ChamferZone's Tim Bergholz talked about his latest Revolver Tutorial project, focusing on the remesher workflow in Blender.
Vamsi Kalangi shared an extensive breakdown of the Vintage Bottle project, thoroughly explained the modeling process, and explained how to set up Depth Pass in MT4.
Maxim Ilchenko explained the working process behind the Post-Apocalyptic Knife project, showed us where to find references for such a work, and explained how to set up various textures.
Founders of Garage B14 Suren Sahakyan and Vav Hakobyan talked about the workflow behind Tesla Model X 90D Real-Time Configurator made in Blender and Unreal Engine.
Gökhan Katmer showed us how the Vespa 400 project was made, discussed the workflow in Blender, and explained how the rust and mud were created.
Manuel Arjones talks about becoming a self-taught 3D artist, discusses the process of creating the Soulflame Cutlass, and explains how the mysterious turquoise ghostly glow effect was achieved.
Jeffrey Garcia talks about how the juicy foliage piece was created in 3D, explains why it is crucial to find reliable, high-quality references for environment art, and discusses the importance of constantly learning something new and expanding your skills as an artist.
David Wood has shared a breakdown of the Shock Therapy scene and told us about creating assets for a spooky-looking hospital room.
Leon Fotevski comments on the challenges of finding the right references for designing military vehicles in 3D, explains how Tunguska was modeled in 3ds Max, and discusses the neverending dilemma of choosing between an artistically correct and a believable, true-to-life look.
Autodesk Reveales Their New PAYG Pricing SystemThis clearly means more people joining blender·
Creating 3D Sketches in ZBrushYou're insanely talented Himesh, especially for someone so young....·
Autodesk Reveales Their New PAYG Pricing SystemCan I trade the tokens as cryptos on Bitvavo?·
Autodesk Reveales Their New PAYG Pricing SystemComments immediately disabled on the utoob vid can't say i'm...·
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