Interview
This is How You Can Leverage Unreal Engine 5 to Light a Sci-Fi Scene
Aleksei Bachinskii told us about the Sci-Fi Apartment project, showed how the modular assets were arranged, and discussed how the lighting was set up to create a cinematic look.
Developing a Game With Realistic Graphics in Unreal Engine
The Reissad Studio team has told us about the story and development of Bodycam, an upcoming FPS with photorealistic visuals being created in Unreal Engine 5.
Rendering & Lighting a Photorealistic Abandoned Scene in Unreal Engine 5
Subash Chander has told us more about the Abandoned Staircase project, spoke at length about modeling and texturing the assets, and showed how Unreal Engine 5 was used to create a realistic atmosphere.
Grooming Fur For a Cute Fennec Fox in Houdini
Tobias Lenz showed us how he created the Fennec Fox project, explained how texturing was done in Mari, and described the grooming process in Houdini.
Feather: Free App for Drawing in 3D with Pen and Touch
The Feather team has told us about its Feather 3D Sketchbook app, discussed the vision behind the software, provided an overview of its features, and explained how they work with the community.
Setting Up an Oil Painting Generator in Substance 3D Designer
Jonas Armellini has walked us through the process of creating an oil painting generator in Substance 3D Designer, as well as told us how renders were set with the help of Marmoset Toolbag.
How to Use ZBrush to Sculpt & Animate Anatomically-Accurate Muscles
Sherif A. Dawoud has shared with us the process of creating the Anatomy Studies series in ZBrush, demonstrating the sculpting process and explaining how to set up animations with layers.
Tiger Lily: Using Houdini in Character Art Workflows
Camilo Franco has walked us through the process of creating the Tiger Lily project, detailing the modeling and texturing pipelines and explaining how Houdini was used in production.
Voodoo Eye: The VR-to-Unreal Engine Pipeline in Animation
Director and 3D/VR Artist Eric Giessmann has shared a detailed breakdown of the Voodoo Eye animation, created at Epic Bootcamp, explaining the nuances of the VR-to-Unreal Engine pipeline.