AmazeVR On Its VR-Based Concert Platform & How It Managed to Raise $17M Despite Economic and Market Uncertainty
AmazeVR's Joe Choi told us about virtual reality concerts the company produces, spoke about the technology behind AmazeVR VR-based concert platform, and shared how the company managed to raise $17 million in funding despite economic and market uncertainty.
Christian Molina talked about the history of Ghost Creative Studio, described the world and gameplay of Beacon of Neyda, and explained how the parallax effect was created.
Lead Surfacing Artists at Axis Studios Sebastian Deredas and Peter Nowacki have told us about the production process behind Mason from Love, Death+Robots' Mason's Rats episode, explained how the character's clothes were textured, discussed the creation of shaders, and showed how his skin was set up.
New media artist Weidi Zhang shared how she trained an AI system to transform real-world images into a cluster of new symbols in real time, explained how the model perceives and transfers new data, and spoke about setting up the art installation based on the project.
Lucie Lescuyer from Alblune talked about the gameplay of The Spirit and the Mouse, explained why Unity was used to create the game, and discussed the challenges of creating quadruped character animation.
Alps Studios Founder and CEO Filippo Robino has told us about the working organization at the company, spoke about the Italian VFX market, and explained why they decided to go green.
Director of Studio Operations at Streamline Studios Lalitha Krishnan has told us about the peculiarities of the Malaysian gamedev and 3D art market, explained what tasks studios outsource the most, and shared some tips for aspiring artists.
Robert Baltzer spoke about the Houdini-powered snow generator for Unreal Engine 5, showed the entire working process behind it, and shared some educational materials for aspiring Houdini enthusiasts.
Frozen Line's CEO Andrey Maximov has told us about the studio's debut project, Daydream: Forgotten Sorrow, explained how the team used lighting in the game to boost the mood, and shared how they made an AI for the main hero's companion.
- 1A Redditor's Mom Tried Playing Skyrim and Became a Professional Alchemist
- 2Ghost's Face Is Finally Revealed Thanks to Data Miners
- 3A Sneak Peek on Visuals & Lighing Design in The Callisto Protocol
- 4Todd Howard: People Will Be Playing The Elder Scrolls VI for a Decade
- 5Fan-Made Need for Speed Underground 2 Remaster Shifted to UE5
- 6Midjourney Can Now Combine Two Images
Mario Game Concept Made in Unreal Engine 5omg i love how marios eyes are glowing and how violent mario acctually...·
Creating Sci-Fi Modular Environment in UE4Вдохновляет! Спасибо большое!·
Dark Moon Mod for Elden Ring Introduces 11 New Classes & Bloodborne MechanicsI am making $92 an hour working from home. I never imagined that it wa...·
Designing the Post-Apocalyptic Strategy Beacon of NeydaI am making $92 an hour working from home. I never imagined that it wa...·
Join thousands of game designers and keep track of your subscriptions