Modeling a Retro TV Camera Using Plasticity & Substance 3D Painter
Bohdan Lvov shared the process of creating the Doctor Who-inspired Marconi Mk III TV camera, discussed telling a story through textures, and showed the rendering approach.
Recreating Death Stranding's Delivery Bot in 3ds Max & Substance 3D Painter
Jérôme Bussat shared the working process behind the Delivery Bot, explained how the dirt and damages were done, and showed the rendering process.
Deep Dive Into Creating Photorealistic Weapons – Kevuru Games Experience
The Kevuru Games team has told us how their Weapons Department approaches the creation of realistic weapons, explained why it is more difficult to model sci-fi than realistic weapons, and shared why artists themselves visit a shooting range and learn to shoot.
Texturing an Aged Phone Booth with Substance 3D Painter
Íñigo Cebollero shared a short breakdown of the Worn Phone Booth Telefonica, spoke about decal techniques that he used, and discussed the challenges of texturing work.
Creating a Custom Motorbike Scrambler in Maya, Substance 3D Painter & UE5
Zachary Allen shared a short breakdown of the BMW R9T Scrambler Motorbike project, spoke about his creative approach to making game assets, and gave some tips on preparing for building complex models.
Modeling and Texturing a 70s Skateboard in Blender & Substance 3D
Harley Palmer has walked us through the working process behind the 70s Skateboard project, explained how the board was modeled and textured, and shared the rendering setup in Marmoset Toolbag.
Creating Props for The Callisto Protocol
Environment Artist at Striking Distance Studios Kevin Le has shared a comprehensive breakdown of the asset creation pipeline behind the studio's recently-released The Callisto Protocol, explained how the interactive fusebox was set up, and discussed the nuances of working in a AAA team.
Creating a Chinese-Style Vase in RealityCapture, Substance 3D Designer & UE5
Jamie Jamieson told us about his workflow behind the Chinese Vase 2 project, spoke about RealityCapture's strength, and gave some tips for beginner photogrammetry artists.
Creating a Rotor Machine in Blender, Substance 3D Painter & Unreal Engine 5
Shashwat Patkar has shared the working process behind the KL-7/T SEC ADONIS project, explained how modeling, texturing, and lighting were done, and shared some tips on creating appealing props.
- 1Unreal Engine 5.2 Preview Is Now Available
- 2Using GPT-4 to Control Lights in Unreal Engine 5
- 3Tips on Landing a Job from Naughty Dog
- 4A Behind-the-Scenes Look at Avatar 2's Water Technology
- 5Disney Animator Shows That It's OK to Break Things to Get a Good Result
- 6AI Shader: A ChatGPT-Powered Shader Generator for Unity
Sega & Tencent Will Be Skipping E3 2023what's the Tencent develop game's? Keep recharging virtual c...·
Epic Games' Old West Learning Project is Now Available for FreeNow unavailable·
The Top 100 Renders Made for Pwnisher's Endless Engines Challenge RevealedAbsolutely Gorgeous. Love that he's giving others a platform and...·
GPT-Powered NPC Interactions Set Up in Unreal Enginesomething like that ?
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