Edward Denton discussed his Volsunga Project, shared some information about workflow and tools, and his general approach to designs.
3D Graphic Designer Hary G discussed his approach to photorealistic environments: texturing, render setup, post-processing, and advice for novice artists.
Great news from Otoy and BiteTheBytes.
Check out a few packs for texturing from Travis Davids.
Check out 4 packs with brushes and courses for fast and easy hair and clothes production from Gumroad artists!
What's inside the upcoming Metal-based version of OctaneRender?
The main part of the tutorial by Cornelius Dämmrich is now available for free on YouTube.
Clement Dieu did a breakdown of his recent hard-surface project Mech Redemption that was adapted for 3D printing.
Rajko Stijakovic, the founder of Studio Heisenberg, discussed his approach to creating architectural visualizations, shared his favorite tools and gave useful tips on achieving the realism of the scene.
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