Props
A Closer Look at Tiny Tina's Wonderlands' World, Weapons & Assets
See what it's made of.
Modeling and Preparing a Tank for 3D Printing
Bogdan Burdyuzha talked about the modeling workflow behind the Ferus project and shared the process of preparing the model for printing.
Recreating a Retro Radio in Maya, Substance 3D Painter & Marmoset Toolbag
Bruno Louis Ssekandi shared the workflow behind the Zenith Radio project, created for a term project at Vertex School, and showed how texturing different materials was done.
Creating a Siemens Projector in Maya, Substance 3D Painter & Marmoset Toolbag
Alexey Kirsanov shared the workflow behind the Siemens 2000 project and talked about creating the materials for it.
Making a Real-Time Controller in MoI 3D, ZBrush & UE4
Robin Mariančík has told us about the working process behind the TRNTL Controller project, shared the tools he used for retopology, and spoke about what setup would be more effective while lighting.
Creating Weapons and Props for Dying Light 2 Stay Human
Lead 3D Weapon Artist at Techland Marek Musiał has told us how Dying Light 2's weapons arsenal was created, talked about weapon modifications, and explained how the working process was organized.
A Futuristic Sci-Fi Tram Made in 3ds Max, Substance 3D Painter & Octane Render
The Tatra T3 model is made by Natiq Aghayev.
Creating a Stylized Fishing Boat in Blender, ZBrush & Substance 3D
3D Game Artist Yusuf Algoz has shared the workflow behind the Fishing Sales Boat project, explained the trim sheet-based pipeline that was used, and talked about creating stylized textures.
Have a Look at This Fish Gun Made in ZBrush, Maya & Substance 3D Painter
Dinesh Sirvi showed how the unusual weapon was created.