The Production Process Behind Weapons and Vehicles in Cyberpunk 2077

A Senior Concept Designer at CD Projekt Red Ben Andrews walked us through the workflow behind weapons and vehicles from Cyberpunk 2077 and discussed the sources of inspiration for high-tech machines present in the game.


Ben Andrews

Published on

Jul 22, 2021

Designing a Vintage Phone Prop in Blender & Substance Painter

Walter Torezan Junior presents Vintage Prop 101: in a detailed breakdown, the artist explains how the initial shape of the antique phone was modeled, talks about how you can use Substance Painter to create smaller details of the props instead of only using it for texturing, and shares some great tutorials on Blender.


Walter Torezan Junior

Published on

Jul 21, 2021

Working on a Dower Chest in ZBrush, Blender & Substance

Amelie Riviere has discussed creating a dower chest prop, explained the origins of the beautiful patterns and ornaments, and showed us how to shift between ZBrush and Blender during the working process.


Amélie Riviere

Published on

Jul 01, 2021

Building a Mysterious House in Maya & Substance Painter

David Eisenstadt talks about choosing the right art school that is going to be your starting point as a 3D Artist, explains how the spooky Curiosity House was created in Maya and Substance Painter, and shares some tips on working efficiently without wasting your time and effort overdoing things.


David Eisenstadt

Published on

Jun 21, 2021

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