Ryan Honey has told us about his working process behind the 1892 Singer Sewing Machine project, spoke about his approach to the topology and unwrapping the model for texturing, and shared how he set up the wooden and metallic surfaces.
3D Artists from BlueTwelve Studios have shared a behind-the-scenes look at environments and props made for Stray.
Have a look at this detailed prop made by Ilya Dolgov.
Sandro Bonfanti has shared his workflow behind the Alien Gun project, explained how to maintain a good resolution and quality in the textures, and spoke about how to achieve a feel of action while creating visual effects.
Here's a collection of stunning 3D outfits made by JueFei Kay20000.
Victoria Zavhorodnia showed a quick and easy way of creating stylized trees.
The project was made by Pauline Boiteux and was inspired by the works of Michele Carragher.
Karol Miklas shared a behind-the-scenes look at El Solitario Desert Wolves motorcycle skin from PlayerUnknown's Battlegrounds.
- 1Grab a Free Geometry Nodes Library for Procedural Buildings in Blender
- 2Minecraft-Based NFT Project Collapses As Minecraft Bans NFTs
- 3UModeler for Unity Offers 40% Discount & New 3D Pixel Asset Package
- 4Working with Niagara Fluids to Create Water Simulations
- 5torcado: Being a Solo Game Developer
- 6The Working Culture & Hiring Practices at Beamdog
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