David Woodman discussed in detail how he textured his Flare Pistol in Substance Painter and presented it in Marmoset Toolbag 3.
The team of 6 artists – Luís Mesquita, Kevin Buck, Lloyd James, Gordon Neill, Tim Groß, and Abdullahi, – talked about their mutual project Cuban Kitchen made during one of the Beyond Extent Team Challenges.
Leon Johnson talked about his weapon art project AtomFuse54: EMPE-A25 discussing the modeling process, advantages of having a personal material library, and presentation.
Michael Cox shared a breakdown of his stylized 3D weapon based on Fernando Correa's concept art and made in ZBrush, Maya, Substance Painter, and Marmoset Toolbag.
Sophie Williams shared her workflow for the 3D prop Antique Phone: modeling, adding wear and tear, and presentation in Marmoset Toolbag.
Sergey Kolesnik talked about his approach to creating print-ready replicas from the Star Wars universe and 3D weapons in general, the advantages of CAD modeling, presentation, and more.
Anastasia Shedu prepared an extensive breakdown of her stylized project Toro & Spirits: modeling, unwrapping, and animation in Blender, texturing and painting in 3D Coat and Photoshop, and rendering in Marmoset Toolbag.
Alex García talked about the production of the Halloween-themed project Spooky Witch's Cauldron: modeling and texturing stages, UVs, boiling liquid, and rendering in Eevee.
Tomek Cygan talked about his approach to the Wolfenstein fan art project made in 3ds Max and Substance Painter.
Using Motion Tracking For Twitch StreamsLooks very nice, too bad their system is pretty expensive.·
Empty Fridge and Cup Noodles: Developers on Launching Game StudiosOr don't bother launching a studio, save all that time and money,...·
Using Motion Tracking For Twitch StreamsHello,
Great video and coverage.
Just so you're aw...·
Space Cadet: Creating a Manga-Style Character in Blender and Substance PainterI enjoyed reading the article. Thx·
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