Gesy Bekeyei did a breakdown of another hard-surface project made in Blender and shared useful add-ons, lighting tips, and workflow details.
Ohle Mathiebe shared a few tips for weapon and hard-surface artists and talked about such stages as pre-production, modeling, UVing, and texturing.
Elliot Sharp talked about the biggest advantages of MODO for hard-surface artists, its best features, tools, and addons as well as project presentation and a bit of texturing.
Lennard Claussen teamed up with LevelUp.Digital to release a new tutorial on the weapon creation process.
Victor Kam talked in detail about the way he approaches texturing hard-surface assets, baking tools, smart materials, and detailing.
Kevin Skok did a breakdown of his Bismuth Security Mech project made with Blender and Substance Painter and gave recommendations to hard-surface artists.
to set up FPS animation from rigging and skinning arms to animating.
Hatim Mandarwala participated in King Arthur ArtStation Challenge and talked about the props created for it: the Tomb of Arthur, Lancelot’s Helm, and Solomon’s Ship.
Gesy Bekeyei talked about the production of his hard-surface project Lobster made fully in Blender.
80 Level RelaunchedTo be honest, the previous version of the site was definitely clearer...·
80 Level RelaunchedWhat I really liked about the previous design was how I could see at a...·
80 Level RelaunchedVery sad. The previous design was more understandable and clean. I don...·
80 Level RelaunchedI still like the old design.
In the previous version of the page ca...·
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