Interview

Zero Leagues: Setting Up Shaders for Organic Scene

Tristan Meere did a breakdown of his environment art piece Zero Leagues made during CGMA's course Vegetation and Plants for Games and talked about modeling, shaders, and lighting.

Author

Tristan Meere

Published on

Feb 27, 2020

Hydra: From Concept To 3D Character

Dominika Bariakova did a huge breakdown of her awesome cyberpunk character, Hydra, shared her workflow of going from the concept to a full 3D character, discussed body and hair creation and mentioned some useful tutorials on the character production she relied on. 

Author

Dominika Bariakova

Published on

Feb 27, 2020

Working on an Environment in Ghibli Style

Kids With Sticks team talked about the production of their recent stylized scene which turned out to be the starting point of their new game inspired by Ghibli. You can learn even more information in their recent blog post.

Author

Kids With Sticks

Published on

Feb 26, 2020

Rose: Creating Stylized Character in ZBrush

Tarik Takasu did a breakdown on his awesome stylized character Rose, discussed his career path, shared his approach to the visual language of the character and talked about achieving the balance of the style and working on details. 

Author

Tarik Takasu

Published on

Feb 25, 2020

Analyzing Cinematics Industry: Emerging Technologies & Workflows

Erasmus Brosdau, CEO and Director at Black Amber Digital, shared his experience of directing and producing high-quality realistic cinematics and reviewed various technologies used in production: Motion Capture, Real-Time and Offline rendering, Deep Learning systems.

Author

Erasmus Brosdau

Published on

Feb 24, 2020

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