Bench Grinder: Workflow Tips for Hard-Surface Prop Production

Parth Naik shared plenty of details behind his 3D Bench Grinder: from texture padding and baking to working with a highpass filter in Substance Painter, setting up wear and tear, and presentation in Marmoset Toolbag.


Parth Naik

Published on

Jan 20, 2021

Creating a Vintage Camera in Blender and Substance Painter

Nikita Osmanov shared a detailed breakdown of his 3D prop Eumig Vintage Camera: modeling and UVs in Blender, baking and rendering in Marmoset Toolbag, and texture creation in Substance Painter.


Nikita Osmanov

Published on

Dec 28, 2020

Building Terrarium Bots in Maya, Substance Painter and Toolbag

Lena Chernetsova discussed step-by-step how she worked on two Terrarium Bots, from initial modeling and retopology to baking maps and rendering in Marmoset Toolbag.


Lena Chernetsova

Published on

Dec 18, 2020

Cuban Kitchen: Making Props and Set Dressing a Scene with a Story

The team of 6 artists – Luís Mesquita, Kevin Buck, Lloyd James, Gordon Neill, Tim Groß, and Abdullahi, – talked about their mutual project Cuban Kitchen made during one of the Beyond Extent Team Challenges.


Gordon Neill

Published on

Nov 27, 2020

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