detailed breakdown of his hard-surface character, Number 14, discussed the inspiration and the background story of the character, shared his approach to modeling, texturing, and clothes creating, and gave some advice for character artists.

Author

Krissana Kochsila

Published on

Mar 31, 2020

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Interview