Beautiful Hand-Painted Arcane-Style Flowers Crafted in 3D
15 May 2026 - Morgane Muller created the props for her internship application at Fortiche Production.
Creating Stylized Hand-Painted 3D Models of the Artemis ll Spacecraft
13 May 2026 - Zaineb Aljumayaat spoke about the Artemis II Spacecraft models, explaining how it was a project conducted by NASA, detailing how she created each piece, how she painted the lighting, and how she uses shadows to make the object appear more volumetric.
Learn Hard-Surface Modeling & PBR Texturing with This Steampunk Cannon Prop
13 May 2026 - Watch how the asset was created in real-time with a 14-hour tutorial.
This Gorgeous Garden Bouquet Foliage Kit Demonstrates Real Skill
10 May 2026 - I would love a game where you have to steal flowers like this to create something pretty.
How to Sculpt and Texture a Semi-Realistic Herbalist Backpack
08 May 2026 - Konstantin Kusakin spoke about the workflow behind the Elven Herbalist's Backpack project, explaining how he focused on the composition, how he sculpted the other elements in the backpack, like the crystal and the amber sword, and discussing how he textured the leather.
Turning an Animal Into a Realistic War Machine with a Retro-Style
29 April 2026 - Marco Lombardi discussed the workflow behind the Mech Chick project, talking about how the idea started, how he designed it directly in 3D, and explaining how he textured the machine with a worn look.
Breakdown: Creating the Disco Light Effect for Lilo & Stitch
23 April 2026 - Jonathan Wai talked about the pipeline to create the disco light effect for the Lilo & Stitch live-action film, explaining how he used Nuke to create the light texture, and detailing how he animated the ball to make it look like it was spinning.
How to Design a Startfighter Influenced by a Hunting Owl Using Blender
22 April 2026 - Jannis Mayr discussed the workflow behind the Night Owl - Close Orbit Dominance Fighter, explaining how he modeled the ship following the facial structure of an owl, and talking about the texturing process.
Artist Shows a Helmet Texturing Demo Created with Substance 3D Painter and Unreal Engine
15 April 2026 - You can get the asset pack and texture the helmet with your own style.
3D Character & Prop Artist on Working on Batman: Arkham Shadow & Star Trek Prodigy: Supernova
14 April 2026 - Ana Sánchez Castro talked about her experience working as a 3D Character and Prop Artist, explaining what it has been like to work on various games with different styles and aesthetics, and discussing her workflows and what it is like to work in a team.
Subscribe to newsletter
Don't miss our weekly newsletter
Partners
Become a partner