A 3D Character Artist Danieli Stephanie shares some knowledge about making different hairstyles using Maya XGen.
Julien Manon, an Environment Artist, discussed creating a 3D environment using Substance software, SpeedTree, and Unreal Engine 4 during a course at CGMA.
Substance Artist Hamidreza Afshari shows how to create a tasty-looking material using Substance Alchemist.
The CEO of Aardwolf Interactive Stephane Biesse shares some information about the game, how to create crowds, and generate human faces using Reallusion's toolkit.
Noor Vullinghs, a 3D Modeling and Texturing Artist, shared some tips and tricks about modeling and texturing props, plus discussed presentation.
Environment Artist Kyle Steward shows us how to turn a 2D concept into a 3D environment using ZBrush, Substance Designer, and V-Ray.
Creative Director Hanford Lemoore and Environment Artist Mike Jasoni from Graceful Decay discussed the development of the new puzzle game Maquette, how they teamed up with Annapurna, and more.
Vishal Ranga, a Senior Level Artist, shared his workflow, explaining how to set up a customizable rock shader in Maya, ZBrush, Substance, and Unreal.
Elie Paquiet, a Junior Texture Artist, explained how you can create a procedural material for a Japanese-style house using Substance Designer.
Rock Shader Pipeline: From ZBrush To UnrealIts really cool! Have learned something new! Thanks 80.lv and Vishal R...·
Unreal Bucket: Working on an Asset Library for UE4I'm glad I could pew myself into the heartwarming chest of this p...·
Looking Closely at the Job Interview Process at AAA Game StudiosI enjoyed reading this article. I'm not into 3D, though.·
Hardsuit Labs Employees Report LayoffsI have a really hard time believing this game will survive all of this...·
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